foreach++, globals--, const& params++, new--, uninit mem usage--, mem leaks-- (still a lot to go)
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@ -8,41 +8,41 @@ JoyPadWidget::JoyPadWidget( JoyPad* jp, int i, QWidget* parent )
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/* This was in below, no idea what it does :( ...
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* (joypad->axes+1)/2 +(joypad->buttons+1)/2 + 2
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*/
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LMain = new QGridLayout(this);
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LMain->setSpacing(5);
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LMain->setMargin(5);
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layoutMain = new QGridLayout(this);
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layoutMain->setSpacing(5);
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layoutMain->setMargin(5);
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flashcount = 0;
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int insertCounter = 0;
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quickset = NULL;
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Axes = new AxisWidget*[joypad->axes];
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for (int i = 0; i < joypad->axes; i++) {
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Axes[i] = new AxisWidget(joypad->Axes[i],this);
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connect( Axes[i], SIGNAL( flashed( bool ) ), this, SLOT( flash( bool )));
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LMain->addWidget(Axes[i], insertCounter / 2, insertCounter %2);
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foreach (Axis *axis, joypad->Axes) {
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AxisWidget *aw = new AxisWidget(axis,this);
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axes.append(aw);
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connect( aw, SIGNAL( flashed( bool ) ), this, SLOT( flash( bool )));
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layoutMain->addWidget(aw, insertCounter / 2, insertCounter %2);
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insertCounter++;
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}
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Buttons = new ButtonWidget*[joypad->buttons];
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for (int i = 0; i < joypad->buttons; i++) {
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Buttons[i] = new ButtonWidget(joypad->Buttons[i],this);
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connect( Buttons[i], SIGNAL( flashed( bool ) ), this, SLOT( flash( bool )));
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LMain->addWidget(Buttons[i], insertCounter/2, insertCounter%2);
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foreach (Button *button, joypad->Buttons) {
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ButtonWidget *bw = new ButtonWidget(button,this);
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buttons.append(bw);
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connect( bw, SIGNAL( flashed( bool ) ), this, SLOT( flash( bool )));
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layoutMain->addWidget(bw, insertCounter/2, insertCounter%2);
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insertCounter++;
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}
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if(insertCounter % 2 == 1) {
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insertCounter++;
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if (insertCounter % 2 == 1) {
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insertCounter ++;
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}
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insertCounter+=2;
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BClear = new QPushButton("Clear", this);
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connect(BClear, SIGNAL(clicked()), this, SLOT(clear()));
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LMain->addWidget(BClear, insertCounter / 2, insertCounter %2);
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insertCounter += 2;
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btnClear = new QPushButton("Clear", this);
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connect(btnClear, SIGNAL(clicked()), this, SLOT(clear()));
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layoutMain->addWidget(btnClear, insertCounter / 2, insertCounter %2);
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insertCounter++;
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BAll = new QPushButton("Quick Set", this);
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LMain->addWidget(BAll, insertCounter /2, insertCounter%2);
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connect(BAll, SIGNAL(clicked()), this, SLOT(setAll()));
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btnAll = new QPushButton("Quick Set", this);
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layoutMain->addWidget(btnAll, insertCounter /2, insertCounter%2);
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connect(btnAll, SIGNAL(clicked()), this, SLOT(setAll()));
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}
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JoyPadWidget::~JoyPadWidget() {
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@ -63,11 +63,11 @@ void JoyPadWidget::flash( bool on ) {
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}
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void JoyPadWidget::update() {
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for (int i = 0; i < joypad->axes; i++) {
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Axes[i]->update();
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foreach (AxisWidget *axis, axes) {
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axis->update();
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}
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for (int i = 0; i < joypad->buttons; i++) {
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Buttons[i]->update();
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foreach (ButtonWidget *button, buttons) {
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button->update();
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}
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}
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@ -79,7 +79,7 @@ void JoyPadWidget::clear() {
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void JoyPadWidget::setAll() {
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//quickset is NULL if there is no quickset dialog, and a pointer to the
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//dialog otherwise. This is so we can forward jsevents properly.
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quickset = new QuickSet(joypad);
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quickset = new QuickSet(joypad, this);
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quickset->exec();
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update();
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delete quickset;
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@ -90,10 +90,10 @@ void JoyPadWidget::jsevent( js_event msg ) {
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//notify the component this event applies to. this cannot generate anything
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//other than a flash :)
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if (msg.type == JS_EVENT_AXIS) {
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Axes[msg.number]->jsevent(msg.value);
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if (msg.number < axes.count()) axes[msg.number]->jsevent(msg.value);
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}
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else {
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Buttons[msg.number]->jsevent(msg.value);
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if (msg.number < buttons.count()) buttons[msg.number]->jsevent(msg.value);
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}
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//if we're doing quickset, it needs to know when we do something.
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if (quickset != NULL)
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