* Fix a potential buffer overflow with Xbox360 clients.
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@ -797,9 +797,10 @@ ProcessHttpQuery_upnphttp(struct upnphttp * h)
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/* If it's a Xbox360, we might need a special friendly_name to be recognized */
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if( (h->req_client == EXbox) && !strchr(friendly_name, ':') )
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{
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strncat(friendly_name, ": 1", FRIENDLYNAME_MAX_LEN-4);
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i = strlen(friendly_name);
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snprintf(friendly_name+i, FRIENDLYNAME_MAX_LEN-i, ": 1");
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sendXMLdesc(h, genRootDesc);
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friendly_name[strlen(friendly_name)-3] = '\0';
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friendly_name[i] = '\0';
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}
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else
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{
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