finishing up repo migration

git-svn-id: svn://svn.code.sf.net/p/qjoypad/code/trunk@80 c05e91a0-76c8-4ec0-b377-ef19ce7cc080
This commit is contained in:
John Toman
2009-05-26 00:45:05 +00:00
committed by virtuoussin13
commit 1cc6e9087e
59 changed files with 6563 additions and 0 deletions

102
src/joypadw.cpp Normal file
View File

@ -0,0 +1,102 @@
#include "joypadw.h"
//Added by qt3to4:
JoyPadWidget::JoyPadWidget( JoyPad* jp, int i, QWidget* parent )
: QWidget(parent) {
//initialize things, build the dialog
joypad = jp;
index = i;
/* This was in below, no idea what it does :( ...
* (joypad->axes+1)/2 +(joypad->buttons+1)/2 + 2
*/
LMain = new QGridLayout(this);
LMain->setSpacing(5);
LMain->setMargin(5);
flashcount = 0;
int insertCounter = 0;
quickset = NULL;
Axes = new AxisWidget*[joypad->axes];
for (int i = 0; i < joypad->axes; i++) {
Axes[i] = new AxisWidget(joypad->Axes[i],this);
connect( Axes[i], SIGNAL( flashed( bool ) ), this, SLOT( flash( bool )));
LMain->addWidget(Axes[i], insertCounter / 2, insertCounter %2);
insertCounter++;
}
Buttons = new ButtonWidget*[joypad->buttons];
for (int i = 0; i < joypad->buttons; i++) {
Buttons[i] = new ButtonWidget(joypad->Buttons[i],this);
connect( Buttons[i], SIGNAL( flashed( bool ) ), this, SLOT( flash( bool )));
LMain->addWidget(Buttons[i], insertCounter/2, insertCounter%2);
insertCounter++;
}
if(insertCounter % 2 == 1) {
insertCounter++;
}
insertCounter+=2;
BClear = new QPushButton("Clear", this);
connect(BClear, SIGNAL(clicked()), this, SLOT(clear()));
LMain->addWidget(BClear, insertCounter / 2, insertCounter %2);
insertCounter++;
BAll = new QPushButton("Quick Set", this);
LMain->addWidget(BAll, insertCounter /2, insertCounter%2);
connect(BAll, SIGNAL(clicked()), this, SLOT(setAll()));
}
JoyPadWidget::~JoyPadWidget() {
//so the joypad knows that we're done.
joypad->releaseWidget();
}
void JoyPadWidget::flash( bool on ) {
//true iff this entire widget was considered "flashed" before
bool wasOn = (flashcount != 0);
//adjust the count based on this new flash
flashcount += (on?1:-1);
//if we were on and should now be off, or visa versa, flash the whole widget
if (wasOn != (flashcount != 0))
emit flashed(index);
}
void JoyPadWidget::update() {
for (int i = 0; i < joypad->axes; i++) {
Axes[i]->update();
}
for (int i = 0; i < joypad->buttons; i++) {
Buttons[i]->update();
}
}
void JoyPadWidget::clear() {
joypad->toDefault();
update();
}
void JoyPadWidget::setAll() {
//quickset is NULL if there is no quickset dialog, and a pointer to the
//dialog otherwise. This is so we can forward jsevents properly.
quickset = new QuickSet(joypad);
quickset->exec();
update();
delete quickset;
quickset = NULL;
}
void JoyPadWidget::jsevent( js_event msg ) {
//notify the component this event applies to. this cannot generate anything
//other than a flash :)
if (msg.type == JS_EVENT_AXIS) {
Axes[msg.number]->jsevent(msg.value);
}
else {
Buttons[msg.number]->jsevent(msg.value);
}
//if we're doing quickset, it needs to know when we do something.
if (quickset != NULL)
quickset->jsevent(msg);
}