linux-game-manager/.launch/TobyCustom/Project_BrutalityLatest.sh

35 lines
1.2 KiB
Bash
Executable File

#!/usr/bin/env bash
# check for required pk3.
source ${BASH_SOURCE[0]%/*}/.dependencies
check_dependencies "${gamePath}/Project_Brutality-Latest.pk3" \
"https://www.moddb.com/mods/project-brutality" \
"This should be included by default." \
'If you are seeing this message, please reinstall after removing any TobyDoom files from ~/.cache/linux-game-manager.' \
'rm -f ~/.cache/linux-game-manager/TobyAccessibilityMod_Version*'
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
"$gamePath/Addons/DOOM/TobyV${tobyVersion%%-*}_Proximity.pk3"
"${gamePath}/Project_Brutality-Latest.pk3"
)
# Check for and include if present a wad. Some people may not have it.
if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol7.wad")
elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol6.wad")
fi
source ${BASH_SOURCE[0]%/*}/.mapmenu
flags=(
'+pb_exaggeratedrecoil' 'false'
'+pb_weapon_recoil_mod_horizontal' '0'
'+pb_weapon_recoil_mod_vertical' '0'
'+vertspread' 'true'
'+Toby_SnapToTargetTargetingMode' '1'
'+Toby_UniversalBeacon_UseUniversalSounds' 'false'
)