Files
thunderpad/src/axis.cpp
2020-12-27 03:19:20 +01:00

457 lines
12 KiB
C++

#include "axis.h"
#include "event.h"
#include "time.h"
#define sqr(a) ((a)*(a))
#define cub(a) ((a)*(a)*(a))
#define clamp(a, a_low, a_high) \
((a) < (a_low) ? (a_low) : (a) > (a_high) ? (a_high) : (a))
Axis::Axis( int i, QObject *parent ) : QObject(parent) {
index = i;
isOn = false;
isDown = false;
state = 0;
interpretation = ZeroOne;
gradient = false;
absolute = false;
toDefault();
tick = 0;
}
Axis::~Axis() {
release();
}
bool Axis::read( QTextStream &stream ) {
// At this point, toDefault has just been called.
//read in a line from the stream, and split it up into individual words
QString input = stream.readLine().toLower();
QRegExp regex("[\\s,]+");
QStringList words = input.split(regex);
//used to assure QString->int conversions worked
bool ok;
//int to store values derived from strings
int val;
float fval;
//step through each word, check if it's a token we recognize
for ( QStringList::Iterator it = words.begin(); it != words.end(); ++it ) {
if (*it == "maxspeed") {
++it; //move to the next word, which should be the maximum speed.
//if no value was given, there's an error in the file, stop reading.
if (it == words.end()) return false;
//try to convert the value.
val = (*it).toInt(&ok);
//if that worked and the maximum speed is in range, set it.
if (ok && val >= 0 && val <= MAXMOUSESPEED) maxSpeed = val;
//otherwise, faulty input, give up.
else return false;
}
//pretty much the same process for getting the dead zone
else if (*it == "dzone") {
++it;
if (it == words.end()) return false;
val = (*it).toInt(&ok);
if (ok && val >= 0 && val <= JOYMAX) dZone = val;
else return false;
}
//and again for the extreme zone,
else if (*it == "xzone") {
++it;
if (it == words.end()) return false;
val = (*it).toInt(&ok);
if (ok && val >= 0 && val <= JOYMAX) xZone = val;
else return false;
}
else if (*it == "tcurve") {
++it;
if (it == words.end()) return false;
val = (*it).toInt(&ok);
if (ok && val >= 0 && val <= PowerFunction) transferCurve = val;
else return false;
}
else if (*it == "sens") {
++it;
if (it == words.end()) return false;
fval = (*it).toFloat(&ok);
if (ok && fval >= SENSITIVITY_MIN && fval <= SENSITIVITY_MAX)
sensitivity = fval;
else return false;
}
//and for the positive keycode,
else if (*it == "+key") {
++it;
if (it == words.end()) return false;
val = (*it).toInt(&ok);
if (ok && val >= 0 && val <= MAXKEY) pkeycode = val;
else return false;
}
//and finally for the negative keycode.
else if (*it == "-key") {
++it;
if (it == words.end()) return false;
val = (*it).toInt(&ok);
if (ok && val >= 0 && val <= MAXKEY) nkeycode = val;
else return false;
}
else if (*it == "+mouse") {
++it;
if (it == words.end()) return false;
val = (*it).toInt(&ok);
if (ok && val >= 0 && val <= MAXKEY) {
puseMouse = true;
pkeycode = val;
}
else return false;
}
else if (*it == "-mouse") {
++it;
if (it == words.end()) return false;
val = (*it).toInt(&ok);
if (ok && val >= 0 && val <= MAXKEY) {
nuseMouse = true;
nkeycode = val;
}
else return false;
}
//the rest of the options are keywords without integers
else if (*it == "zeroone") {
interpretation = ZeroOne;
gradient = false;
absolute = false;
}
else if (*it == "absolute") {
interpretation = Absolute2; // to avoid name collision with a #define Absolute
gradient = true;
absolute = true;
}
else if (*it == "gradient") {
interpretation = Gradient;
gradient = true;
absolute = false;
}
else if (*it == "throttle+") {
throttle = 1;
}
else if (*it == "throttle-") {
throttle = -1;
}
else if (*it == "mouse+v") {
mode = MousePosVert;
}
else if (*it == "mouse-v") {
mode = MouseNegVert;
}
else if (*it == "mouse+h") {
mode = MousePosHor;
}
else if (*it == "mouse-h") {
mode = MouseNegHor;
}
//we ignore unrecognized words to be friendly and allow for additions to
//the format in later versions. Note, this means that typos will not get
//the desired effect OR produce an error message.
}
//assume that xZone, dZone, or maxSpeed has changed, for simplicity.
//do a few floating point calculations.
adjustGradient();
//if we parsed through all of the words, yay! All done.
return true;
}
void Axis::timerCalled() {
timerTick(++tick);
}
void Axis::write( QTextStream &stream ) {
stream << "\tAxis " << (index+1) << ": ";
stream << ((interpretation == ZeroOne)?"ZeroOne":
(interpretation == Gradient)?"Gradient":"Absolute") << ", ";
if (throttle > 0) stream << "throttle+, ";
else if (throttle < 0) stream << "throttle-, ";
if (dZone != DZONE) stream << "dZone " << dZone << ", ";
if (xZone != XZONE) stream << "xZone " << xZone << ", ";
if (mode == Keyboard) {
stream
<< (puseMouse ? "+mouse " : "+key ") << pkeycode << ", "
<< (nuseMouse ? "-mouse " : "-key ") << nkeycode << "\n";
}
else {
if (gradient) stream << "maxSpeed " << maxSpeed << ", ";
if (transferCurve != Quadratic)
stream << "tCurve " << transferCurve << ", ";
if (sensitivity != 1.0F)
stream << "sens " << sensitivity << ", ";
stream << "mouse";
if (mode == MousePosVert)
stream << "+v\n";
else if (mode == MouseNegVert)
stream << "-v\n";
else if (mode == MousePosHor)
stream << "+h\n";
else if (mode == MouseNegHor)
stream << "-h\n";
}
}
void Axis::release() {
//if we're pressing a key, let it go.
if (isDown) {
move(false);
isDown = false;
}
}
void Axis::jsevent( int value ) {
//adjust real value to throttle value
if (throttle == 0)
state = value;
else if (throttle == -1)
state = (value + JOYMIN) / 2;
else
state = (value + JOYMAX) / 2;
//set isOn, deal with state changing.
//if was on but now should be off:
if (isOn && abs(state) <= dZone) {
isOn = false;
if (gradient) {
duration = 0;
release();
timer.stop();
disconnect(&timer, SIGNAL(timeout()), 0, 0);
tick = 0;
}
}
//if was off but now should be on:
else if (!isOn && abs(state) >= dZone) {
isOn = true;
if (gradient) {
duration = (abs(state) * FREQ) / JOYMAX;
connect(&timer, SIGNAL(timeout()), this, SLOT(timerCalled()));
timer.start(MSEC);
}
}
//otherwise, state doesn't change! Don't touch it.
else return;
//gradient will trigger movement on its own via timer().
//non-gradient needs to be told to move.
if (!gradient) {
move(isOn);
}
}
void Axis::toDefault() {
release();
interpretation = ZeroOne;
gradient = false;
absolute = false;
throttle = 0;
maxSpeed = 100;
transferCurve = Quadratic;
sensitivity = 1.0F;
dZone = DZONE;
tick = 0;
xZone = XZONE;
mode = Keyboard;
pkeycode = 0;
nkeycode = 0;
puseMouse = false;
nuseMouse = false;
downkey = 0;
state = 0;
adjustGradient();
}
bool Axis::isDefault() {
return (interpretation == ZeroOne) &&
(gradient == false) &&
(absolute == false) &&
(throttle == 0) &&
(maxSpeed == 100) &&
(dZone == DZONE) &&
(xZone == XZONE) &&
(mode == Keyboard) &&
(pkeycode == 0) &&
(nkeycode == 0) &&
(puseMouse == false) &&
(nuseMouse == false) ;
}
QString Axis::getName() {
return tr("Axis %1").arg(index+1);
}
bool Axis::inDeadZone( int val ) {
int value;
if (throttle == 0)
value = val;
else if (throttle == -1)
value = (val + JOYMIN) / 2;
else
value = (val + JOYMAX) / 2;
return (abs(value) < dZone);
}
QString Axis::status() {
QString label;
if (mode == Keyboard) {
if (throttle == 0) {
if (puseMouse != nuseMouse) {
label = tr("KEYBOARD/MOUSE");
}
else if (puseMouse) {
label = tr("MOUSE");
}
else {
label = tr("KEYBOARD");
}
}
else {
label = tr("THROTTLE");
}
}
else {
label = tr("MOUSE");
}
return QString("%1 : [%2]").arg(getName(), label);
}
void Axis::setKey(bool positive, int value) {
setKey(false, positive, value);
}
void Axis::setKey(bool useMouse, bool positive, int value) {
if (positive) {
pkeycode = value;
puseMouse = useMouse;
}
else {
nkeycode = value;
nuseMouse = useMouse;
}
}
void Axis::timerTick( int tick ) {
if (isOn) {
if (mode == Keyboard) {
if (tick % FREQ == 0)
{
if (duration == FREQ)
{
if (!isDown) move(true);
duration = (abs(state) * FREQ) / JOYMAX;
return;
}
move(true);
}
if (tick % FREQ == duration) {
move(false);
duration = (abs(state) * FREQ) / JOYMAX;
}
}
else {
move(true);
}
}
}
void Axis::adjustGradient() {
inverseRange = 1.0F / (xZone - dZone);
// This is also the convenient spot to initialize the dithering
// accmulator.
sumDist = 0;
}
void Axis::move( bool press ) {
FakeEvent e;
if (mode == Keyboard) {
//prevent KeyPress-KeyPress and KeyRelease-KeyRelease pairs.
//this would only happen in odd circumstances involving the setup
//dialog being open and blocking events from happening.
if (isDown == press) return;
isDown = press;
bool useMouse = (state > 0)?puseMouse:nuseMouse;
if (press) {
e.type = useMouse ? FakeEvent::MouseDown : FakeEvent::KeyDown;
downkey = (state > 0)?pkeycode:nkeycode;
}
else {
e.type = useMouse ? FakeEvent::MouseUp : FakeEvent::KeyUp;
}
e.keycode = downkey;
}
//if using the mouse
else if (press) {
int dist;
if (gradient) {
const int absState = abs(state);
float fdist; // Floating point movement distance
if (absState >= xZone) fdist = 1.0F;
else if (absState <= dZone) fdist = 0.0F;
else {
const float u = inverseRange * (absState - dZone);
switch(transferCurve) {
case Quadratic:
fdist = sqr(u);
break;
case Cubic:
fdist = cub(u);
break;
case QuadraticExtreme:
fdist = sqr(u);
if(u >= 0.95F) {
fdist *= 1.5F;
}
break;
case PowerFunction:
fdist = clamp(powf(u, 1.0F / clamp(
sensitivity, 1e-8F, 1e+3F)), 0.0F, 1.0F);
break;
default:
fdist = u;
}
}
fdist *= maxSpeed;
if (state < 0) fdist = -fdist;
// Accumulate the floating point distance and shift the
// mouse by the rounded magnitude
sumDist += fdist;
dist = static_cast<int>(rint(sumDist));
sumDist -= dist;
}
//if not gradient, always go full speed.
else dist = maxSpeed;
e.type = absolute ? FakeEvent::MouseMoveAbsolute : FakeEvent::MouseMove;
if (mode == MousePosVert) {
e.move.x = 0;
e.move.y = dist;
}
else if (mode == MouseNegVert) {
e.move.x = 0;
e.move.y = -dist;
}
else if (mode == MousePosHor) {
e.move.x = dist;
e.move.y = 0;
}
else if (mode == MouseNegHor) {
e.move.x = -dist;
e.move.y = 0;
}
}
//actually create the event
sendevent(e);
}