use QDilaogButtonBox for Ok/Cancel buttons
This commit is contained in:
@ -98,14 +98,10 @@ AxisEdit::AxisEdit( Axis* ax )
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h->addWidget(btnPos);
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h->addWidget(btnPos);
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v->addWidget( keyBox );
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v->addWidget( keyBox );
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h = new QHBoxLayout();
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QDialogButtonBox *buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, Qt::Horizontal, this);
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btnOkay = new QPushButton("&Okay", this);
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connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
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connect(btnOkay, SIGNAL( clicked() ), this, SLOT( accept()));
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connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
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h->addWidget(btnOkay);
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v->addWidget(buttonBox);
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btnCancel = new QPushButton("&Cancel", this);
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connect(btnCancel, SIGNAL( clicked() ), this, SLOT( reject()));
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h->addWidget(btnCancel);
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v->addLayout(h);
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modeChanged( axis->mode );
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modeChanged( axis->mode );
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transferCurveChanged( axis->transferCurve );
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transferCurveChanged( axis->transferCurve );
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@ -131,8 +127,8 @@ void AxisEdit::gradientChanged( bool on ) {
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}
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}
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}
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}
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void AxisEdit::modeChanged( int index ) {
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void AxisEdit::modeChanged( Axis::Mode mode ) {
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if (index == Axis::Keyboard) {
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if (mode == Axis::Keyboard) {
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mouseBox->setEnabled(false);
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mouseBox->setEnabled(false);
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keyBox->setEnabled(true);
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keyBox->setEnabled(true);
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}
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}
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@ -8,6 +8,7 @@
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#include <QCheckBox>
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#include <QCheckBox>
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#include <QDoubleSpinBox>
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#include <QDoubleSpinBox>
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#include <QLabel>
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#include <QLabel>
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#include <QDialogButtonBox>
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//for my home-brewed widgets
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//for my home-brewed widgets
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#include "joyslider.h"
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#include "joyslider.h"
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#include "keycode.h"
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#include "keycode.h"
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@ -24,7 +25,7 @@ class AxisEdit : public QDialog {
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protected slots:
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protected slots:
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//slots for GUI events
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//slots for GUI events
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void gradientChanged( bool on );
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void gradientChanged( bool on );
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void modeChanged( int index );
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void modeChanged( Axis::Mode mode );
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void transferCurveChanged( int index );
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void transferCurveChanged( int index );
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void throttleChanged( int index );
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void throttleChanged( int index );
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void accept();
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void accept();
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@ -40,7 +41,6 @@ class AxisEdit : public QDialog {
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QDoubleSpinBox *spinSensitivity;
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QDoubleSpinBox *spinSensitivity;
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KeyButton *btnNeg, *btnPos;
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KeyButton *btnNeg, *btnPos;
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JoySlider *slider;
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JoySlider *slider;
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QPushButton *btnOkay, *btnCancel;
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};
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};
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#endif
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#endif
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@ -5,7 +5,7 @@
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#include <QVBoxLayout>
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#include <QVBoxLayout>
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ButtonEdit::ButtonEdit(Button* butt)
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ButtonEdit::ButtonEdit(Button* butt)
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:QDialog(0) {
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: QDialog(0) {
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setModal(true);
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setModal(true);
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//build the dialog!
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//build the dialog!
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button = butt;
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button = butt;
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@ -16,26 +16,22 @@ ButtonEdit::ButtonEdit(Button* butt)
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v->setMargin(5);
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v->setMargin(5);
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v->setSpacing(5);
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v->setSpacing(5);
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BKKey = new KeyButton( button->getName(), button->keycode, this, true, button->useMouse);
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btnKey = new KeyButton( button->getName(), button->keycode, this, true, button->useMouse);
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v->addWidget(BKKey);
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v->addWidget(btnKey);
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QHBoxLayout* h = new QHBoxLayout();
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QHBoxLayout* h = new QHBoxLayout();
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CSticky = new QCheckBox("&Sticky", this);
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chkSticky = new QCheckBox("&Sticky", this);
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CSticky->setChecked(button->sticky);
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chkSticky->setChecked(button->sticky);
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h->addWidget(CSticky);
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h->addWidget(chkSticky);
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CRapid = new QCheckBox("&Rapid Fire", this);
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chkRapid = new QCheckBox("&Rapid Fire", this);
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CRapid->setChecked(button->rapidfire);
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chkRapid->setChecked(button->rapidfire);
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h->addWidget(CRapid);
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h->addWidget(chkRapid);
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v->addLayout(h);
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v->addLayout(h);
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h = new QHBoxLayout();
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QDialogButtonBox *buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, Qt::Horizontal, this);
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BOkay = new QPushButton("&Okay", this);
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connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
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connect(BOkay, SIGNAL( clicked() ), this, SLOT( accept()));
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connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
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h->addWidget(BOkay);
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v->addWidget(buttonBox);
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BCancel = new QPushButton("&Cancel", this);
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connect(BCancel, SIGNAL( clicked() ), this, SLOT( reject()));
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h->addWidget(BCancel);
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v->addLayout(h);
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}
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}
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void ButtonEdit::show() {
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void ButtonEdit::show() {
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@ -51,11 +47,11 @@ void ButtonEdit::accept() {
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else {
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else {
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if (CRapid->isChecked()) takeTimer(button);
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if (CRapid->isChecked()) takeTimer(button);
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}*/
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}*/
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button->rapidfire = CRapid->isChecked();
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button->rapidfire = chkRapid->isChecked();
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button->sticky = (CSticky->isChecked());
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button->sticky = chkSticky->isChecked();
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//if the user chose a mouse button...
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//if the user chose a mouse button...
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button->useMouse = BKKey->choseMouse();
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button->useMouse = btnKey->choseMouse();
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button->keycode = BKKey->getValue();
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button->keycode = btnKey->getValue();
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QDialog::accept();
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QDialog::accept();
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}
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}
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@ -3,6 +3,7 @@
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#include <QPushButton>
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#include <QPushButton>
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#include <QCheckBox>
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#include <QCheckBox>
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#include <QDialogButtonBox>
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//we need to edit a Button
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//we need to edit a Button
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#include "button.h"
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#include "button.h"
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@ -20,10 +21,8 @@ class ButtonEdit : public QDialog {
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void accept();
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void accept();
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protected:
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protected:
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Button *button;
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Button *button;
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KeyButton *BKKey;
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KeyButton *btnKey;
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QPushButton *BKey, *BMouse, *BOkay, *BCancel;
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QCheckBox *chkSticky, *chkRapid;
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QPushButton **BMKey;
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QCheckBox *CSticky, *CRapid;
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};
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};
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