reverting trunk back to stable 3.4.1 version
git-svn-id: svn://svn.code.sf.net/p/qjoypad/code/trunk@82 c05e91a0-76c8-4ec0-b377-ef19ce7cc080
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virtuoussin13
parent
1cc6e9087e
commit
17ed926cdf
@ -2,11 +2,21 @@
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#define KEYCODE_H
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//To create the "press a key" dialog:
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#include <QPushButton>
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#include <QDialog>
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#include <QPaintEvent>
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#include <QPainter>
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#include <qdialog.h>
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#include <qpainter.h>
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//For the KeyButton widget
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#include <qpushbutton.h>
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//For converting X Windows key names to something nicer.
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#include <qregexp.h>
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//Defines constants needed for x11Event
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#include <X11/Xlib.h>
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//The KeySym for "x"
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#define XK_x 0x078
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#define MOUSE_OFFSET 400
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#include "constant.h"
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@ -16,6 +26,23 @@ const QString ktos( int keycode );
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//The X11 display, taken from main.cpp
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extern Display* display;
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//a keycode dialog box
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class GetKey : public QDialog {
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Q_OBJECT
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public:
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GetKey( QString button, bool m = false );
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protected:
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//to filter through every event this thing sees, before QT does.
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bool x11Event( XEvent* e );
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//to avoid focus issues, there is only the dialog widget, all the
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//rest is painted on. So, I need to know when to repaint.
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void paintEvent ( QPaintEvent * );
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private:
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//the dialog's message
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QString Text;
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//does this dialog accept mouse clicks?
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bool mouse;
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};
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//a button that requests a keycode from the user when clicked.
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class KeyButton : public QPushButton {
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