Added donate option. Got rid of the error that happened on exit.
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3d956ccf47
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@ -56,8 +56,8 @@ def game(mode):
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return "menu"
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return "menu"
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# Game starts at main menu
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# Game starts at main menu
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mode = game_menu("start game", "instructions", "credits", "exit_game")
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mode = game_menu("start game", "instructions", "donate", "credits", "exit_game")
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while True:
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while mode != "exit_game":
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if mode == "menu": mode = game_menu("start game", "instructions", "credits", "exit_game")
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if mode == "menu": mode = game_menu("start game", "instructions", "credits", "exit_game")
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if mode == "start game": mode = game(mode)
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if mode == "start game": mode = game(mode)
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time.sleep(.001)
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time.sleep(.001)
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@ -32,6 +32,7 @@ def speak(text, interupt = True):
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def exit_game():
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def exit_game():
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spd.close()
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spd.close()
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pygame.mixer.music.stop()
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pygame.quit()
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pygame.quit()
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exit()
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exit()
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@ -132,17 +133,25 @@ def game_menu(*options):
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event = pygame.event.wait()
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE: exit_game()
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if event.key == pygame.K_ESCAPE: exit_game()
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if event.key == pygame.K_DOWN and i < len(options) - 1: i = i + 1
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if event.key == pygame.K_DOWN and i < len(options) - 1:
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if event.key == pygame.K_UP and i > 0: i = i - 1
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i = i + 1
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pygame.mixer.music.unpause()
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if event.key == pygame.K_UP and i > 0:
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i = i - 1
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pygame.mixer.music.unpause()
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if event.key == pygame.K_RETURN:
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if event.key == pygame.K_RETURN:
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try:
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try:
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eval(options[i] + "()")
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eval(options[i] + "()")
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continue
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continue
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except:
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except:
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pygame.mixer.music.fadeout(500)
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time.sleep(0.25)
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return options[i]
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return options[i]
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continue
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continue
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speak(options[i])
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speak(options[i])
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event = pygame.event.clear()
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event = pygame.event.clear()
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time.sleep(0.001)
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time.sleep(0.001)
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def donate(*mode):
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import subprocess
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subprocess.call(["xdg-open", "https://liberapay.com/stormdragon2976/donate"])
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pygame.mixer.music.pause()
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mode = "menu"
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