git-svn-id: svn://svn.code.sf.net/p/qjoypad/code/trunk@95 c05e91a0-76c8-4ec0-b377-ef19ce7cc080
103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
#include "joypadw.h"
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//Added by qt3to4:
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JoyPadWidget::JoyPadWidget( JoyPad* jp, int i, QWidget* parent )
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: QWidget(parent) {
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//initialize things, build the dialog
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joypad = jp;
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index = i;
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/* This was in below, no idea what it does :( ...
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* (joypad->axes+1)/2 +(joypad->buttons+1)/2 + 2
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*/
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LMain = new QGridLayout(this);
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LMain->setSpacing(5);
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LMain->setMargin(5);
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flashcount = 0;
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int insertCounter = 0;
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quickset = NULL;
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Axes = new AxisWidget*[joypad->axes];
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for (int i = 0; i < joypad->axes; i++) {
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Axes[i] = new AxisWidget(joypad->Axes[i],this);
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connect( Axes[i], SIGNAL( flashed( bool ) ), this, SLOT( flash( bool )));
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LMain->addWidget(Axes[i], insertCounter / 2, insertCounter %2);
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insertCounter++;
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}
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Buttons = new ButtonWidget*[joypad->buttons];
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for (int i = 0; i < joypad->buttons; i++) {
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Buttons[i] = new ButtonWidget(joypad->Buttons[i],this);
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connect( Buttons[i], SIGNAL( flashed( bool ) ), this, SLOT( flash( bool )));
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LMain->addWidget(Buttons[i], insertCounter/2, insertCounter%2);
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insertCounter++;
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}
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if(insertCounter % 2 == 1) {
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insertCounter++;
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}
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insertCounter+=2;
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BClear = new QPushButton("Clear", this);
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connect(BClear, SIGNAL(clicked()), this, SLOT(clear()));
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LMain->addWidget(BClear, insertCounter / 2, insertCounter %2);
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insertCounter++;
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BAll = new QPushButton("Quick Set", this);
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LMain->addWidget(BAll, insertCounter /2, insertCounter%2);
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connect(BAll, SIGNAL(clicked()), this, SLOT(setAll()));
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}
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JoyPadWidget::~JoyPadWidget() {
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//so the joypad knows that we're done.
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joypad->releaseWidget();
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}
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void JoyPadWidget::flash( bool on ) {
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//true iff this entire widget was considered "flashed" before
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bool wasOn = (flashcount != 0);
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//adjust the count based on this new flash
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flashcount += (on?1:-1);
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//if we were on and should now be off, or visa versa, flash the whole widget
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if (wasOn != (flashcount != 0))
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emit flashed(index);
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}
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void JoyPadWidget::update() {
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for (int i = 0; i < joypad->axes; i++) {
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Axes[i]->update();
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}
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for (int i = 0; i < joypad->buttons; i++) {
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Buttons[i]->update();
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}
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}
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void JoyPadWidget::clear() {
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joypad->toDefault();
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update();
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}
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void JoyPadWidget::setAll() {
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//quickset is NULL if there is no quickset dialog, and a pointer to the
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//dialog otherwise. This is so we can forward jsevents properly.
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quickset = new QuickSet(joypad);
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quickset->exec();
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update();
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delete quickset;
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quickset = NULL;
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}
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void JoyPadWidget::jsevent( js_event msg ) {
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//notify the component this event applies to. this cannot generate anything
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//other than a flash :)
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if (msg.type == JS_EVENT_AXIS) {
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Axes[msg.number]->jsevent(msg.value);
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}
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else {
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Buttons[msg.number]->jsevent(msg.value);
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}
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//if we're doing quickset, it needs to know when we do something.
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if (quickset != NULL)
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quickset->jsevent(msg);
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}
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