Files
thunderpad/src/layout.h
John Toman 93bdd09219 removes a reference to a deprecated file
git-svn-id: svn://svn.code.sf.net/p/qjoypad/code/trunk@121 c05e91a0-76c8-4ec0-b377-ef19ce7cc080
2009-12-14 23:26:42 +00:00

90 lines
2.6 KiB
C++

#ifndef JOY_LAYOUT_H
#define JOY_LAYOUT_H
//to allow for interprocess communications (ie, signaling a running instance of
//qjoypad by running "qjoypad layout-name", etc.) QJoyPad uses signals to
//triger certain events. This is for signaling the main program to update
//the joystick device list.
#include <signal.h>
#include <QAction>
#include <QDir>
#include <QMenu>
#include <QApplication>
#include <QDialog>
#include <QInputDialog>
#include <QSystemTrayIcon>
#include <poll.h>
//a layout handles several joypads
#include "joypad.h"
//for errors
#include "error.h"
//so we know which joypads have RL equivalents
#include "device.h"
//For displaying a floating icon instead of a tray icon
#include "icon.h"
//So we can know if there is a graphical version of the Layout Manager displayed
#include "layout_edit.h"
//for recognizing when the special empty layout is in use
#define NL "[NO LAYOUT]"
//where QJoyPad saves its settings!
const QString settingsDir(QDir::homePath() + "/.qjoypad3/");
//handles loading, saving, and changing of layouts
class LayoutManager : public QObject {
friend class LayoutEdit;
Q_OBJECT
public:
LayoutManager( bool useTrayIcon);
//produces a list of the names of all the available layout.
QStringList getLayoutNames();
void leWindowClosed();
public slots:
//load a layout with a given name
bool load(const QString& name);
//look for the last loaded layout and try to load that.
bool load();
//load the current layout, overwriting any changes made to it.
bool reload();
//reset to a blank, empty layout
void clear();
//save the current layout with its current name
void save();
//save the current layout with a new name
void saveAs();
//save the currently loaded layout so it can be recalled later
void saveDefault();
//get rid of a layout
void remove();
//when the tray icon is clicked
void iconClick();
void trayClick(QSystemTrayIcon::ActivationReason reason);
//when the user selects an item on the tray's popup menu
void trayMenu(QAction* menuItemAction);
//rebuild the popup menu with the current information
void fillPopup();
//update the list of available joystick devices
void updateJoyDevs();
private:
//change to the given layout name and make all the necesary adjustments
void setLayoutName(QString name);
//get the file name for a layout name
QString getFileName( QString layoutname );
//the layout that is currently in use
QString CurrentLayout;
//the popup menu from the tray/floating icon
QMenu* Popup;
//if there is a LayoutEdit open, this points to it. Otherwise, NULL.
LayoutEdit* le;
};
#endif