finishing up repo migration
git-svn-id: svn://svn.code.sf.net/p/qjoypad/code/trunk@80 c05e91a0-76c8-4ec0-b377-ef19ce7cc080
This commit is contained in:
390
src/layout.cpp
Normal file
390
src/layout.cpp
Normal file
@ -0,0 +1,390 @@
|
||||
#include "layout.h"
|
||||
#include <errno.h>
|
||||
|
||||
//initialize things and set up an icon :)
|
||||
LayoutManager::LayoutManager( bool useTrayIcon ) {
|
||||
//no LayoutEdit yet.
|
||||
le = NULL;
|
||||
|
||||
//prepare the popup first.
|
||||
Popup = new QMenu();
|
||||
fillPopup();
|
||||
connect(Popup,SIGNAL(triggered(QAction*)),this, SLOT(trayMenu(QAction*)));
|
||||
|
||||
//make a tray icon
|
||||
if (useTrayIcon) {
|
||||
TrayIcon* Tray = new TrayIcon(QPixmap(ICON24),NAME,Popup,0,"tray");
|
||||
connect(Tray, SIGNAL( clicked(const QPoint&, int)), this, SLOT( trayClick()));
|
||||
Tray->show();
|
||||
}
|
||||
//or make a floating icon
|
||||
else {
|
||||
FloatingIcon* Icon = new FloatingIcon(QPixmap(ICON64),Popup,0,"tray");
|
||||
connect(Icon, SIGNAL( clicked()), this, SLOT( trayClick()));
|
||||
connect(Icon, SIGNAL( closed()), qApp, SLOT( quit()));
|
||||
Icon->show();
|
||||
}
|
||||
|
||||
//no layout loaded at start.
|
||||
setLayoutName(NL);
|
||||
}
|
||||
|
||||
QString LayoutManager::getFileName( QString layoutname ) {
|
||||
return settingsDir + layoutname + ".lyt";
|
||||
}
|
||||
|
||||
bool LayoutManager::load(const QString& name) {
|
||||
//it's VERY easy to load NL :)
|
||||
if (name == NL) {
|
||||
clear();
|
||||
return true;
|
||||
}
|
||||
QFile file(getFileName(name));
|
||||
|
||||
//if the file isn't available,
|
||||
if (!file.exists()) {
|
||||
error("Load error","Failed to find a layout named " + name);
|
||||
return false;
|
||||
}
|
||||
|
||||
//if the file isn't readable,
|
||||
if (!file.open(QIODevice::ReadOnly)) {
|
||||
error("Load error","Error reading from file " + file.fileName());
|
||||
return false;
|
||||
}
|
||||
|
||||
//reset all the joypads.
|
||||
//note that we don't use available here, but joypads instead. This is so
|
||||
//if one layout has more joypads than this one does, this won't have the
|
||||
//extra settings left over after things are supposed to be "cleared"
|
||||
QHashIterator<int, JoyPad*> it( joypads );
|
||||
while (it.hasNext())
|
||||
{
|
||||
it.next();
|
||||
it.value()->toDefault();
|
||||
}
|
||||
|
||||
//start reading joypads!
|
||||
QTextStream stream( &file );
|
||||
QString input = stream.readLine().toLower();
|
||||
QRegExp quoted("\"(.*)\"");
|
||||
bool okay;
|
||||
int num;
|
||||
|
||||
while (input != QString::null) {
|
||||
QStringList words = input.split(" ");
|
||||
//if this line is specifying a joystick
|
||||
if (words[0] == "joystick") {
|
||||
num = words[1].toInt(&okay);
|
||||
//make sure the number of the joystick is valid
|
||||
if (!okay || okay < 1) {
|
||||
error( "Load error", "Error reading joystick definition. Expected: Joysyick 1 {");
|
||||
if (name != CurrentLayout) reload();
|
||||
else clear();
|
||||
return false;
|
||||
}
|
||||
//if there was no joypad defined for this index before, make it now!
|
||||
if (joypads[num-1] == 0) {
|
||||
joypads.insert(num-1, new JoyPad(num-1, 0));
|
||||
}
|
||||
//try to read the joypad, report error on fail.
|
||||
if (!joypads[num-1]->readConfig(&stream)) {
|
||||
error( "Load error", "Error reading definition for joystick " + QString::number(num-1));
|
||||
//if this was attempting to change to a new layout and it failed,
|
||||
//revert back to the old layout.
|
||||
if (name != CurrentLayout) reload();
|
||||
//to keep from going into an infinite loop, if there is no good
|
||||
//layout to fall back on, go to NL.
|
||||
else clear();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
//read a new line.
|
||||
input = stream.readLine().toLower();
|
||||
}
|
||||
//if loading succeeded, this is our new layout.
|
||||
setLayoutName(name);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LayoutManager::load() {
|
||||
//try to load the file named "layout" to retrieve the last used layout name
|
||||
QFile file( settingsDir + "layout");
|
||||
QString name;
|
||||
if (file.open(QIODevice::ReadOnly)) {
|
||||
QTextStream stream(&file);
|
||||
name = stream.readLine();
|
||||
file.close();
|
||||
//if there was no name, don't load.
|
||||
if (name == "") {
|
||||
return false;
|
||||
}
|
||||
//if there was a name, try to load it! Note, this will still return
|
||||
//false if the name is invalid ( see load() )
|
||||
return load(name);
|
||||
}
|
||||
//if the file isn't available to open, don't load.
|
||||
return false;
|
||||
}
|
||||
|
||||
bool LayoutManager::reload() {
|
||||
return load(CurrentLayout);
|
||||
}
|
||||
|
||||
void LayoutManager::clear() {
|
||||
//reset all the joypads...
|
||||
QHashIterator<int, JoyPad*> it (joypads);
|
||||
while (it.hasNext())
|
||||
{
|
||||
it.next();
|
||||
it.value()->toDefault();
|
||||
}
|
||||
//and call our layout NL
|
||||
setLayoutName(NL);
|
||||
}
|
||||
|
||||
void LayoutManager::save() {
|
||||
if (CurrentLayout == NL) {
|
||||
saveAs();
|
||||
return;
|
||||
}
|
||||
|
||||
//get a filename
|
||||
QString filename = getFileName( CurrentLayout );
|
||||
QFile file(filename);
|
||||
//if it's good, start writing the file
|
||||
if (file.open(QIODevice::WriteOnly)) {
|
||||
QTextStream stream( &file );
|
||||
stream << "# "NAME" Layout File\n\n";
|
||||
QHashIterator<int, JoyPad*> it (joypads);
|
||||
while (it.hasNext())
|
||||
{
|
||||
it.next();
|
||||
it.value()->write( &stream );
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
//if it's not, error.
|
||||
else
|
||||
error("Save error", "Could not open file " + filename + ", layout not saved.");
|
||||
}
|
||||
|
||||
|
||||
void LayoutManager::saveAs() {
|
||||
bool ok;
|
||||
//request a new name!
|
||||
QString name = QInputDialog::getText(0, NAME" - Name new layout","Enter a name for the new layout:", QLineEdit::Normal, QString::null, &ok );
|
||||
if (!ok) {
|
||||
return;
|
||||
}
|
||||
QFile file(settingsDir + name + ".lyt");
|
||||
//don't overwrite an existing layout.
|
||||
if (file.exists()) {
|
||||
error("Save error", "That name's already taken!");
|
||||
return;
|
||||
}
|
||||
|
||||
//now that the new layout has a name, that is the name we should use.
|
||||
setLayoutName(name);
|
||||
|
||||
//since we have a new name for this layout now, we can save it normally :)
|
||||
save();
|
||||
|
||||
//add the new name to our lists
|
||||
fillPopup();
|
||||
if (le != NULL) {
|
||||
le->updateLayoutList();
|
||||
}
|
||||
printf("returning, user provided input\n");
|
||||
}
|
||||
|
||||
void LayoutManager::saveDefault() {
|
||||
QFile file( settingsDir + "layout");
|
||||
if (file.open(QIODevice::WriteOnly)) {
|
||||
QTextStream stream(&file);
|
||||
stream << CurrentLayout;
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
void LayoutManager::remove() {
|
||||
if (CurrentLayout == NL) return;
|
||||
if (QMessageBox::warning( 0, NAME" - Delete layout?","Remove layout permanently from your hard drive?", "Yes", "No", 0, 0, 1 ) == 1) return;
|
||||
QString filename = getFileName( CurrentLayout );
|
||||
if (!QFile(filename).remove()) {
|
||||
error("Remove error", "Could not remove file " + filename);
|
||||
}
|
||||
fillPopup();
|
||||
|
||||
if (le != NULL) {
|
||||
le->updateLayoutList();
|
||||
}
|
||||
clear();
|
||||
}
|
||||
|
||||
QStringList LayoutManager::getLayoutNames() {
|
||||
//goes through the list of .lyt files and removes the file extensions ;)
|
||||
QStringList result = QDir(settingsDir).entryList(QStringList("*.lyt"));
|
||||
|
||||
for ( QStringList::Iterator it = result.begin(); it != result.end(); ++it ) {
|
||||
*it = (*it).left((*it).length() - 4);
|
||||
}
|
||||
//and, of course, there's always NL.
|
||||
result.prepend(NL);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void LayoutManager::setLayoutName(QString name) {
|
||||
CurrentLayout = name;
|
||||
fillPopup();
|
||||
|
||||
if (le != NULL) {
|
||||
le->setLayout(name);
|
||||
}
|
||||
}
|
||||
|
||||
void LayoutManager::trayClick() {
|
||||
//don't show the dialog if there aren't any joystick devices plugged in
|
||||
if (available.count() == 0) {
|
||||
error("No joystick devices available","No joystick devices are currently available to configure.\nPlease plug in a gaming device and select\n\"Update Joystick Devices\" from the popup menu.");
|
||||
return;
|
||||
}
|
||||
//otherwise, make a new LayoutEdit dialog and show it.
|
||||
le = new LayoutEdit(this);
|
||||
le->setLayout(CurrentLayout);
|
||||
//note, this will cause the menu to hang. You cannot use the menu while the
|
||||
//dialog is active. I'd rather it not work out that way, but this makes my
|
||||
//code MUCH simpler for a small inconvenience that shouldn't matter. For
|
||||
//instance, I don't have to worry about the current joysticks changing
|
||||
//while there's a dialog and therefore adjusting the dialog to match.
|
||||
le->exec();
|
||||
delete le;
|
||||
le = NULL;
|
||||
}
|
||||
|
||||
void LayoutManager::trayMenu(QAction *menuItemAction) {
|
||||
//if they clicked on a Layout name, load it!
|
||||
//note that the other options are handled with their own special functions
|
||||
printf("%s\n", qPrintable(menuItemAction->text()));
|
||||
printf("oh hi\n");
|
||||
//printf("%d\n", Popup->
|
||||
if (Popup->actions().indexOf(menuItemAction) > 1 && menuItemAction->text() != "Quit" &&
|
||||
menuItemAction->text() != "Update lyaout list" &&
|
||||
menuItemAction->text() != "Update joystick devices") {
|
||||
load(menuItemAction->text());
|
||||
}
|
||||
}
|
||||
|
||||
void LayoutManager::fillPopup() {
|
||||
printf("starting fillPopup\n");
|
||||
//start with an empty slate
|
||||
Popup->clear();
|
||||
|
||||
//make a list of joystick devices
|
||||
QString devs = "Joysticks: ";
|
||||
QHashIterator<int, JoyPad*> it( available );
|
||||
while (it.hasNext())
|
||||
{
|
||||
it.next();
|
||||
devs += QString::number(it.key() + 1) + " ";
|
||||
}
|
||||
QAction *temp = Popup->addAction(devs);
|
||||
Popup->addSeparator(/*temp*/);
|
||||
|
||||
//add in the Update options
|
||||
QAction *tempAdd = new QAction("Update layout list", this);
|
||||
connect(tempAdd, SIGNAL(triggered(bool)), this, SLOT(fillPopup()));
|
||||
Popup->addAction(tempAdd);
|
||||
tempAdd = new QAction("Update joystick devices", this);
|
||||
connect(tempAdd, SIGNAL(triggered(bool)), this, SLOT(updateJoyDevs()));
|
||||
Popup->addAction(tempAdd);
|
||||
Popup->addSeparator(/*temp*/);
|
||||
|
||||
//then add all the layout names
|
||||
QStringList names = getLayoutNames();
|
||||
for ( QStringList::Iterator it = names.begin(); it != names.end(); ++it ) {
|
||||
temp = Popup->addAction(*it);
|
||||
temp->setCheckable(true);
|
||||
//put a check by the current one ;)
|
||||
if (CurrentLayout == (*it)) {
|
||||
temp->setChecked(true);
|
||||
}
|
||||
}
|
||||
Popup->addSeparator();
|
||||
|
||||
//and, at the end, quit!
|
||||
Popup->addAction("Quit",qApp,SLOT(quit()));
|
||||
printf("returning from fill popup\n");
|
||||
}
|
||||
|
||||
void LayoutManager::updateJoyDevs() {
|
||||
printf("entering update JoyDevs\n");
|
||||
QString devdir = DEVDIR;
|
||||
//reset all joydevs to sentinal value (-1)
|
||||
do {
|
||||
QHashIterator<int, JoyPad*> it( joypads );
|
||||
while (it.hasNext() ) {
|
||||
it.next();
|
||||
it.value()->unsetDev();
|
||||
}
|
||||
} while (0);
|
||||
|
||||
//clear out the list of previously available joysticks
|
||||
available.clear();
|
||||
|
||||
//set all joydevs anew (create new JoyPad's if necesary)
|
||||
QDir DeviceDir(devdir);
|
||||
QStringList devices = DeviceDir.entryList(QStringList("js*"), QDir::System );
|
||||
QRegExp devicename(".*\\js(\\d+)");
|
||||
int joydev;
|
||||
int index;
|
||||
//for every joystick device in the directory listing...
|
||||
//(note, with devfs, only available devices are listed)
|
||||
for (QStringList::Iterator it = devices.begin(); it != devices.end(); ++it) {
|
||||
//try opening the device.
|
||||
printf("%s\n", qPrintable(devdir + "/" + (*it)));
|
||||
joydev = open( qPrintable(devdir + "/" + (*it)), O_RDONLY | O_NONBLOCK);
|
||||
//if it worked, then we have a live joystick! Make sure it's properly
|
||||
//setup.
|
||||
if (joydev > 0) {
|
||||
printf("joystick found, constructing...\n");
|
||||
devicename.indexIn(*it);
|
||||
index = QString(devicename.cap(1)).toInt();
|
||||
JoyPad* joypad;
|
||||
//if we've never seen this device before, make a new one!
|
||||
if (joypads[index] == 0) {
|
||||
struct pollfd read_struct;
|
||||
read_struct.fd = joydev;
|
||||
read_struct.events = POLLIN;
|
||||
char buf[10];
|
||||
while(poll(&read_struct, 1, 2)!=0) {
|
||||
printf("reading junk data\n");
|
||||
read(joydev, buf, 10);
|
||||
}
|
||||
joypad = new JoyPad( index, joydev );
|
||||
joypads.insert(index,joypad);
|
||||
}
|
||||
else {
|
||||
printf("resetting to dev...\n");
|
||||
joypad = joypads[index];
|
||||
joypad->resetToDev(joydev);
|
||||
}
|
||||
//make this joystick device available.
|
||||
available.insert(index,joypad);
|
||||
}
|
||||
else {
|
||||
int errsv = errno;
|
||||
printf("well fuck!\n");
|
||||
printf("%s\n", strerror(errsv));
|
||||
}
|
||||
}
|
||||
printf("done rebuilding joystick devices\n");
|
||||
//when it's all done, rebuild the popup menu so it displays the correct
|
||||
//information.
|
||||
fillPopup();
|
||||
//the actual update process is handled by main.cpp, we just need to signal
|
||||
//ourselves to do it.
|
||||
//raise(SIGUSR1);
|
||||
printf("returning from rebuild function\n");
|
||||
}
|
Reference in New Issue
Block a user