Hopefully improve the .spec file to copy files in place and not open a console window.
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@@ -1,11 +1,18 @@
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# -*- mode: python ; coding: utf-8 -*-
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import shutil
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from pathlib import Path
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a = Analysis(
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['Toby Doom Launcher.py'],
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pathex=[],
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binaries=[],
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datas=[],
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datas=[
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('TobyCustom', 'TobyCustom'),
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('DoomTTS.ps1', '.'),
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('LICENSE', '.'),
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('README.md', '.'),
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],
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hiddenimports=[],
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hookspath=[],
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hooksconfig={},
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@@ -26,7 +33,7 @@ exe = EXE(
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bootloader_ignore_signals=False,
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strip=False,
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upx=True,
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console=True,
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console=False,
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disable_windowed_traceback=False,
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argv_emulation=False,
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target_arch=None,
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@@ -42,3 +49,29 @@ coll = COLLECT(
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upx_exclude=[],
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name='Toby Doom Launcher',
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)
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# Post-build hook: Copy nvdaControllerClient.dll to _internal and copy/rename docs
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build_dir = Path('build') / 'Toby Doom Launcher'
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internal_dir = build_dir / '_internal'
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# Copy NVDA DLL to _internal
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nvda_dll_source = Path('nvdaControllerClient.dll')
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nvda_dll_dest = internal_dir / 'nvdaControllerClient.dll'
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if nvda_dll_source.exists() and internal_dir.exists():
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shutil.copy2(str(nvda_dll_source), str(nvda_dll_dest))
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print('✓ Copied nvdaControllerClient.dll to build/Toby Doom Launcher/_internal/')
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# Copy and rename LICENSE file
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license_source = Path('LICENSE')
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license_dest = build_dir / 'toby-doom-launcher_LICENSE.txt'
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if license_source.exists() and build_dir.exists():
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shutil.copy2(str(license_source), str(license_dest))
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print('✓ Copied LICENSE to build/Toby Doom Launcher/toby-doom-launcher_LICENSE.txt')
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# Copy and rename README file
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readme_source = Path('README.md')
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readme_dest = build_dir / 'toby-doom-launcher_README.md'
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if readme_source.exists() and build_dir.exists():
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shutil.copy2(str(readme_source), str(readme_dest))
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print('✓ Copied README.md to build/Toby Doom Launcher/toby-doom-launcher_README.md')
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