straight copy of qt4 branch over to trunk, merge refused to work
git-svn-id: svn://svn.code.sf.net/p/qjoypad/code/trunk@95 c05e91a0-76c8-4ec0-b377-ef19ce7cc080
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committed by
virtuoussin13
parent
c1ef3fa0b7
commit
345bb5748e
@ -1,60 +1,66 @@
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#include "button_edit.h"
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ButtonEdit::ButtonEdit(Button* butt)
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:QDialog(0,0,true) {
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//build the dialog!
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button = butt;
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setCaption("Set " + button->getName());
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setIcon(QPixmap(ICON24));
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QVBoxLayout* v = new QVBoxLayout(this, 5, 5);
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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BKKey = new KeyButton( button->getName(), button->useMouse?button->mousecode:button->keycode, this, true, button->useMouse);
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v->addWidget(BKKey);
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QHBoxLayout* h = new QHBoxLayout();
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CSticky = new QCheckBox("Sticky", this);
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CSticky->setChecked(button->sticky);
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h->addWidget(CSticky);
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CRapid = new QCheckBox("Rapid Fire", this);
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CRapid->setChecked(button->rapidfire);
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h->addWidget(CRapid);
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v->addLayout(h);
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h = new QHBoxLayout();
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BOkay = new QPushButton("Okay", this);
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connect(BOkay, SIGNAL( clicked() ), this, SLOT( accept()));
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h->addWidget(BOkay);
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BCancel = new QPushButton("Cancel", this);
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connect(BCancel, SIGNAL( clicked() ), this, SLOT( reject()));
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h->addWidget(BCancel);
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v->addLayout(h);
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ButtonEdit::ButtonEdit(Button* butt)
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:QDialog(0) {
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setModal(true);
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//build the dialog!
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button = butt;
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setWindowTitle("Set " + button->getName());
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setWindowIcon(QPixmap(ICON24));
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QVBoxLayout* v = new QVBoxLayout(this);
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v->setMargin(5);
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v->setSpacing(5);
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BKKey = new KeyButton( button->getName(), button->useMouse?button->mousecode:button->keycode, this, true, button->useMouse);
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v->addWidget(BKKey);
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QHBoxLayout* h = new QHBoxLayout();
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CSticky = new QCheckBox("Sticky", this);
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CSticky->setChecked(button->sticky);
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h->addWidget(CSticky);
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CRapid = new QCheckBox("Rapid Fire", this);
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CRapid->setChecked(button->rapidfire);
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h->addWidget(CRapid);
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v->addLayout(h);
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h = new QHBoxLayout();
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BOkay = new QPushButton("Okay", this);
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connect(BOkay, SIGNAL( clicked() ), this, SLOT( accept()));
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h->addWidget(BOkay);
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BCancel = new QPushButton("Cancel", this);
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connect(BCancel, SIGNAL( clicked() ), this, SLOT( reject()));
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h->addWidget(BCancel);
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v->addLayout(h);
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}
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void ButtonEdit::show() {
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QDialog::show();
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setFixedSize(size());
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QDialog::show();
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setFixedSize(size());
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}
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void ButtonEdit::accept() {
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//if the rapidfire status has changed, either request a timer or turn it down.
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if (button->rapidfire) {
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if (!CRapid->isChecked()) tossTimer(button);
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}
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else {
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if (CRapid->isChecked()) takeTimer(button);
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}
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button->rapidfire = CRapid->isChecked();
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button->sticky = (CSticky->isChecked());
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//if the user chose a mouse button...
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if (BKKey->choseMouse()) {
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button->useMouse = true;
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button->mousecode = BKKey->getValue();
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}
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else {
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button->useMouse = false;
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button->keycode = BKKey->getValue();
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}
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/*if (button->rapidfire) {
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if (!CRapid->isChecked()) tossTimer(button);
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}
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else {
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if (CRapid->isChecked()) takeTimer(button);
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}*/
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button->rapidfire = CRapid->isChecked();
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button->sticky = (CSticky->isChecked());
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//if the user chose a mouse button...
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if (BKKey->choseMouse()) {
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button->useMouse = true;
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button->mousecode = BKKey->getValue();
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}
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else {
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button->useMouse = false;
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button->keycode = BKKey->getValue();
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}
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QDialog::accept();
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QDialog::accept();
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}
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