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21 Commits

Author SHA1 Message Date
Storm Dragon
df6470e22f Properly use new line characters so new lines show up instead of \n 2025-08-06 15:10:40 -04:00
Storm Dragon
90fd40fb4a Switch to text-info for informational dialogs in yad. 2025-08-06 15:04:41 -04:00
Storm Dragon
94d9caa707 Confirmation messages added when a task has been completed, e.g. install, upgrade, remove. 2025-08-06 14:37:27 -04:00
Storm Dragon
17e7cac021 Improved accessibility of some yad dialogues. 2025-08-06 14:32:41 -04:00
Storm Dragon
59d3d288da More work on the new dialogue system. Game installers updated. 2025-08-06 14:28:56 -04:00
Storm Dragon
93f92b3c7b Stop error when exiting menus without making a selection. 2025-08-06 14:11:23 -04:00
Storm Dragon
7548db668a More improvements to ui dialogs. 2025-08-06 13:59:12 -04:00
Storm Dragon
502caea79c Add yad as a dependency to run LGM. 2025-08-06 13:44:40 -04:00
Storm Dragon
37a731bab6 Experimental: use yad for graphical menus that should work better with orca and Cthulhu screen readers. 2025-08-04 18:02:58 -04:00
Storm Dragon
6fcfdeca09 Updated ipfs hash for TobyAccessibilityMod_V8-0.zip. 2025-05-25 14:58:52 -04:00
Storm Dragon
6a4d73ba1e Version bump for BallBouncer, 1.3.5 2025-05-19 22:58:34 -04:00
Storm Dragon
15a348f6d0 Added game Wheels of Prio. 2025-05-19 15:23:28 -04:00
Storm Dragon
fb65c927b2 Updated Ball Bouncer installer to 1.3.4. 2025-03-15 23:55:50 -04:00
Storm Dragon
0e9b8df949 Updated Ball Bouncer installer to latest version 1.3.3 2025-03-12 19:35:53 -04:00
Storm Dragon
f61ec51c5e Moved steam dependency check to steam specific install section. 2025-03-12 13:21:45 -04:00
247f0079c4 Fixed all the other mud installers as well 2025-03-11 13:10:12 -07:00
c164895e22 Fix alter aeon installer 2025-03-11 13:02:44 -07:00
700a0274e8 Update version of ball bouncer 2025-03-11 12:47:20 -07:00
Storm Dragon
61d9c0f177 Updated Ball Bouncer download link. 2025-03-06 16:18:41 -05:00
Storm Dragon
6e3188d86a Game Echo Commander added. This is not the same as the existing game Echo Command. 2025-02-18 21:58:58 -05:00
Storm Dragon
e00c16a5cc Updated README.md merged the Doom Launcher changes. 2025-01-14 00:43:25 -05:00
19 changed files with 437 additions and 182 deletions

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@@ -1,5 +1,3 @@
game="${0##*/}"
game="${game%.sh}"
check_dependencies git sox tt++ check_dependencies git sox tt++
git -C "${installPath}/" clone --recurse-submodules https://github.com/lilmike/tintin-alteraeon.git | \ git -C "${installPath}/" clone --recurse-submodules https://github.com/lilmike/tintin-alteraeon.git | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1 ui_progressbox "Game Installer" "Installing \"${game}\", please wait..."

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@@ -1,4 +1,5 @@
version=1.3.5
check_architecture x86_64 check_architecture x86_64
download "https://files.sooslandia.ru/BallBouncer/1.2.1/BallBouncer-linux-1.2.1.zip" download "https://files.sooslandia.ru/BallBouncer/${version}/BallBouncer-linux-${version}.zip"
unzip -d "${installPath}/" "${cache}/BallBouncer-linux-1.2.1.zip" unzip -d "${installPath}/" "${cache}/BallBouncer-linux-${version}.zip"
chmod +x "${installPath}/BallBouncer/BallBouncer" chmod +x "${installPath}/BallBouncer/BallBouncer"

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@@ -1,5 +1,3 @@
game="${0##*/}"
game="${game%.sh}"
check_dependencies git sox tt++ check_dependencies git sox tt++
git -C "${installPath}/" clone --recurse-submodules https://github.com/lilmike/tintin-empiremud.git | \ git -C "${installPath}/" clone --recurse-submodules https://github.com/lilmike/tintin-empiremud.git | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1 ui_progressbox "Game Installer" "Installing \"${game}\", please wait..."

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@@ -1,5 +1,3 @@
game="${0##*/}"
game="${game%.sh}"
check_dependencies git opusdec sox tt++ check_dependencies git opusdec sox tt++
git -C "${installPath}/" clone https://git.2mb.codes/~stormdragon2976/tintin-endoftime | \ git -C "${installPath}/" clone https://git.2mb.codes/~stormdragon2976/tintin-endoftime | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1 ui_progressbox "Game Installer" "Installing \"${game}\", please wait..."

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@@ -2,8 +2,7 @@ tobyVersion="8-0"
mkdir -p "${installPath}/doom" mkdir -p "${installPath}/doom"
doomPath="$(find /usr/share -type d -name "doom" 2> /dev/null)" doomPath="$(find /usr/share -type d -name "doom" 2> /dev/null)"
if [[ ${#doomPath} -lt 5 ]]; then if [[ ${#doomPath} -lt 5 ]]; then
dialog --backtitle "Linux Game Manager" \ ui_yesno "Linux Game Manager" "Linux Game Manager" "Do you want Linux Game Manager to install freedoom and gzdoom for you? If you want to do this manually, select no." || exit 0
--yesno "Do you want Linux Game Manager to install freedoom and gzdoom for you? If you want to do this manually, select no." -1 -1 --stdout || exit 0
if command -v yay &> /dev/null ; then if command -v yay &> /dev/null ; then
yay -Sy --noconfirm --sudoloop freedoom gzdoom freedm blasphemer-wad yay -Sy --noconfirm --sudoloop freedoom gzdoom freedm blasphemer-wad
elif command -v slapt-src &> /dev/null ; then elif command -v slapt-src &> /dev/null ; then
@@ -13,31 +12,26 @@ if [[ ${#doomPath} -lt 5 ]]; then
sudo dnf -q -y install freedoom sudo dnf -q -y install freedoom
sudo dnf -q -y install gzdoom sudo dnf -q -y install gzdoom
else else
dialog --backtitle "Linux Game Manager" --msgbox "No supported package managers found. Please install the freedoom and gzdoom packages manually." -1 -1 ui_msgbox "Linux Game Manager" "Linux Game Manager" "No supported package managers found. Please install the freedoom and gzdoom packages manually."
exit 0 exit 0
fi fi
fi fi
doomPath="$(find /usr/share -type d -name "doom" 2> /dev/null | head -1)" doomPath="$(find /usr/share -type d -name "doom" 2> /dev/null | head -1)"
if ! [[ -e "${installPath}/doom/DoomMetalVol6.wad" ]] && ! [[ -e "${installPath}/doom/DoomMetalVol7.wad" ]]; then if ! [[ -e "${installPath}/doom/DoomMetalVol6.wad" ]] && ! [[ -e "${installPath}/doom/DoomMetalVol7.wad" ]]; then
alert alert
dialog --backtitle "Linux Game manager" \ choice=$(ui_menu "Doom Metal Selection" "Doom Metal Selection" "Would you like Doom Metal Volume 6 or 7?" "6" "Doom Metal Volume 6" "7" "Doom Metal Volume 7" "none" "None")
--extra-button \ case "$choice" in
--yes-label "6" \ "6")
--no-label "7" \ download "${ipfsGateway}/ipfs/QmSzWKtP3wPvzn5GNd9F7n4RAhkFHxh2UHxXGefiAufwQW?filename=DoomMetalVol6.wad"
--extra-label "None" \ ;;
--yesno "Would you like Doom Metal Volume 6 or 7? Use arrow keys to select your answer." \ "7")
-1 -1 --stdout download "${ipfsGateway}/ipfs/QmfXkz3tzicKGfhcYSiWUZkjkDKP2aVp53Y49n127wMr7D?filename=DoomMetalVol7.wad"
buttonCode=$? ;;
if [[ $buttonCode -eq 0 ]]; then esac
download "${ipfsGateway}/ipfs/QmSzWKtP3wPvzn5GNd9F7n4RAhkFHxh2UHxXGefiAufwQW?filename=DoomMetalVol6.wad"
fi
if [[ $buttonCode -eq 1 ]]; then
download "${ipfsGateway}/ipfs/QmfXkz3tzicKGfhcYSiWUZkjkDKP2aVp53Y49n127wMr7D?filename=DoomMetalVol7.wad"
fi
fi fi
# The url breaks the normal download function # The url breaks the normal download function
download_named "keyshare-universal.pk3" "https://forum.zdoom.org/download/file.php?id=42262" download_named "keyshare-universal.pk3" "https://forum.zdoom.org/download/file.php?id=42262"
download "${ipfsGateway}/ipfs/QmT6FEqeGTkf3Uv1dYqQ4LGYeRSjLk1R1FeyaFJwRFBocF?filename=TobyAccessibilityMod_V${tobyVersion}.zip" download "${ipfsGateway}/ipfs/QmRSyAGQPaRtWwH9aT87Q8rKini9GYXac92B9EkBZJtbJ1?filename=TobyAccessibilityMod_V${tobyVersion}.zip"
[[ -e "${cache}/DoomMetalVol6.wad" ]] && mv "${cache}/DoomMetalVol6.wad" "${installPath}/doom" [[ -e "${cache}/DoomMetalVol6.wad" ]] && mv "${cache}/DoomMetalVol6.wad" "${installPath}/doom"
[[ -e "${cache}/DoomMetalVol7.wad" ]] && mv "${cache}/DoomMetalVol7.wad" "${installPath}/doom" [[ -e "${cache}/DoomMetalVol7.wad" ]] && mv "${cache}/DoomMetalVol7.wad" "${installPath}/doom"
unzip -n -d "${installPath}/doom" "${cache}/TobyAccessibilityMod_V${tobyVersion}.zip" unzip -n -d "${installPath}/doom" "${cache}/TobyAccessibilityMod_V${tobyVersion}.zip"

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@@ -1,5 +1,3 @@
game="${0##*/}"
game="${game%.sh}"
check_dependencies git sox tt++ check_dependencies git sox tt++
git -C "${installPath}/" clone --recurse-submodules https://github.com:hjozwiak/tintin-kallisti-pack | \ git -C "${installPath}/" clone --recurse-submodules https://github.com:hjozwiak/tintin-kallisti-pack | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1 ui_progressbox "Game Installer" "Installing \"${game}\", please wait..."

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@@ -1,24 +1,21 @@
check_architecture x86_64 check_architecture x86_64
check_dependencies steamcmd
alert alert
dialog --backtitle "Linux Game manager" \ ui_msgbox "Game Installer" "Game Installer" "Please note this requires the game to be available either in your Steam library or as the installer purchased from gog.com.\n\nIf using the gog.com installer, please use the default path when prompted."
--msgbox \ installMethod=$(ui_menu "Installation Method" "Installation Method" "Select installation method" "gog" "GOG" "steam" "Steam")
"Please note this requires the game to be available either in your Steam library\nor as the installer purchased from gog.com.\nIf using the gog.com installer, please use the default path when prompted." -1 -1 --stdout if [[ "$installMethod" == "steam" ]]; then
dialog --backtitle "Linux Game Manager" \ installationMethod=1
--yes-label "GOG" \ else
--no-label "Steam" \ installationMethod=0
--yesno "Select installation method" -1 -1 --stdout fi
installationMethod=$?
appId="646570" appId="646570"
gogFileName="slay_the_spire_2020_12_15_8735c9fe3cc2280b76aa3ec47c953352a7df1f65_43444.sh" gogFileName="slay_the_spire_2020_12_15_8735c9fe3cc2280b76aa3ec47c953352a7df1f65_43444.sh"
if [[ $installMethod -eq 1 ]]; then if [[ $installMethod -eq 1 ]]; then
# Steam Installation # Steam Installation
echo "Please enter Steam user name:" check_dependencies steamcmd
read -er steamUser steamUser=$(ui_inputbox "Game Installer" "Game Installer" "Please enter Steam user name:" "")
steamcmd +@sSteamCmdForcePlatformType linux +force_install_dir "${HOME}/.local/games/SlayTheSpire" +login "$steamUser" +app_update "$appId" +quit steamcmd +@sSteamCmdForcePlatformType linux +force_install_dir "${HOME}/.local/games/SlayTheSpire" +login "$steamUser" +app_update "$appId" +quit
if [[ $? -ne 0 ]]; then if [[ $? -ne 0 ]]; then
dialog --backtitle "Linux Game Manager" \ ui_msgbox "Game Installer" "Game Installer" "Error installing game through Steam."
--msgbox "Error installing game through Steam." -1 -1 --stdout
exit 1 exit 1
fi fi
else else
@@ -28,20 +25,17 @@ else
DISPLAY="" find ~/Desktop -maxdepth 1 -type f -name "$gogFileName" -exec bash "{}" \; DISPLAY="" find ~/Desktop -maxdepth 1 -type f -name "$gogFileName" -exec bash "{}" \;
if [[ $? -eq 0 ]]; then if [[ $? -eq 0 ]]; then
ln -sf "${HOME}/GOG Games/Slay the Spire/game" "${installPath}/SlayTheSpire" || ln -sf "${HOME}/GOG Games/Slay the Spire/game" "${installPath}/SlayTheSpire" ||
{ dialog --backtitle "Linux Game Manager" \ { ui_msgbox "Game Installer" "Game Installer" "Error creating link to game directory."
--msgbox "Error creating link to game directory." -1 -1 --stdout
exit 1; } exit 1; }
else else
dialog --backtitle "Linux Game Manager" \ ui_msgbox "Game Installer" "Game Installer" "Error installing game from GOG installer."
--msgbox "Error installing game from GOG installer." -1 -1 --stdout
exit 1 exit 1
fi fi
fi fi
# Move files into place # Move files into place
mkdir -p "${HOME}/.config/ModTheSpire" mkdir -p "${HOME}/.config/ModTheSpire"
if [[ -f ~"/.config/ModTheSpire/mod_lists.json" ]]; then if [[ -f ~"/.config/ModTheSpire/mod_lists.json" ]]; then
dialog --backtitle "Linux Game manager" \ ui_yesno "Game Installer" "Game Installer" "Existing mod_lists.json file found. Would you like to replace it?" &&
--yesno "Existing mod_lists.json file found. Would you like to replace it?" -1 -1 --stdout &&
cp -v .files/SlayTheSpire/mod_lists.json "${HOME}/.config/ModTheSpire/mod_lists.json" cp -v .files/SlayTheSpire/mod_lists.json "${HOME}/.config/ModTheSpire/mod_lists.json"
else else
cp -v .files/SlayTheSpire/mod_lists.json "${HOME}/.config/ModTheSpire/mod_lists.json" cp -v .files/SlayTheSpire/mod_lists.json "${HOME}/.config/ModTheSpire/mod_lists.json"
@@ -62,8 +56,7 @@ for modId in ${modsMap[@]} ; do
done done
steamcmd +@sSteamCmdForcePlatformType linux +force_install_dir "${HOME}/.local/games/SlayTheSpire/" +login anonymous $installString +quit steamcmd +@sSteamCmdForcePlatformType linux +force_install_dir "${HOME}/.local/games/SlayTheSpire/" +login anonymous $installString +quit
if [[ $? -ne 0 ]]; then if [[ $? -ne 0 ]]; then
dialog --backtitle "Linux Game Manager" \ ui_msgbox "Game Installer" "Game Installer" "Error installing required mods. Some accessibility features may not be available."
--msgbox "Error installing required mods. Some accessibility features may not be available." -1 -1 --stdout
exit 1 exit 1
fi fi
mkdir -p "$HOME/.local/games/SlayTheSpire/mods" mkdir -p "$HOME/.local/games/SlayTheSpire/mods"
@@ -74,8 +67,7 @@ for modName in "${!modsMap[@]}" ; do
ln -sr "$HOME/.local/games/SlayTheSpire/steamapps/workshop/content/$appId/${modsMap[$modName]}"/* "$HOME/.local/games/SlayTheSpire/mods/" ln -sr "$HOME/.local/games/SlayTheSpire/steamapps/workshop/content/$appId/${modsMap[$modName]}"/* "$HOME/.local/games/SlayTheSpire/mods/"
fi fi
if [[ $? -ne 0 ]] && [[ "$modName" == "say the spire" ]]; then if [[ $? -ne 0 ]] && [[ "$modName" == "say the spire" ]]; then
dialog --backtitle "Linux Game Manager" \ ui_msgbox "Game Installer" "Game Installer" "Error installing SayTheSpire mod. Screen reader support will not be available."
--msgbox "Error installing SayTheSpire mod. Screen reader support will not be available." -1 -1 --stdout
exit 1 exit 1
fi fi
done done

View File

@@ -1,3 +1,3 @@
check_dependencies python-ansimarkup:ansimarkup check_dependencies python-ansimarkup:ansimarkup
git -C "${installPath}/" clone https://github.com/Difio3333/slaythetext.git | \ git -C "${installPath}/" clone https://github.com/Difio3333/slaythetext.git | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1 ui_progressbox "Game Installer" "Installing \"${game}\", please wait..."

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@@ -1,18 +1,17 @@
check_architecture x86_64 check_architecture x86_64
DISPLAY="" DISPLAY=""
echo "Please select the default path when prompted by the installer."
alert alert
ui_msgbox "Game Installer" "Game Installer" "Please select the default path when prompted by the installer."
get_installer "stardew_valley_1_5_6_1988831614_53040.sh" "https://www.gog.com/game/stardew_valley" get_installer "stardew_valley_1_5_6_1988831614_53040.sh" "https://www.gog.com/game/stardew_valley"
bash "${cache}/stardew_valley_1_5_6_1988831614_53040.sh" || bash "${cache}/stardew_valley_1_5_6_1988831614_53040.sh" ||
{ echo "Error installing game." { ui_msgbox "Game Installer" "Game Installer" "Error installing game."
exit 1; } exit 1; }
smapiVersion="3.18.4" smapiVersion="3.18.4"
download "https://github.com/Pathoschild/SMAPI/releases/download/${smapiVersion}/SMAPI-${smapiVersion}-installer.zip" "https://stormgames.wolfe.casa/downloads/stardew-valley/Mods.tar.xz" download "https://github.com/Pathoschild/SMAPI/releases/download/${smapiVersion}/SMAPI-${smapiVersion}-installer.zip" "https://stormgames.wolfe.casa/downloads/stardew-valley/Mods.tar.xz"
smapiTmp="$(mktemp -d)" smapiTmp="$(mktemp -d)"
unzip "${cache}/SMAPI-${smapiVersion}-installer.zip" -d "$smapiTmp" unzip "${cache}/SMAPI-${smapiVersion}-installer.zip" -d "$smapiTmp"
echo "Preparing to install mods. Please select the same path as before when prompted."
echo "When it says SMAPI has been installed, press enter to finish installation."
alert alert
ui_msgbox "Game Installer" "Game Installer" "Preparing to install mods. Please select the same path as before when prompted.\n\nWhen it says SMAPI has been installed, press enter to finish installation."
bash "${smapiTmp}/SMAPI ${smapiVersion} installer/install on Linux.sh" bash "${smapiTmp}/SMAPI ${smapiVersion} installer/install on Linux.sh"
ln -sf "${HOME}/GOG Games/Stardew Valley/game" "${installPath}/StardewValley" ln -sf "${HOME}/GOG Games/Stardew Valley/game" "${installPath}/StardewValley"
tar -xvf "${cache}/Mods.tar.xz" -C "${installPath}/StardewValley/" tar -xvf "${cache}/Mods.tar.xz" -C "${installPath}/StardewValley/"

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@@ -1,5 +1,3 @@
game="${0##*/}"
game="${game%.sh}"
check_dependencies git sox tt++ check_dependencies git sox tt++
git -C "${installPath}/" clone --recurse-submodules https://github.com/stormdragon2976/tintin-stickmud.git | \ git -C "${installPath}/" clone --recurse-submodules https://github.com/stormdragon2976/tintin-stickmud.git | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1 ui_progressbox "Game Installer" "Installing \"${game}\", please wait..."

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@@ -2,7 +2,5 @@ check_architecture x86_64
get_installer "Ttc v3.2 linux.zip" "https://renzivan.itch.io/the-tornado-chicken" get_installer "Ttc v3.2 linux.zip" "https://renzivan.itch.io/the-tornado-chicken"
unzip -d "${installPath}/The Tornado Chicken" "${cache}/Ttc v3.2 linux.zip" unzip -d "${installPath}/The Tornado Chicken" "${cache}/Ttc v3.2 linux.zip"
chmod +x "${installPath}/The Tornado Chicken/Ttc" chmod +x "${installPath}/The Tornado Chicken/Ttc"
echo "Note: When the game first starts it will be playing very loud music with the built in suboptimal voice."
echo "You are recommended to press page down several times to turn down the music, then go to settings and enable speech with screen reader, using speech dispatcher."
echo "You may then press page up to set the music to your liking."
alert alert
ui_msgbox "Game Installer" "Game Installer" "Note: When the game first starts it will be playing very loud music with the built in suboptimal voice.\n\nYou are recommended to press page down several times to turn down the music, then go to settings and enable speech with screen reader, using speech dispatcher.\n\nYou may then press page up to set the music to your liking."

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@@ -3,5 +3,5 @@ check_dependencies dmidecode
get_installer "upheaval-linux.zip" "https://leonegaming.itch.io/upheaval" get_installer "upheaval-linux.zip" "https://leonegaming.itch.io/upheaval"
mkdir -p "${installPath}/Upheaval_Gui" mkdir -p "${installPath}/Upheaval_Gui"
unzip -d "${installPath}/Upheaval_Gui" "${cache}/upheaval-linux.zip" unzip -d "${installPath}/Upheaval_Gui" "${cache}/upheaval-linux.zip"
echo "To enable accessibility, press shift t when the game starts."
alert alert
ui_msgbox "Game Installer" "Game Installer" "To enable accessibility, press shift t when the game starts."

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@@ -0,0 +1,6 @@
check_architecture x86_64
get_installer "Wp v3.0 linux.zip" "https://psyra-productions.itch.io/wheels-of-prio"
unzip -d "${installPath}/Wheels of Prio" "${cache}/Wp v3.0 linux.zip"
chmod +x "${installPath}/Wheels of Prio/Wp"
alert
ui_msgbox "Game Installer" "Game Installer" "Note: When the game first starts it will be playing very loud music with the built in suboptimal voice.\n\nYou are recommended to press page down several times to turn down the music, then go to settings and enable speech with screen reader, using speech dispatcher.\n\nYou may then press page up to set the music to your liking."

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@@ -4,7 +4,7 @@ if [[ "${architecture}" == "aarch64" ]]; then
elif [[ "${architecture}" == "x86_64" ]]; then elif [[ "${architecture}" == "x86_64" ]]; then
pkgname="Zombowl-Linux-X86_64.zip" pkgname="Zombowl-Linux-X86_64.zip"
else else
echo "Architecture ${architecture} is not supported." ui_msgbox "Game Installer" "Game Installer" "Architecture ${architecture} is not supported."
exit 1 exit 1
fi fi
get_installer "${pkgname}" "https://stormdragon2976.itch.io/zombowl" get_installer "${pkgname}" "https://stormdragon2976.itch.io/zombowl"

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@@ -0,0 +1 @@
open_url "https://echo-commander.vercel.app/"

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@@ -5,5 +5,5 @@ dialog --progressbox "Checking for updates, please wait..." -1 -1
if [[ -n "${COLORTERM}" ]]; then if [[ -n "${COLORTERM}" ]]; then
terminal_emulator "${mudPath%/*}" "tt++" "${mudPath##*/}" terminal_emulator "${mudPath%/*}" "tt++" "${mudPath##*/}"
else else
tt++ "${mudPath%/*}" "${mudPath##*/}" tt++ "${mudPath##*/}"
fi fi

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@@ -0,0 +1,3 @@
check_architecture x86_64
pushd "${installPath}/Wheels of Prio"
${fex}./Wp

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@@ -33,3 +33,7 @@ LGM moves games into place when installing them. So the game can be found in ~/.
## What are the differences in linux-game-manager and audiogame-manager? ## What are the differences in linux-game-manager and audiogame-manager?
The difference in [audiogame-manager](https://git.stormux.org/storm/audiogame-manager) and linux-game-manager is, linux-game-manager focuses on setting up games that are native to Linux while audiogame-manager focuses on getting Windows based games working in wine. Although the end result looks the same to the end user, lots of things are different under the hood. The difference in [audiogame-manager](https://git.stormux.org/storm/audiogame-manager) and linux-game-manager is, linux-game-manager focuses on setting up games that are native to Linux while audiogame-manager focuses on getting Windows based games working in wine. Although the end result looks the same to the end user, lots of things are different under the hood.
## Supporting the Project
If you want to support this and other Stormux projects, please check out the [Patreon](https://patreon.com/stormux).

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@@ -44,28 +44,289 @@ EOF
# Dialog accessibility # Dialog accessibility
export DIALOGOPTS='--no-lines --visit-items' export DIALOGOPTS='--no-lines --visit-items'
# UI wrapper functions for dialog/yad switching
# Automatically switches between dialog (console) and yad (GUI) based on DISPLAY environment
# Wrapper function for menu selection
# Usage: ui_menu "title" "backtitle" "text" option1 "description1" option2 "description2" ...
ui_menu() {
local title="$1"
local back_title="$2"
local text="$3"
shift 3
if [[ "$dialog_type" == "yad" ]]; then
# Build yad list format: Display only, then map back to value
local yad_list=""
declare -A value_map
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
value_map["$description"]="$option"
if [[ -n "$yad_list" ]]; then
yad_list="$yad_list\n"
fi
yad_list="${yad_list}${description}"
shift 2
done
local selected_description
selected_description=$(echo -e "$yad_list" | yad --list \
--title="$title" \
--text="$text" \
--column="Option" \
--no-headers \
--selectable-labels \
--search-column=1 \
--height=400 \
--width=600)
# Strip trailing newline, pipe, and any other whitespace
selected_description=$(echo "$selected_description" | tr -d '\n\r' | sed 's/^[[:space:]]*//;s/[[:space:]]*$//;s/|$//')
# Return the mapped value
if [[ -n "$selected_description" ]]; then
echo "${value_map["$selected_description"]}"
fi
else
# Build dialog menu format with mapping (same approach as yad)
local dialog_args=()
declare -A value_map
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
value_map["$description"]="$option"
dialog_args+=("$description" "$description")
shift 2
done
local selected_description
selected_description=$(dialog --backtitle "$back_title" \
--title "$title" \
--no-tags \
--menu "$text" 0 0 0 \
"${dialog_args[@]}" \
--stdout)
# Return the mapped value
if [[ -n "$selected_description" ]]; then
echo "${value_map["$selected_description"]}"
fi
fi
}
# Wrapper function for message box
# Usage: ui_msgbox "title" "backtitle" "text"
ui_msgbox() {
local title="$1"
local back_title="$2"
local text="$3"
if [[ "$dialog_type" == "yad" ]]; then
echo -e "$text" | yad --text-info \
--title="$title" \
--show-cursor \
--button="OK:0" \
--width=600 \
--height=400
else
dialog --backtitle "$back_title" \
--title "$title" \
--msgbox "$text" 0 0
fi
}
# Wrapper function for yes/no dialog
# Usage: ui_yesno "title" "backtitle" "text"
ui_yesno() {
local title="$1"
local back_title="$2"
local text="$3"
if [[ "$dialog_type" == "yad" ]]; then
yad --form \
--title="$title" \
--field="$text:LBL" \
--selectable-labels \
--button="Yes:0" \
--button="No:1" \
--width=400
else
dialog --backtitle "$back_title" \
--title "$title" \
--yesno "$text" 0 0
fi
}
# Wrapper function for info box (non-blocking message)
# Usage: ui_infobox "title" "backtitle" "text"
ui_infobox() {
local title="$1"
local back_title="$2"
local text="$3"
if [[ "$dialog_type" == "yad" ]]; then
# For yad, we'll use a notification since infobox is non-blocking
yad --notification \
--text="$text" \
--timeout=3
else
dialog --backtitle "$back_title" \
--title "$title" \
--infobox "$text" 0 0
fi
}
# Wrapper function for progress box
# Usage: command | ui_progressbox "title" "text"
ui_progressbox() {
local title="$1"
local text="$2"
if [[ "$dialog_type" == "yad" ]]; then
# Start audio feedback for accessibility
local beep_pid
local yad_pid
# Cleanup function for traps
cleanup_progress() {
[[ -n "$beep_pid" ]] && kill "$beep_pid" 2>/dev/null
[[ -n "$yad_pid" ]] && kill "$yad_pid" 2>/dev/null
}
# Set trap to ensure cleanup on interruption
trap cleanup_progress EXIT INT TERM
if command -v sox >/dev/null 2>&1; then
{
while true; do
# Generate a short, pleasant progress beep (440Hz for 0.1s)
sox -q -n -d synth 0.1 sine 440 vol 0.3 2>/dev/null
sleep 2 # Beep every 2 seconds
done
} &
beep_pid=$!
fi
# Start visual progress dialog with auto-close
yad --progress \
--title="$title" \
--text="$text" \
--auto-close \
--pulsate \
--width=400 \
--height=100 &
yad_pid=$!
# Process command output
local line_count=0
while IFS= read -r line; do
((line_count++))
done < <(stdbuf -oL cat)
# Clean up background processes
cleanup_progress
trap - EXIT INT TERM # Remove traps
else
dialog --title "$title" \
--progressbox "$text" 20 70
fi
}
# Simple progress box that just shows the operation is running (no command output)
# Usage: command | ui_simple_progressbox "title" "text"
ui_simple_progressbox() {
local title="$1"
local text="$2"
if [[ "$dialog_type" == "yad" ]]; then
# Start audio feedback for accessibility
local beep_pid
local yad_pid
# Cleanup function for traps
cleanup_simple_progress() {
[[ -n "$beep_pid" ]] && kill "$beep_pid" 2>/dev/null
[[ -n "$yad_pid" ]] && kill "$yad_pid" 2>/dev/null
}
# Set trap to ensure cleanup on interruption
trap cleanup_simple_progress EXIT INT TERM
if command -v sox >/dev/null 2>&1; then
{
while true; do
# Generate a short, pleasant progress beep (440Hz for 0.1s)
sox -q -n -d synth 0.1 sine 440 vol 0.3 2>/dev/null
sleep 2 # Beep every 2 seconds
done
} &
beep_pid=$!
fi
# Show progress dialog with pulsating
yad --progress \
--title="$title" \
--text="$text" \
--auto-close \
--pulsate \
--width=400 \
--height=100 &
yad_pid=$!
# Read from stdin and discard, but keep dialogs open until command finishes
cat > /dev/null
# Clean up background processes
cleanup_simple_progress
trap - EXIT INT TERM # Remove traps
else
dialog --title "$title" \
--progressbox "$text" 20 70
fi
}
# Check for updates # Check for updates
check_update() { check_update() {
local url="$(git ls-remote --get-url)" if ! [[ -d ".git" ]]; then
if [[ "$url" =~ ^[[:alnum:]]+@ ]] || [[ -z "$url" ]]; then
return return
fi fi
git remote update > /dev/null 2>&1 local url
url="$(git ls-remote --get-url)"
if [[ "$url" =~ ^ssh://|git@|gitea@ ]] || [[ -z "$url" ]]; then
return
fi
git remote update &> /dev/null
local upstream='@{u}' local upstream='@{u}'
local home="$(git rev-parse @)" local home
local remote="$(git rev-parse "$upstream")" local remote
home="$(git rev-parse @)"
remote="$(git rev-parse "$upstream")"
if [[ "$home" == "$remote" ]]; then if [[ "$home" == "$remote" ]]; then
return return
fi fi
dialog --backtitle "Linux Game manager" \ ui_yesno "Linux Game Manager" "Linux Game Manager" "Updates are available. Would you like to update now?" || return
--yesno "Updates are available. Would you like to update now?" -1 -1 --stdout || return
# Store the current commit before pulling # Perform git pull quietly, then show only the important changes
local beforePull=$(git rev-parse HEAD) local update_result
git pull git pull --quiet >/dev/null 2>&1
# Show changes between the stored commit and current HEAD update_result=$?
git log "$beforePull..HEAD" --pretty=format:'%an: %s' | tac
exit $? # Get the important information: commit messages and summary
local changes_summary
changes_summary=$({
echo "UPDATE COMPLETED"
echo
echo "Recent changes:"
git log '@{1}..' --pretty=format:'• %an: %s' | tac
echo
echo "Update summary:"
git diff --stat '@{1}..' | tail -1
} 2>/dev/null)
# Show only the meaningful update information
ui_msgbox "Update Complete" "Linux Game Manager" "$changes_summary"
exit $update_result
} }
@@ -81,8 +342,7 @@ check_architecture() {
return return
fi fi
done done
dialog --backtitle "Linux Game Manager" \ ui_infobox "Linux Game Manager" "Linux Game Manager" "This game is not compatible with $architecture architecture."
--infobox "This game is not compatible with $architecture architecture." -1 -1
exit 1 exit 1
} }
@@ -101,11 +361,11 @@ check_dependencies() {
if [[ "${#dependencies[@]}" -eq 0 ]]; then if [[ "${#dependencies[@]}" -eq 0 ]]; then
return return
fi fi
echo "missing dependencies. Please install the following:" local missing_deps="missing dependencies. Please install the following:\n\n"
echo
for i in "${dependencies[@]}" ; do for i in "${dependencies[@]}" ; do
echo "$i" missing_deps+="$i\n"
done done
ui_msgbox "Linux Game Manager" "Linux Game Manager" "$missing_deps"
exit 1 exit 1
} }
@@ -124,10 +384,11 @@ terminal_emulator() {
return return
fi fi
done done
echo "No suitable terminal emulators found, please install one of:" local terminal_msg="No suitable terminal emulators found, please install one of:\n\n"
for i in "${terminals[@]}" ; do for i in "${terminals[@]}" ; do
echo "$i" terminal_msg+="$i\n"
done done
ui_msgbox "Linux Game Manager" "Linux Game Manager" "$terminal_msg"
} }
# Function to open urls # Function to open urls
@@ -139,7 +400,7 @@ open_url() {
desktop_launcher() { desktop_launcher() {
local desktopFile="${HOME}/linux-game-manager.desktop" local desktopFile="${HOME}/linux-game-manager.desktop"
if [[ -e "${desktopFile}" ]]; then if [[ -e "${desktopFile}" ]]; then
echo "the file ${desktopFile} exists. Cannot create the launcher." ui_msgbox "Linux Game Manager" "Linux Game Manager" "The file ${desktopFile} exists. Cannot create the launcher."
exit 1 exit 1
fi fi
local dotDesktop local dotDesktop
@@ -174,28 +435,20 @@ desktop_launcher() {
# Alerts, for when user needs to read something. # Alerts, for when user needs to read something.
alert() { alert() {
play -qnV0 synth 3 pluck D3 pluck A3 pluck D4 pluck F4 pluck A4 delay 0 .1 .2 .3 .4 remix - chorus 0.9 0.9 38 0.75 0.3 0.5 -t play -qnV0 synth 3 pluck D3 pluck A3 pluck D4 pluck F4 pluck A4 delay 0 .1 .2 .3 .4 remix - chorus 0.9 0.9 38 0.75 0.3 0.5 -t
echo ui_msgbox "Linux Game Manager" "Linux Game Manager" "Press OK to continue."
read -rp "Press enter to continue." continue
} }
clear_cache() { clear_cache() {
local answer
if [[ ! -d "${cache}" ]]; then if [[ ! -d "${cache}" ]]; then
echo "No cache found at ${cache}." ui_msgbox "Linux Game Manager" "Linux Game Manager" "No cache found at ${cache}."
return return
fi fi
while ! [[ "${answer,,}" =~ ^yes$|^no$ ]]; do if ! ui_yesno "Linux Game Manager" "Linux Game Manager" "This will delete all contents of ${cache}. Are you sure you want to continue?"; then
echo "This will delete all contents of ${cache}. Are you sure you want to continue?"
echo "Please type yes or no."
echo
read -r answer
done
if [[ "$answer" == "no" ]]; then
return return
fi fi
# All safety checks done. Delete the cache. # All safety checks done. Delete the cache.
rm -rfv "${cache}" rm -rfv "${cache}" | ui_progressbox "Linux Game Manager" "Clearing cache..."
echo "Cache deleted." ui_msgbox "Linux Game Manager" "Linux Game Manager" "Cache deleted."
} }
download() { download() {
@@ -213,20 +466,17 @@ download() {
# Skip if the item is in cache. # Skip if the item is in cache.
[[ -e "${cache}/${dest}" ]] && continue [[ -e "${cache}/${dest}" ]] && continue
{ if ! curl -L4 -C - --retry 10 --output "${cache}/${dest}" "${i}" ; then { if ! curl -L4 -C - --retry 10 --output "${cache}/${dest}" "${i}" ; then
echo "Could not download \"$i\"..." ui_msgbox "Linux Game Manager" "Linux Game Manager" "Could not download \"$i\"..."
exit 1 exit 1
fi; } | dialog --backtitle "Linux Game Manager" \ fi; } | ui_progressbox "Linux Game Manager" "Downloading \"$dest\" from \"$i\""
--progressbox "Downloading \"$dest\" from \"$i\"" -1 -1
local downloadError=1 local downloadError=1
case "${dest##*.}" in case "${dest##*.}" in
"pk3"|"zip") "pk3"|"zip")
unzip -tq "${cache}/${dest}" | dialog --backtitle "Linux Game Manager" \ unzip -tq "${cache}/${dest}" | ui_progressbox "Linux Game Manager" "Validating ${dest##*.} file"
--progressbox "Validating ${dest##*.} file" -1 -1 --stdout
downloadError=$? downloadError=$?
;; ;;
"7z") "7z")
7z t "${cache}/${dest}" | dialog --backtitle "Linux Game Manager" \ 7z t "${cache}/${dest}" | ui_progressbox "Linux Game Manager" "Validating 7z file"
--progressbox "Validating 7z file" -1 -1 --stdout
downloadError=$? downloadError=$?
;; ;;
"exe") "exe")
@@ -249,8 +499,7 @@ download() {
esac esac
if [[ $downloadError -ne 0 ]]; then if [[ $downloadError -ne 0 ]]; then
rm -fv "${cache}/${dest}" rm -fv "${cache}/${dest}"
dialog --backtitle "Linux Game Manager" \ ui_infobox "Linux Game Manager" "Linux Game Manager" "Error downloading \"${dest}\". Installation cannot continue."
--infobox "Error downloading \"${dest}\". Installation cannot continue." -1 -1 --stdout
alert alert
exit 1 exit 1
fi fi
@@ -262,6 +511,10 @@ download_named() {
# Required arguments: filename url # Required arguments: filename url
# Only works with one file at a time. # Only works with one file at a time.
local dest="$1" local dest="$1"
# Validate arguments
if [[ -z "$dest" ]] || [[ -z "$2" ]]; then
return 1
fi
# Remove the destination file if it is empty. # Remove the destination file if it is empty.
test -s "${cache}/${dest}" || rm -f "${cache}/${dest}" 2> /dev/null test -s "${cache}/${dest}" || rm -f "${cache}/${dest}" 2> /dev/null
if [[ "${redownload}" == "true" ]] && [[ -e "${cache}/${dest}" ]]; then if [[ "${redownload}" == "true" ]] && [[ -e "${cache}/${dest}" ]]; then
@@ -270,7 +523,7 @@ download_named() {
# Skip if the item is in cache. # Skip if the item is in cache.
test -e "${cache}/${dest}" && return test -e "${cache}/${dest}" && return
if ! curl -L4 --output "${cache}/${dest}" "${2}" ; then if ! curl -L4 --output "${cache}/${dest}" "${2}" ; then
echo "Could not download \"$dest\"..." ui_msgbox "Linux Game Manager" "Linux Game Manager" "Could not download \"$dest\"..."
exit 1 exit 1
fi fi
} }
@@ -290,49 +543,49 @@ get_installer() {
if echo "$2" | xclip -selection clipboard 2> /dev/null ; then if echo "$2" | xclip -selection clipboard 2> /dev/null ; then
message+="\n\nThe URL has been copied to the clipboard." message+="\n\nThe URL has been copied to the clipboard."
fi fi
echo "Manual intervention required..."
alert alert
dialog --ok-label "Continue" \ ui_msgbox "Linux Game Manager" "Linux Game Manager" "$message"
--backtitle "Linux Game Manager" \
--msgbox "$message" -1 -1
# Search the Desktop and Downloads directories for the installation file # Search the Desktop and Downloads directories for the installation file
for i in ~/Downloads ~/Desktop ; do for i in ~/Downloads ~/Desktop ; do
find $i -type f -name "$1" -exec mv -v {} "${cache}/" \; find $i -type f -name "$1" -exec mv -v {} "${cache}/" \;
done done
# If the file is still not available abort. # If the file is still not available abort.
if [[ ! -f "${cache}/$1" ]]; then if [[ ! -f "${cache}/$1" ]]; then
echo "couldn't find $1. Please download the file and try again." ui_msgbox "Linux Game Manager" "Linux Game Manager" "Couldn't find $1. Please download the file and try again."
exit 1 exit 1
fi fi
} }
help() { help() {
echo "${0##*/}" local help_text="${0##*/}\nReleased under the terms of the Common Public Attribution License Version 1.0\nThis is a Stormux project: https://stormux.org\n\nUsage:\n\nWith no arguments, open the game launcher.\n\n"
echo "Released under the terms of the Common Public Attribution License Version 1.0"
echo -e "This is a Stormux project: https://stormux.org\n" # Add command options
echo -e "Usage:\n"
echo "With no arguments, open the game launcher."
for i in "${!command[@]}" ; do for i in "${!command[@]}" ; do
echo "-${i/:/ <parameter>}: ${command[${i}]}" help_text+="-${i/:/ <parameter>}: ${command[${i}]}\n"
done | sort done
echo
echo "Some settings that are often used can be stored in a settings.conf file." help_text+="\nSome settings that are often used can be stored in a settings.conf file.\nIf wanted, place it at the following location:\n${configFile%/*}/settings.conf\nThe syntax is variable=\"value\"\n\n"
echo "If wanted, place it at the following location:" help_text+="doomLanguage=\"en\" # 2 letter language code for translation.\n"
echo "${configFile%/*}/settings.conf" help_text+="ipfsGateway=\"https://ipfs.stormux.org\" # Gateway to be used for ipfs downloads.\n"
echo "The syntax is variable=\"value\"" help_text+="noCache=\"true\" # Do not keep downloaded items in the cache.\n"
echo help_text+="spd_module=<module_name>\" # set speech-dispatcher module.\n"
echo "doomLanguage=\"en\" # 2 letter language code for translation." help_text+="spd_pitch=<number>\" # set speech-dispatcher speech pitch.\n"
echo "ipfsGateway=\"https://ipfs.stormux.org\" # Gateway to be used for ipfs downloads." help_text+="spd_rate=<number>\" # set speech-dispatcher speech rate.\n"
echo "noCache=\"true\" # Do not keep downloaded items in the cache." help_text+="spd_voice=<voice_name>\" # set speech-dispatcher voice. Be sure module is correct.\n"
echo "spd_module=\<module_name>\" # set speech-dispatcher module." help_text+="spd_volume=<number>\" # set speech-dispatcher speech volume.\n\n"
echo "spd_pitch=\<number>\" # set speech-dispatcher speech pitch." help_text+="INSTALLER SCRIPT DIALOG FUNCTIONS:\n"
echo "spd_rate=\<number>\" # set speech-dispatcher speech rate." help_text+="ui_msgbox \"title\" \"backtitle\" \"message\" - Show information message\n"
echo "spd_voice=\<voice_name>\" # set speech-dispatcher voice. Be sure module is correct." help_text+="ui_yesno \"title\" \"backtitle\" \"question\" - Ask yes/no question\n"
echo "spd_volume=\<number>\" # set speech-dispatcher speech volume." help_text+="ui_inputbox \"title\" \"backtitle\" \"prompt\" \"default\" - Get text input\n"
help_text+="ui_menu \"title\" \"backtitle\" \"prompt\" option1 \"desc1\" ... - Show menu\n"
help_text+="ui_progressbox \"title\" \"text\" - Progress dialog for piped commands"
ui_msgbox "Linux Game Manager Help" "Linux Game Manager" "$help_text"
exit 0 exit 0
} }
# main script # main script
@@ -363,17 +616,17 @@ game_installer() {
done done
# If all games are installed, exit # If all games are installed, exit
if [[ ${#menuList[@]} -eq 0 ]]; then if [[ ${#menuList[@]} -eq 0 ]]; then
echo "All games are already installed." ui_msgbox "Linux Game Manager" "Linux Game Manager" "All games are already installed."
exit 0 exit 0
fi fi
# Add donation option at the end # Add donation option at the end
menuList+=("Donate" "Donate") menuList+=("Donate" "Donate")
# Show game selection dialog # Show game selection dialog
game="$(dialog --backtitle "Game Installer" \ game="$(ui_menu "Game Installer" "Game Installer" "Please select a game to install" "${menuList[@]}")"
--clear \
--no-tags \
--menu "Please select a game to install" 0 0 0 "${menuList[@]}" --stdout)"
# Handle selection # Handle selection
if [[ -z "$game" ]]; then
exit 0
fi
if [[ -n "$game" ]]; then if [[ -n "$game" ]]; then
if [[ "$game" == "Donate" ]]; then if [[ "$game" == "Donate" ]]; then
open_url "https://ko-fi.com/stormux" open_url "https://ko-fi.com/stormux"
@@ -385,9 +638,10 @@ game_installer() {
if [[ -f "$installScript" ]]; then if [[ -f "$installScript" ]]; then
# Source and execute the install script # Source and execute the install script
source "$installScript" source "$installScript"
# Show success message
ui_msgbox "Game Installer" "Game Installer" "${game} has been installed."
else else
dialog --backtitle "Game Installer" \ ui_msgbox "Game Installer" "Game Installer" "Installation script not found for ${game}"
--msgbox "Installation script not found for ${game}" -1 -1
exit 1 exit 1
fi fi
fi fi
@@ -412,18 +666,19 @@ game_removal() {
fi fi
) )
if [[ ${#menuList} -eq 0 ]]; then if [[ ${#menuList} -eq 0 ]]; then
dialog --backtitle "Linux Game Manager" \ ui_msgbox "Linux Game Manager" "Linux Game Manager" "No games found."
--msgbox "No games found." -1 -1
exit 0 exit 0
fi fi
# Create the menu of installed games # Create the menu of installed games
# menuList has alternating full_path, display_name pairs
declare -a menuArgs
for ((i=0; i<${#menuList[@]}; i+=2)); do
menuArgs+=("${menuList[i]}" "${menuList[i+1]}")
done
local selectedGame local selectedGame
selectedGame=$(dialog --backtitle "Linux Game Manager" \ selectedGame=$(ui_menu "Linux Game Manager" "Linux Game Manager" "Please select a game to delete" "${menuArgs[@]}")
--clear \
--no-tags \
--menu "Please select a game to delete" 0 0 0 "${menuList[@]}" --stdout)
exitCode=$? exitCode=$?
[[ $exitCode -ne 0 ]] && exit 0 [[ $exitCode -ne 0 ]] || [[ -z "$selectedGame" ]] && exit 0
# Get the actual game file paths # Get the actual game file paths
local gameName="${selectedGame##*/}" local gameName="${selectedGame##*/}"
gameName="${gameName%.sh}" gameName="${gameName%.sh}"
@@ -435,21 +690,21 @@ game_removal() {
gameInstallPath="${installPath}/${gameInstallPath%/*}" gameInstallPath="${installPath}/${gameInstallPath%/*}"
if [[ -z "$gameInstallPath" ]] || [[ "${gameInstallPath%%/}" == "$installPath" ]]; then if [[ -z "$gameInstallPath" ]] || [[ "${gameInstallPath%%/}" == "$installPath" ]]; then
# No install path found, just remove from list # No install path found, just remove from list
dialog --backtitle "Linux Game Manager" \ ui_yesno "Linux Game Manager" "Linux Game Manager" "This will remove the game from your game list, but will not remove any files. Do you want to continue?" || exit 0
--yesno "This will remove the game from your game list, but will not remove any files. Do you want to continue?" -1 -1 || exit 0
# Remove only the .sh symlink # Remove only the .sh symlink
rm -fv "${0%/*}/.launch/${gameName}.sh" | \ rm -fv "${0%/*}/.launch/${gameName}.sh" | \
dialog --backtitle "Linux Game Manager" \ ui_progressbox "Linux Game Manager" "Removing game from list..."
--progressbox "Removing game from list..." -1 -1 # Show success message
ui_msgbox "Linux Game Manager" "Linux Game Manager" "${gameName} has been removed from the list."
else else
# Found install path, can remove game files # Found install path, can remove game files
dialog --backtitle "Linux Game Manager" \ ui_yesno "Linux Game Manager" "Linux Game Manager" "This will remove the directory \"${gameInstallPath}\" and all of its contents. Do you want to continue?" || exit 0
--yesno "This will remove the directory \"${gameInstallPath}\" and all of its contents. Do you want to continue?" -1 -1 || exit 0
# Remove the game directory and symlink # Remove the game directory and symlink
{ rm -rfv "${gameInstallPath}" { rm -rfv "${gameInstallPath}"
rm -fv "${0%/*}/.launch/${gameName}.sh"; rm -fv "${0%/*}/.launch/${gameName}.sh";
} | dialog --backtitle "Linux Game Manager" \ } | ui_progressbox "Linux Game Manager" "Removing game..."
--progressbox "Removing game..." -1 -1 # Show success message
ui_msgbox "Linux Game Manager" "Linux Game Manager" "${gameName} has been removed."
fi fi
exit 0 exit 0
} }
@@ -459,7 +714,7 @@ game_removal() {
game_update() { game_update() {
mapfile -t lines < <(find .update -type f -iname '*.sh' 2> /dev/null) mapfile -t lines < <(find .update -type f -iname '*.sh' 2> /dev/null)
if [[ ${#lines} -eq 0 ]]; then if [[ ${#lines} -eq 0 ]]; then
echo "No games found." ui_msgbox "Linux Game Manager" "Linux Game Manager" "No games found."
exit 0 exit 0
fi fi
# Create the menu of updatable games # Create the menu of updatable games
@@ -469,10 +724,7 @@ game_update() {
done done
menuList+=("Donate" "Donate") menuList+=("Donate" "Donate")
menuList+=("Become a Patron" "Become a Patron") menuList+=("Become a Patron" "Become a Patron")
local game="$(dialog --backtitle "Audio Game Updater" \ local game="$(ui_menu "Audio Game Updater" "Audio Game Updater" "Please select a game to update" "${menuList[@]}")"
--clear \
--no-tags \
--menu "Please select a game to update" 0 0 0 "${menuList[@]}" --stdout)"
if [[ ${#game} -gt 0 ]]; then if [[ ${#game} -gt 0 ]]; then
if [[ "$game" == "Donate" ]]; then if [[ "$game" == "Donate" ]]; then
open_url "https://ko-fi.com/stormux" open_url "https://ko-fi.com/stormux"
@@ -482,9 +734,16 @@ game_update() {
open_url "https://2mb.games/product/2mb-patron/" open_url "https://2mb.games/product/2mb-patron/"
exit 0 exit 0
fi fi
# Get the game name for success message
local updateGameName="${game##*/}"
updateGameName="${updateGameName%.sh}"
source "${game}"
else
exit 0
fi fi
source "${game}"
run_update run_update
# Show success message
ui_msgbox "Audio Game Updater" "Audio Game Updater" "${updateGameName} has been updated."
exit 0 exit 0
} }
@@ -504,17 +763,18 @@ game_launcher() {
fi fi
) )
if [[ ${#menuList} -eq 0 ]]; then if [[ ${#menuList} -eq 0 ]]; then
dialog --backtitle "Linux Game Manager" \ ui_msgbox "Linux Game Manager" "Linux Game Manager" "No games found."
--msgbox "No games found." 5 20
exit 0 exit 0
fi fi
# Create the menu of all games # Create the menu of all games
selectedGame="$(dialog --backtitle "Linux Game Launcher" \ # menuList has alternating full_path, display_name pairs
--clear \ declare -a menuArgs
--no-tags \ for ((i=0; i<${#menuList[@]}; i+=2)); do
--menu "Please select a game to play" 0 0 0 "${menuList[@]}" --stdout)" menuArgs+=("${menuList[i]}" "${menuList[i+1]}")
done
selectedGame="$(ui_menu "Linux Game Launcher" "Linux Game Launcher" "Please select a game to play" "${menuArgs[@]}")"
local menuCode=$? local menuCode=$?
if [[ $menuCode -eq 1 ]]; then if [[ $menuCode -ne 0 ]] || [[ -z "$selectedGame" ]]; then
exit 0 exit 0
fi fi
. "${selectedGame}" . "${selectedGame}"
@@ -538,11 +798,18 @@ migrate_launcher() {
done < <(sed '/^$/d' "${configFile}") done < <(sed '/^$/d' "${configFile}")
# Move the old config file and notify user # Move the old config file and notify user
mv "${configFile}" "${configFile}.bak" mv "${configFile}" "${configFile}.bak"
dialog --backtitle "Linux Game manager" --msgbox \ ui_msgbox "Linux Game Manager" "Linux Game manager" "Games have been converted to the new launch system.\nThe old game launch information has been moved to ${configFile}.bak\nIf everything works like you expect, feel free to delete ${configFile}"
"Games have been converted to the new launch system.\nThe old game launch information has been moved to ${configFile}.bak\nIf everything works like you expect, feel free to delete ${configFile}" -1 -1
} }
# Detect dialog interface type BEFORE potentially setting DISPLAY
# This must happen before we modify DISPLAY to preserve console detection
if [[ -z "$DISPLAY" ]]; then
dialog_type="dialog"
else
dialog_type="yad"
fi
# If display isn't set assume we are launching from console and an X environment is running using display :0 # If display isn't set assume we are launching from console and an X environment is running using display :0
# Warning, launching games from console is not recommended. # Warning, launching games from console is not recommended.
if [[ -z "$DISPLAY" ]]; then if [[ -z "$DISPLAY" ]]; then
@@ -575,11 +842,12 @@ requiredPackages=(
"7z" "7z"
"curl" "curl"
"dialog" "dialog"
"yad"
"unzip" "unzip"
) )
for i in "${requiredPackages[@]}" ; do for i in "${requiredPackages[@]}" ; do
if ! command -v $i > /dev/null 2>&1 ; then if ! command -v "$i" > /dev/null 2>&1 ; then
echo "Please install ${i/7z/p7zip} before continuing." ui_msgbox "Linux Game Manager" "Linux Game Manager" "Please install ${i/7z/p7zip} before continuing."
exit 1 exit 1
fi fi
done done
@@ -618,8 +886,7 @@ while getopts "${args}" i ; do
r) game_removal ;; r) game_removal ;;
t) t)
gameCount=$(find .install -type f -iname "*.sh" | wc -l) gameCount=$(find .install -type f -iname "*.sh" | wc -l)
dialog --backtitle "Linux Game Manager" \ ui_infobox "Linux Game Manager" "Linux Game Manager" "There are currently ${gameCount} games available."
--infobox "There are currently ${gameCount} games available." -1 -1
exit 0 exit 0
;; ;;
u) game_update ;; u) game_update ;;