git-svn-id: svn://svn.code.sf.net/p/qjoypad/code/trunk@82 c05e91a0-76c8-4ec0-b377-ef19ce7cc080
322 lines
7.6 KiB
C++
322 lines
7.6 KiB
C++
#include "axis.h"
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#define sqr(a) ((a)*(a))
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Axis::Axis( int i ) {
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index = i;
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isOn = false;
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//to keep toDefault from calling tossTimer without first calling takeTimer
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gradient = false;
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toDefault();
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}
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Axis::~Axis() {
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release();
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}
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bool Axis::read( QTextStream* stream ) {
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// At this point, toDefault has just been called.
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//read in a line from the stream, and split it up into individual words
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QString input = stream->readLine().lower();
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QRegExp regex("[\\s,]+");
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QStringList words = QStringList::split(regex,input);
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//used to assure QString->int conversions worked
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bool ok;
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//int to store values derived from strings
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int val;
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//step through each word, check if it's a token we recognize
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for ( QStringList::Iterator it = words.begin(); it != words.end(); ++it ) {
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if (*it == "maxspeed") {
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++it; //move to the next word, which should be the maximum speed.
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//if no value was given, there's an error in the file, stop reading.
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if (it == words.end()) return false;
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//try to convert the value.
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val = (*it).toInt(&ok);
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//if that worked and the maximum speed is in range, set it.
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if (ok && val >= 0 && val <= MAXMOUSESPEED) maxSpeed = val;
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//otherwise, faulty input, give up.
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else return false;
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}
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//pretty much the same process for getting the dead zone
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else if (*it == "dzone") {
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++it;
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if (it == words.end()) return false;
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val = (*it).toInt(&ok);
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if (ok && val >= 0 && val <= JOYMAX) dZone = val;
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else return false;
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}
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//and again for the extreme zone,
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else if (*it == "xzone") {
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++it;
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if (it == words.end()) return false;
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val = (*it).toInt(&ok);
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if (ok && val >= 0 && val <= JOYMAX) xZone = val;
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else return false;
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}
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//and for the positive keycode,
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else if (*it == "+key") {
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++it;
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if (it == words.end()) return false;
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val = (*it).toInt(&ok);
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if (ok && val >= 0 && val <= MAXKEY) pkeycode = val;
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else return false;
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}
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//and finally for the negative keycode.
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else if (*it == "-key") {
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++it;
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if (it == words.end()) return false;
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val = (*it).toInt(&ok);
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if (ok && val >= 0 && val <= MAXKEY) nkeycode = val;
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else return false;
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}
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//the rest of the options are keywords without integers
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else if (*it == "gradient") {
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if (!gradient) takeTimer( this );
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gradient = true;
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}
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else if (*it == "throttle+") {
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throttle = 1;
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}
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else if (*it == "throttle-") {
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throttle = -1;
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}
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else if (*it == "mouse+v") {
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mode = mousepv;
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}
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else if (*it == "mouse-v") {
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mode = mousenv;
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}
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else if (*it == "mouse+h") {
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mode = mouseph;
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}
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else if (*it == "mouse-h") {
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mode = mousenh;
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}
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//we ignore unrecognized words to be friendly and allow for additions to
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//the format in later versions. Note, this means that typos will not get
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//the desired effect OR produce an error message.
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}
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//assume that xZone, dZone, or maxSpeed has changed, for simplicity.
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//do a few floating point calculations.
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adjustGradient();
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//if we parsed through all of the words, yay! All done.
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return true;
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}
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void Axis::write( QTextStream* stream ) {
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*stream << "\t" << getName() << ": ";
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if (gradient) *stream << "gradient, ";
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if (throttle > 0) *stream << "throttle+, ";
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else if (throttle < 0) *stream << "throttle-, ";
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if (dZone != DZONE) *stream << "dZone " << dZone << ", ";
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if (xZone != XZONE) *stream << "xZone " << xZone << ", ";
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if (mode == keybd) {
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*stream << "+key " << pkeycode << ", "
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<< "-key " << nkeycode << "\n";
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}
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else {
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if (gradient) *stream << "maxSpeed " << maxSpeed << ", ";
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*stream << "mouse";
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if (mode == mousepv)
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*stream << "+v\n";
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else if (mode == mousenv)
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*stream << "-v\n";
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else if (mode == mouseph)
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*stream << "+h\n";
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else if (mode == mousenh)
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*stream << "-h\n";
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}
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}
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void Axis::release() {
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//if we're pressing a key, let it go.
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if (isDown) {
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move(false);
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isDown = false;
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}
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}
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void Axis::jsevent( int value ) {
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//adjust real value to throttle value
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if (throttle == 0)
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state = value;
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else if (throttle == -1)
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state = (value + JOYMIN) / 2;
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else
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state = (value + JOYMAX) / 2;
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//set isOn, deal with state changing.
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//if was on but now should be off:
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if (isOn && abs(state) <= dZone) {
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isOn = false;
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if (gradient) release();
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}
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//if was off but now should be on:
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else if (!isOn && abs(state) >= dZone) {
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isOn = true;
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if (gradient) duration = (abs(state) * FREQ) / JOYMAX;
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}
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//otherwise, state doesn't change! Don't touch it.
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else return;
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//gradient will trigger movement on its own via timer().
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//non-gradient needs to be told to move.
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if (!gradient) {
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move(isOn);
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}
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}
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void Axis::toDefault() {
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release();
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if (gradient) tossTimer( this );
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gradient = false;
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throttle = 0;
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maxSpeed = 100;
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dZone = DZONE;
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xZone = XZONE;
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mode = keybd;
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pkeycode = 0;
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nkeycode = 0;
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downkey = 0;
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state = 0;
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adjustGradient();
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}
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bool Axis::isDefault() {
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return (gradient == false) &&
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(throttle == 0) &&
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(maxSpeed == 100) &&
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(dZone == DZONE) &&
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(xZone == XZONE) &&
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(mode == keybd) &&
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(pkeycode == 0) &&
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(nkeycode == 0);
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}
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bool Axis::inDeadZone( int val ) {
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int value;
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if (throttle == 0)
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value = val;
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else if (throttle == -1)
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value = (val + JOYMIN) / 2;
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else
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value = (val + JOYMAX) / 2;
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return (abs(value) < dZone);
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}
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QString Axis::status() {
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QString result = getName() + " : [";
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if (mode == keybd) {
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if (throttle == 0)
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result += "KEYBOARD";
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else result += "THROTTLE";
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}
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else result += "MOUSE";
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return result + "]";
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}
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void Axis::setKey(bool positive, int value) {
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if (positive)
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pkeycode = value;
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else
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nkeycode = value;
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}
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void Axis::timer( int tick ) {
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if (isOn) {
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if (mode == keybd) {
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if (tick % FREQ == 0) {
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if (duration == FREQ) {
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if (!isDown) move(true);
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duration = (abs(state) * FREQ) / JOYMAX;
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return;
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}
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move(true);
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}
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if (tick % FREQ == duration) {
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move(false);
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duration = (abs(state) * FREQ) / JOYMAX;
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}
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}
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else {
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move(true);
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}
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}
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}
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void Axis::adjustGradient() {
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//create a nice quadratic curve fitting it to the points
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//(dZone,0) and (xZone,MaxSpeed)
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a = (double) (maxSpeed) / sqr(xZone - dZone);
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b = -2 * a * dZone;
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c = a * sqr(dZone);
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//actual equation for curve is: y = ax^2 + b
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//where x is the state of the axis and y is the distance the mouse should move.
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}
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void Axis::move( bool press ) {
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xevent e;
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if (mode == keybd) {
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//prevent KeyPress-KeyPress and KeyRelease-KeyRelease pairs.
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//this would only happen in odd circumstances involving the setup
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//dialog being open and blocking events from happening.
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if (isDown == press) return;
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isDown = press;
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if (press) {
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e.type = KPRESS;
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downkey = (state > 0)?pkeycode:nkeycode;
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}
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else {
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e.type = KREL;
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}
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e.value1 = downkey;
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e.value2 = 0;
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}
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//if using the mouse
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else if (press){
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int dist;
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if (gradient) {
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//calculate our mouse speed curve based on calculations made in
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//adjustGradient()
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int absState = abs(state);
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if (absState >= xZone) dist = maxSpeed;
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else if (absState <= dZone) dist = 0;
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else dist = (int) (a*sqr(absState) + b*absState + c);
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}
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//if not gradient, always go full speed.
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else dist = maxSpeed;
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//if we're on the negative side of the axis, must compensate for
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//squaring and make distance negative.
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if (state < 0) dist = -dist;
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e.type = WARP;
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if (mode == mousepv) {
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e.value1 = 0;
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e.value2 = dist;
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}
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else if (mode == mousenv) {
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e.value1 = 0;
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e.value2 = -dist;
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}
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else if (mode == mouseph) {
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e.value1 = dist;
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e.value2 = 0;
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}
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else if (mode == mousenh) {
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e.value1 = -dist;
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e.value2 = 0;
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}
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}
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//actually create the event
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sendevent(e);
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}
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