now uses the Qt native code for tray icons, the tray menu no longer hangs when the dialog is open, dialog updates as appropriate when tray is manipulated when the dialog is open, added in code for updating the dialog widgets when the backend changes

git-svn-id: svn://svn.code.sf.net/p/qjoypad/code/trunk@112 c05e91a0-76c8-4ec0-b377-ef19ce7cc080
This commit is contained in:
John Toman
2009-08-23 20:45:58 +00:00
committed by virtuoussin13
parent ea2be3b29b
commit 12cd906a46
5 changed files with 82 additions and 19 deletions

View File

@ -13,14 +13,16 @@ LayoutManager::LayoutManager( bool useTrayIcon ) {
//make a tray icon //make a tray icon
if (useTrayIcon) { if (useTrayIcon) {
TrayIcon* Tray = new TrayIcon(QPixmap(ICON24),NAME,Popup,0,"tray"); QSystemTrayIcon *Tray = new QSystemTrayIcon(this);
connect(Tray, SIGNAL( clicked(const QPoint&, int)), this, SLOT( trayClick())); Tray->setContextMenu(Popup);
Tray->setIcon(QIcon(ICON24));
Tray->show(); Tray->show();
connect(Tray, SIGNAL(activated(QSystemTrayIcon::ActivationReason)), this, SLOT(trayClick(QSystemTrayIcon::ActivationReason)));
} }
//or make a floating icon //or make a floating icon
else { else {
FloatingIcon* Icon = new FloatingIcon(QPixmap(ICON64),Popup,0,"tray"); FloatingIcon* Icon = new FloatingIcon(QPixmap(ICON64),Popup,0,"tray");
connect(Icon, SIGNAL( clicked()), this, SLOT( trayClick())); connect(Icon, SIGNAL( clicked()), this, SLOT( iconClick()));
connect(Icon, SIGNAL( closed()), qApp, SLOT( quit())); connect(Icon, SIGNAL( closed()), qApp, SLOT( quit()));
Icon->show(); Icon->show();
} }
@ -243,23 +245,24 @@ void LayoutManager::setLayoutName(QString name) {
} }
} }
void LayoutManager::trayClick() { void LayoutManager::iconClick() {
//don't show the dialog if there aren't any joystick devices plugged in //don't show the dialog if there aren't any joystick devices plugged in
if (available.count() == 0) { if (available.count() == 0) {
error("No joystick devices available","No joystick devices are currently available to configure.\nPlease plug in a gaming device and select\n\"Update Joystick Devices\" from the popup menu."); error("No joystick devices available","No joystick devices are currently available to configure.\nPlease plug in a gaming device and select\n\"Update Joystick Devices\" from the popup menu.");
return; return;
} }
if(le) {
return;
}
//otherwise, make a new LayoutEdit dialog and show it. //otherwise, make a new LayoutEdit dialog and show it.
le = new LayoutEdit(this); le = new LayoutEdit(this);
le->setLayout(CurrentLayout); le->setLayout(CurrentLayout);
//note, this will cause the menu to hang. You cannot use the menu while the }
//dialog is active. I'd rather it not work out that way, but this makes my
//code MUCH simpler for a small inconvenience that shouldn't matter. For void LayoutManager::trayClick(QSystemTrayIcon::ActivationReason reason) {
//instance, I don't have to worry about the current joysticks changing if(reason == QSystemTrayIcon::Trigger) {
//while there's a dialog and therefore adjusting the dialog to match. iconClick();
le->exec(); }
delete le;
le = NULL;
} }
void LayoutManager::trayMenu(QAction *menuItemAction) { void LayoutManager::trayMenu(QAction *menuItemAction) {
@ -375,6 +378,12 @@ void LayoutManager::updateJoyDevs() {
fillPopup(); fillPopup();
//the actual update process is handled by main.cpp, we just need to signal //the actual update process is handled by main.cpp, we just need to signal
//ourselves to do it. //ourselves to do it.
//raise(SIGUSR1); if(le) {
le->updateJoypadWidgets();
}
DEBUG("done updating joydevs\n"); DEBUG("done updating joydevs\n");
} }
void LayoutManager::leWindowClosed() {
le=NULL;
}

View File

@ -14,6 +14,7 @@
#include <QApplication> #include <QApplication>
#include <QDialog> #include <QDialog>
#include <QInputDialog> #include <QInputDialog>
#include <QSystemTrayIcon>
#include <poll.h> #include <poll.h>
//a layout handles several joypads //a layout handles several joypads
@ -43,6 +44,7 @@ class LayoutManager : public QObject {
LayoutManager( bool useTrayIcon); LayoutManager( bool useTrayIcon);
//produces a list of the names of all the available layout. //produces a list of the names of all the available layout.
QStringList getLayoutNames(); QStringList getLayoutNames();
void leWindowClosed();
public slots: public slots:
//load a layout with a given name //load a layout with a given name
bool load(const QString& name); bool load(const QString& name);
@ -64,7 +66,8 @@ class LayoutManager : public QObject {
void remove(); void remove();
//when the tray icon is clicked //when the tray icon is clicked
void trayClick(); void iconClick();
void trayClick(QSystemTrayIcon::ActivationReason reason);
//when the user selects an item on the tray's popup menu //when the user selects an item on the tray's popup menu
void trayMenu(QAction* menuItemAction); void trayMenu(QAction* menuItemAction);
//rebuild the popup menu with the current information //rebuild the popup menu with the current information

View File

@ -1,9 +1,9 @@
#include "layout_edit.h" #include "layout_edit.h"
//build the dialog //build the dialog
LayoutEdit::LayoutEdit( LayoutManager* l ) { LayoutEdit::LayoutEdit( LayoutManager* l ): QWidget(NULL) {
lm = l; lm = l;
setAttribute(Qt::WA_DeleteOnClose);
setWindowTitle( NAME ); setWindowTitle( NAME );
setWindowIcon(QPixmap(ICON24)); setWindowIcon(QPixmap(ICON24));
@ -92,11 +92,12 @@ LayoutEdit::LayoutEdit( LayoutManager* l ) {
connect( quit, SIGNAL( clicked() ), qApp, SLOT(quit())); connect( quit, SIGNAL( clicked() ), qApp, SLOT(quit()));
h->addWidget(quit); h->addWidget(quit);
LMain->addLayout(h); LMain->addLayout(h);
this->show();
} }
void LayoutEdit::setLayout(QString layout) { void LayoutEdit::setLayout(QString layout) {
//change the text, //change the text,
CLayouts->setItemText(CLayouts->currentIndex(), layout); CLayouts->setCurrentIndex(lm->getLayoutNames().indexOf(layout));
//update all the JoyPadWidgets. //update all the JoyPadWidgets.
for (uint i = 0; i < available.count(); i++) { for (uint i = 0; i < available.count(); i++) {
((JoyPadWidget*)PadStack->widget(i))->update(); ((JoyPadWidget*)PadStack->widget(i))->update();
@ -111,6 +112,50 @@ void LayoutEdit::updateLayoutList() {
CLayouts->setCurrentIndex(layouts.indexOf(lm->CurrentLayout)); CLayouts->setCurrentIndex(layouts.indexOf(lm->CurrentLayout));
} }
void LayoutEdit::updateJoypadWidgets() {
int indexOfFlashRadio = LMain->indexOf(JoyButtons);
FlashRadioArray *newJoyButtons;
int padcount = available.count();
QString names[padcount];
int i = 0;
do
{
QHashIterator<int, JoyPad*> it( available );
while (it.hasNext())
{
it.next();
names[i] = it.value()->getName();
++i;
}
} while (0);
newJoyButtons = new FlashRadioArray(padcount, names, true, this );
LMain->insertWidget(indexOfFlashRadio, newJoyButtons);
LMain->removeWidget(JoyButtons);
FlashRadioArray* oldJoyButtons = JoyButtons;
JoyButtons = newJoyButtons;
connect( JoyButtons, SIGNAL( changed( int ) ), PadStack, SLOT( setCurrentIndex( int )));
oldJoyButtons->deleteLater();
int numberOfJoypads = PadStack->count();
for(int i = 0; i<numberOfJoypads; i++) {
PadStack->removeWidget(PadStack->widget(0));
}
i = 0;
do
{
QHashIterator<int, JoyPad*> it(available);
while (it.hasNext())
{
it.next();
//add a new JoyPadWidget to the stack
PadStack->insertWidget( i,it.value()->widget(PadStack,i) );
//every time it "flashes", flash the associated tab.
connect( PadStack->widget(i), SIGNAL( flashed( int ) ), JoyButtons, SLOT( flash( int )));
++i;
}
} while (0);
}
void LayoutEdit::windowActivationChange( bool oldActive ) { void LayoutEdit::windowActivationChange( bool oldActive ) {
if (oldActive) return; if (oldActive) return;
//whenever the window becomes active, release all pressed buttons! This way //whenever the window becomes active, release all pressed buttons! This way
@ -124,3 +169,7 @@ void LayoutEdit::windowActivationChange( bool oldActive ) {
} }
DEBUG("done releasing!\n"); DEBUG("done releasing!\n");
} }
void LayoutEdit::closeEvent(QCloseEvent *event) {
lm->leWindowClosed();
event->accept();
}

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@ -15,17 +15,18 @@ class LayoutEdit;
class LayoutManager; class LayoutManager;
class LayoutEdit : public QDialog { class LayoutEdit : public QWidget {
public: public:
LayoutEdit( LayoutManager* l ); LayoutEdit( LayoutManager* l );
//swap to a new layout //swap to a new layout
void setLayout(QString layout); void setLayout(QString layout);
//update the list of available layouts //update the list of available layouts
void updateLayoutList(); void updateLayoutList();
void updateJoypadWidgets();
protected: protected:
//the layout manager this represents //the layout manager this represents
LayoutManager* lm; LayoutManager* lm;
virtual void closeEvent(QCloseEvent *event);
//find out when the window is activated. //find out when the window is activated.
virtual void windowActivationChange( bool oldActive ); virtual void windowActivationChange( bool oldActive );
//parts of the dialog: //parts of the dialog:

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@ -66,6 +66,7 @@ int main( int argc, char **argv )
//create a new event loop. This will be captured by the QApplication //create a new event loop. This will be captured by the QApplication
//when it gets created //when it gets created
QApplication a( argc, argv ); QApplication a( argc, argv );
a.setQuitOnLastWindowClosed(false);
//where to look for settings. If it does not exist, it will be created //where to look for settings. If it does not exist, it will be created