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3 Commits

Author SHA1 Message Date
Storm Dragon
91d1e29092 Removed old Yadoom script. It's functionality is in the launcher. 2025-01-13 13:05:08 -05:00
Storm Dragon
02b8a3e5a2 Removed the old TobyCustom that was shell script based. 2025-01-13 13:04:01 -05:00
Storm Dragon
4509448c61 Migrate to the new Toby Doom Launcher. 2025-01-13 13:02:52 -05:00
13 changed files with 7 additions and 987 deletions

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@ -1,417 +1,11 @@
#!/usr/bin/env bash
launch_game() {
pushd "${gamePath}"
#echo "exec stdbuf -oL ${gzdoom} ${@} | speak"
exec stdbuf -oL ${gzdoom} ${@} | speak
popd
}
speak() {
if pgrep cthulhu ; then
speechProvider="socat - UNIX-CLIENT:/tmp/cthulhu.sock"
else
speechProvider="spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} --"
fi
startSpeech=1
while IFS= read -r line; do
echo "$line"
if [[ $startSpeech -eq 1 ]] && [[ "$line" =~ ^-{5,}$ ]]; then
startSpeech=0
continue
fi
if [[ $startSpeech -eq 0 ]]; then
line=$(echo "${line}" |
grep "${antiGrepStrings[@]}" |
sed "${sedStrings[@]}")
if [[ "$doomLanguage" != "en" ]]; then
line=$(translate_text "$line")
fi
echo "${line}" | $speechProvider
fi
done
}
audio_manual() {
if command -v mpv &> /dev/null ; then
mediaPlayer=("mpv" "--really-quiet" "--no-video")
else
mediaPlayer=("play" "-qV0")
fi
local manualPath="${gamePath}/Manual"
declare -a menuList
for i in "${manualPath}"/*/ ; do
local path="${i%/}"
local name="${i/${manualPath}\//}"
local name="${name% *}"
menuList+=("$path" "$name")
done
manualPath="$(dialog --backtitle "Select a Manual" \
--clear \
--no-tags \
--menu "Please select one" 0 0 0 "${menuList[@]}" --stdout)"
[[ $? -ne 0 ]] && exit 0
# If user selected a manual, show the audio file menu
if [[ -n "$manualPath" ]]; then
declare -a audioList=("all" "Play All") # Start with "All" option
# Add all mp3 files to the menu
while IFS= read -r file; do
local filename="${file##*/}"
local menuname="${filename%.mp3}"
audioList+=("$file" "$menuname")
done < <(find "$manualPath" -name "*.mp3" | sort)
local selection
selection="$(dialog --backtitle "Select Audio Track" \
--clear \
--no-tags \
--menu "Please select one" 0 0 0 "${audioList[@]}" --stdout)"
[[ $? -ne 0 ]] && exit 0
if [[ -n "$selection" ]]; then
if [[ "$selection" == "all" ]]; then
# Play all files in order
find "$manualPath" -name "*.mp3" -print0 | sort -z | \
while IFS= read -r -d '' file; do
"${mediaPlayer[@]}" "$file"
done
else
# Play selected file
"${mediaPlayer[@]}" "$selection"
return
fi
fi
fi
}
# Dialog setup:
DIALOG_ITEM_HELP=""
export DIALOGOPTS='--no-lines --visit-items'
# Toby games path
export gamePath=~/.local/games/doom
# Path where doom wads are stored
export doomPath="$(find /usr/share -type d -name "doom" 2> /dev/null | head -1)"
# Path to gzdoom or yadoom.
if [[ -x "${BASH_SOURCE[0]%/*}/yadoom" ]]; then
export gzdoom="$(readlink -f "${BASH_SOURCE[0]%/*}/yadoom")"
gamePath=~/.local/games/doom
check_dependencies python-pyside6:PySide6 python-setproctitle:setproctitle
pushd "${gamePath}"
if ! [[ -d "toby-doom-launcher" ]]; then
git clone https://git.stormux.org/storm/toby-doom-launcher.git
else
export gzdoom="$(command -v gzdoom)"
git -C "${gamePath}/toby-doom-launcher" pull
fi
# Version of the accessibility mod
export tobyVersion="8-0"
# Doom Addons
mapfile -t doomAddons < <(find "$gamePath/Addons/DOOM/" -type f -name "Toby*.pk3"
find "$gamePath/Addons/MENU/" -type f -name "Toby*.pk3"
)
# Heretic Addons
mapfile -t hereticAddons < <(find "$gamePath/Addons/HERETIC/" -type f -name "TobyHeretic*.pk3"
find "$gamePath/Addons/MENU/" -type f -name "Toby*.pk3"
)
# Hexen Addons
mapfile -t hexenAddons < <(find "$gamePath/Addons/HEXEN/" -type f -name "TobyHexen*.pk3"
find "$gamePath/Addons/MENU/" -type f -name "Toby*.pk3"
)
doomGames=(
# Toby demo map
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3 ${gamePath}/Addons/MAPS/Toby-Demo-Level.wad ${doomAddons[*]}" "Freedoom Toby Demo Map"
# Unmodified Doom with accessibility.
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3 ${doomAddons[*]}" "Freedoom"
# Toby accessibility mods
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3 ${gamePath}/Addons/MAPS/TobyDoomLevels.wad ${doomAddons[*]}" "Freedoom Toby Delux Map Pack"
# OperationMDK
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3 ${gamePath}/OpMDK.wad ${doomAddons[*]}" "Freedoom OperationMDK"
# Unmodified Heretic with accessibility
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3 ${hereticAddons[*]}" "Classic Heretic"
# Heretic accessibility mods
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3 ${gamePath}/Addons/MAPS/TobyHereticLevels.wad ${hereticAddons[*]}" "Toby Heretic"
# Unmodified Hexen with accessibility
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3 ${hexenAddons[*]}" "Classic Hexen"
# Heretic accessibility mods
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3 ${gamePath}/Addons/MAPS/TobyHexen.pk3 ${hexenAddons[*]}" "Toby Hexen"
"custom_game" "Custom Game"
)
export antiGrepStrings=(
'-E' '-v'
'-e' '^----+$'
'-e' '^$'
'-e' '^[0-9]'
'-e' '^P_StartScript:'
'-e' '^(Facing |fluidsynth |INTRO|MAP[0-9]+|Music "|Unknown)'
'-e' '^(\[Toby Accessibility Mod\] )?READ.*'
'-e' '^ *TITLEMAP'
'-e' '^\[Toby Accessibility Mod\] (INTRO|READMe)([0-9]+).*'
'-e' 'key card'
'-e' '^New PDA Entry:'
'-e' "^(As |Computer Voice:|Holy|I |I've|Monorail|Sector |Ugh|What|Where)"
'-e' 'Script warning, "'
'-e' 'Tried to define'
)
export sedStrings=('-E'
'-e' 's/^\[Toby Accessibility Mod\] M_/[Toby Accessibility Mod] /'
'-e' 's/^\[Toby Accessibility Mod\] //'
'-e' 's/^MessageBoxMenu$/Confirmation menu: Press Y for yes or N for no/'
'-e' 's/^Mainmenu$/Main menu/'
'-e' 's/^Skillmenu$/Difficulty menu/'
'-e' 's/^NGAME$/New game/'
'-e' 's/^(LOAD|SAVE|QUIT)G$/\1 game/'
'-e' 's/"cl_run" = "true"/run/'
'-e' 's/"cl_run" = "false"/walk/'
#'-e' 's:.*/:Game saved. \(:'
'-e' 's/UAC/U A C/'
'-e' 's/^\+//'
'-e' 's/ ?\*+ ?//g'
)
# Translation stuff
doomLanguage="${doomLanguage:-en}"
cache="${cache:-${XDG_CACHE_HOME:-$HOME/.cache}/linux-game-manager}"
translationDB="${cache}/doom_${doomLanguage}.sqlite"
# Function to initialize SQLite database
init_translation_db() {
mkdir -p "$cache"
if [[ ! -f "$translationDB" ]]; then
sqlite3 "$translationDB" <<EOF
CREATE TABLE translations (
original TEXT PRIMARY KEY,
translated TEXT
);
EOF
fi
}
# Function to translate text
translate_text() {
local text="$1"
local translatedText
# Check if translation exists in database
translatedText=$(sqlite3 "$translationDB" "SELECT translated FROM translations WHERE original = ?;" "$text")
if [[ -n "$translatedText" ]]; then
echo "$translatedText"
return 0
fi
translatedText=$(trans -b -t "$doomLanguage" "$text")
# Store new translation in database
sqlite3 "$translationDB" "INSERT INTO translations (original, translated) VALUES (?, ?);" "$text" "$translatedText"
echo "$translatedText"
}
custom_game() {
mapfile -t customGames < <(find "${BASH_SOURCE[0]%/*}/TobyCustom/" -type f -iname '*.sh')
declare -a customMenu
for i in "${customGames[@]}" ; do
customMenu+=("$i")
title="${i##*/}"
title="${title//_/ }"
title="${title%.*}"
customMenu+=("$title")
done
customGame="$(dialog --backtitle "Select your Custom Doom!" \
--clear \
--no-tags \
--menu "Please select one" 0 0 0 "${customMenu[@]}" --stdout)"
buttonCode=$?
if [[ $buttonCode -eq 1 ]]; then
exit 0
fi
source "${customGame}"
}
if [[ "$doomLanguage" != "en" ]]; then
init_translation_db
fi
doomGames+=("manual" "Audio Manual")
while [[ -z "${gameOption}" ]] || [[ "${gameOption}" == "manual" ]]; do
gameOption="$(dialog --backtitle "Select your Doom!" \
--clear \
--no-tags \
--ok-label "Single Player" \
--cancel-label "Death Match" \
--extra-button \
--extra-label "co-op" \
--help-button \
--help-label "Exit" \
--menu "Please select one" 0 0 0 "${doomGames[@]}" --stdout)"
buttonCode=$?
[[ $buttonCode -ne 0 ]] && break
if [[ "${gameOption}" == "manual" ]]; then
audio_manual
fi
done
if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
gameOption+=" DoomMetalVol7.wad"
elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
gameOption+=" DoomMetalVol6.wad"
fi
case ${buttonCode} in
1)
# Death match setup
# Ignore the choice of map made above
gameOption="${gamePath}/TobyAccMod_V${tobyVersion}.pk3 ${gamePath}/Addons/MAPS/TobyDeathArena_V1-5.wad ""$gamePath/Addons/DOOM/TobyV*_"*
ipAddress="$(dialog --backtitle "Deathmatch Options" \
--clear \
--no-tags \
--ok-label "Join" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Host" \
--inputbox "Enter ip or URL, required for join." -1 -1 --stdout)"
buttonCode=$?
[[ $buttonCode -eq 1 ]] && exit 0
if [[ $buttonCode -eq 0 ]]; then
if [[ "${#ipAddress}" -lt 3 ]]; then
dialog --backtitle "Deathmatch" --clear --msgbox "No ip address or URL given." -1 -1 --stdout
exit 1
fi
flags=('-join' "${ipAddress}" '+Toby_SnapToTargetTargetingMode' '0')
else
# List of maps included:
maps=(
"1" "Com Station (2-4 players)"
"2" "Warehouse (2-4 players)"
"3" "Sector 3 (2-4 players)"
"4" "Dungeon of Doom (2-4 players)"
"5" "Ocean Fortress (2-4 players)"
"6" "Water Treatment Facility (2-4 players)"
"7" "Phobos Base Site 4 (2-4 players)"
"8" "Hangar Bay 18 (2-4 players)"
"9" "Garden of Demon (2-4 players)"
"10" "Outpost 69 (2-4 players)")
# Array of how many players a given map supports in dialog rangebox syntax
declare -a mapPlayers=(
[1]="2 4"
[2]="2 4"
[3]="2 4"
[4]="2 4"
[5]="2 4"
[6]="2 4"
[7]="2 4"
[8]="2 4"
[9]="2 4"
[10]="2 4")
map="$(dialog --backtitle "Select Map" \
--clear \
--no-tags \
--cancel-label "Exit" \
--ok-label "Next" \
--menu "Please select one" 0 0 0 "${maps[@]}" --stdout)"
fraglimit="$(dialog --backtitle "Fraglimit" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select Fraglimit" -1 -1 1 500 20 --stdout)"
[[ $? -eq 1 ]] && exit 0
# Get ip address
yourIpAddress="$(curl -4s https://icanhazip.com)"
players="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select number of players. Remember to give them your IP address: ${yourIpAddress}" -1 -1 ${mapPlayers[$map]} --stdout)"
[[ $? -eq 1 ]] && exit 0
skillLevel="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Start" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Bots Only" \
--rangebox "Select difficulty. 1 easiest, 5 hardest." -1 -1 1 5 3 --stdout)"
code=$?
[[ $code -eq 1 ]] && exit 0
if [[ $code -eq 3 ]]; then
players=1
dialog --backtitle "Preparing to Launch" \
--msgbox "When the game starts, press \` to open the console. Type addbot, press enter. Repeat addbot for as many bots as you would like. Press \` again to close the console." -1 -1 --stdout
fi
flags=(
'-host' "${players}"
'-skill' "${skillLevel}"
'-deathmatch'
'+Toby_SnapToTargetTargetingMode' '0'
'+set' 'sv_cheats' '1'
'+fraglimit' "$fraglimit"
'+dmflags' '16384' '+dmflags' '4' '+dmflags' '128' '+dmflags' '4096'
'+dmflags2' '512' '+dmflags2' '1024'
'-extratic' '-dup' '3'
'-warp' "$map"
)
fi
launch_game ${gameOption} "${flags[@]}"
;;
2)
# Exit was pressed, so exit.
exit 0
;;
3)
# Co-op setup
ipAddress="$(dialog --backtitle "Co-op Options" \
--clear \
--no-tags \
--ok-label "Join" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Host" \
--inputbox "Enter ip or URL, required for join." -1 -1 --stdout)"
buttonCode=$?
[[ $buttonCode -eq 1 ]] && exit 0
if [[ $buttonCode -eq 0 ]]; then
if [[ "${#ipAddress}" -lt 3 ]]; then
dialog --backtitle "Co-op" --clear --msgbox "No ip address or URL given." -1 -1 --stdout
exit 1
fi
flags=("keyshare-universal.pk3" '-join' "${ipAddress}")
else
# Get ip address
yourIpAddress="$(curl -4s https://icanhazip.com)"
players="$(dialog --backtitle "Host Co-op Game" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select number of players. Remember to give them your IP address: ${yourIpAddress}" -1 -1 2 10 --stdout)"
[[ $? -eq 1 ]] && exit 0
skillLevel="$(dialog --backtitle "Host Co-op Game" \
--clear \
--ok-label "Start" \
--cancel-label "Exit" \
--rangebox "Select difficulty. 1 easiest, 5 hardest." -1 -1 1 5 3 --stdout)"
[[ $? -eq 1 ]] && exit 0
flags=(
"keyshare-universal.pk3"
'-host' "${players}"
'-skill' "${skillLevel}"
'+set' 'sv_cheats' '1'
'+set' 'sv_weaponsstay' '1'
'+set' 'sv_respawnprotect' '1'
'+set' 'sv_respawnsuper' '1'
'+set' 'alwaysapplydmflags' ''1
'-extratic' '-dup' '3'
)
fi
pushd "${gamePath}"
launch_game ${gameOption} "${flags[@]}"
;;
0)
if [[ "${gameOption%% *}" == "custom_game" ]]; then
custom_game
fi
if [[ -e "${gamePath}/Toby-Doom-Level-Music-Renamer.pk3" ]] && [[ "${gameOption}" =~ TobyDoomLevels.wad ]]; then
gameOption+=("${gamePath}/Toby-Doom-Level-Music-Renamer.pk3")
fi
launch_game ${gameOption[@]} "${flags[@]}"
;;
esac
exit 0
"toby-doom-launcher/Toby Doom Launcher.py"

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@ -1,124 +0,0 @@
#!/usr/bin/env bash
pushd "$doomPath"
# Set up the pk3 and wad files
gameOption=(
"$(find /usr/share/games/ -name 'Project_Brutality-master.pk3')"
"${doomPath}/TobyAccMod_V${tobyVersion}.pk3"
"${doomPath}/PB-Toby-Compatibility-Addon.pk3"
"${doomPath}/Toby-Universal-Pickup-Beacon-Prototype.pk3"
"${doomPath}/TobyDeathArena_V1-0.wad"
)
# Death match setup
ipAddress="$(dialog --backtitle "Deathmatch Options" \
--clear \
--no-tags \
--ok-label "Join" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Host" \
--inputbox "Enter ip or URL, required for join." -1 -1 --stdout)"
buttonCode=$?
[[ $buttonCode -eq 1 ]] && exit 0
if [[ $buttonCode -eq 0 ]]; then
if [[ "${#ipAddress}" -lt 3 ]]; then
dialog --backtitle "Deathmatch" --clear --msgbox "No ip address or URL given." -1 -1 --stdout
exit 1
fi
flags=('-join' "${ipAddress}")
else
# List of maps included:
maps=(
"1" "Com Station (2-4 players)"
"2" "Warehouse (2-4 players)"
"3" "Sector 3 (2-4 players)"
"4" "Dungeon of Doom (2-4 players)"
"5" "Ocean Fortress (2-4 players)"
"6" "Water Treatment Facility (2-4 players)"
"7" "Phobos Base Site 4 (2-4 players)"
"8" "Hangar Bay 18 (2-4 players)")
# Array of how many players a given map supports in dialog rangebox syntax
declare -a mapPlayers=(
[1]="2 4"
[2]="2 4"
[3]="2 4"
[4]="2 4"
[5]="2 4"
[6]="2 4"
[7]="2 4"
[8]="2 4")
map="$(dialog --backtitle "Select Map" \
--clear \
--no-tags \
--cancel-label "Exit" \
--ok-label "Next" \
--menu "Please select one" 0 0 0 "${maps[@]}" --stdout)"
fraglimit="$(dialog --backtitle "Fraglimit" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select Fraglimit" -1 -1 1 500 20 --stdout)"
[[ $? -eq 1 ]] && exit 0
# Get ip address
yourIpAddress="$(curl -4s https://icanhazip.com)"
players="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select number of players. Remember to give them your IP address: ${yourIpAddress}" -1 -1 ${mapPlayers[$map]} --stdout)"
[[ $? -eq 1 ]] && exit 0
skillLevel="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Start" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Bots Only" \
--rangebox "Select difficulty. 1 easiest, 5 hardest." -1 -1 1 5 3 --stdout)"
code=$?
[[ $code -eq 1 ]] && exit 0
if [[ $code -eq 3 ]]; then
players=1
dialog --backtitle "Preparing to Launch" \
--msgbox "When the game starts, press \` to open the console. Type addbot, press enter. Repeat addbot for as many bots as you would like. Press \` again to close the console." -1 -1 --stdout
fi
flags=(
'-host' "${players}"
'-skill' "${skillLevel}"
'-deathmatch'
'+set' 'sv_cheats' '1'
'+fraglimit' "$fraglimit"
'+dmflags' '16384' '+dmflags' '4' '+dmflags' '128' '+dmflags' '4096'
'+dmflags2' '512' '+dmflags2' '1024'
'-extratic' '-dup' '3'
'-warp' "$map"
)
fi
# Check for and include if present a wad. Some people may not have it.
if [[ -e "${doomPath}/DoomMetalVol7.wad" ]]; then
gameOption+=" DoomMetalVol7.wad"
elif [[ -e "${doomPath}/DoomMetalVol6.wad" ]]; then
gameOption+=" DoomMetalVol6.wad"
fi
# Extend the search for new messages to be read.
grepStrings+=('-e' ' died.'
'-e' 'Ectoplasmic Surge!'
'-e' ' has been '
'-e' '^(Armor|Health) boosted!'
'-e' 'Lesser demon energy'
'-e' '^Found '
'-e' 'Got the '
'-e' 'Picked up '
'-e' '^(Mega|Soul)sphere$'
'-e' '^Took '
'-e' ' was .*(\.|!)'
'-e' '^Vanguard of the gods!$'
'-e' "You've found "
'-e' 'You (collected|got|found|picked up) ')
# Launch the game and pipe things to be spoken through speech-dispatcher.
# This also leaves the console output intact for people who may want to read it.
exec stdbuf -oL ${gzdoom} ${gameOption[@]} "${flags[@]}" | while IFS= read -r l ; do echo "$l" | { grep "${grepStrings[@]}" | grep "${antiGrepStrings[@]}" | sed "${sedStrings[@]}" | spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} -- > /dev/null 2>&1; }; echo "$l";done

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@ -1,23 +0,0 @@
check_dependencies() {
if [[ $# -lt 2 ]]; then
dialog --backtitle "Linux Game Manager" \
--msgbox "Invalid call to check_dependencies(). Please check your code." -1 -1 --stdout
exit 1
fi
local packagePath="$1" # Path where the launcher will attempt the package, e.g. ${gamePath/Addons/PACKAGENAME/something.pk3
local packageURL="$2" # URL where the package can be downloaded.
shift 2
if [[ -e "${packagePath}" ]]; then
return
fi
local message=(
"You are missing the \"${packagePath##/*}\" Package." $'\n'
"You can get it from \"${packageURL}\"" $'\n')
echo "${packageURL}" | DISPLAY="${DISPLAY:-:0}" xclip -selection clipboard && message+=("The URL has been copied to the clipboard." $'\n')
for i in "${@}" ; do
message+=("$i" $'\n')
done
dialog --backtitle "Linux Game Manager" \
--msgbox "${message[*]}" -1 -1 --stdout
exit 1
}

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@ -1,30 +0,0 @@
# Choice of maps
mapList=(
"${gamePath}/OpMDK.wad"
"${gamePath}/Addons/MAPS/TobyDoomLevels.wad"
"${gamePath}/Addons/MAPS/Toby-Demo-Level.wad"
)
declare -a mapMenu=('none' 'None')
for i in "${mapList[@]}" ; do
if [[ -e "$i" ]]; then
title="${i##*/}"
title="${title%.*}"
title="${title/OpMDK/Operation MDK}"
title="${title/-/ }"
mapMenu+=("$i" "$title")
fi
done
map="$(dialog --backtitle "Select Map" \
--clear \
--no-tags \
--cancel-label "Exit" \
--ok-label "Next" \
--menu "Please select one" 0 0 0 "${mapMenu[@]}" --stdout)"
[[ $? -ne 0 ]] && exit 0
if [[ "${map}" != "none" ]]; then
gameOption=("$map" "${gameOption[@]}")
fi
if [[ "${map}" == ""${gamePath}/TobyDoomLevels.wad"" ]]; then
gameOption=("$map" "${gameOption[@]}" "${gamePath}/Toby-Doom-Level-Music-Renamer.pk3")
fi

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@ -1,25 +0,0 @@
#!/usr/bin/env bash
# check for required wad.
source ${BASH_SOURCE[0]%/*}/.dependencies
check_dependencies "${gamePath}/aoddoom1.wad" "https://www.moddb.com/mods/army-of-darkness-total-conversion/addons/army-of-darkness-doom-wad" "Place \"aoddoom1.wad\" in \"${gamePath}\"."
gamePath=~/.local/games/doom
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
"${gamePath}/aoddoom1.wad"
)
# Check for and include if present a wad. Some people may not have it.
if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol7.wad")
elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol6.wad")
fi
source ${BASH_SOURCE[0]%/*}/.mapmenu
flags=('+Toby_UniversalBeacon_UseUniversalSounds' 'true')

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@ -1,121 +0,0 @@
#!/usr/bin/env bash
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV*_"*
)
# Get a list of pk3s to use for the custom death match.
mapfile -t pk3List < <(find "${gamePath}" -maxdepth 1 -mindepth 1 -size +10M -iname '*.pk3')
if [[ -e "${gamePath}/aoddoom1.wad" ]]; then
pk3List+=("${gamePath}/aoddoom1.wad")
fi
declare -a pk3Menu
for i in "${pk3List[@]}" ; do
title="${i##*/}"
title="${title%.*}"
pk3Menu+=("${i}" "${title}")
done
# Death match setup
ipAddress="$(dialog --backtitle "Deathmatch Options" \
--clear \
--no-tags \
--ok-label "Join" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Host" \
--inputbox "Enter ip or URL, required for join." -1 -1 --stdout)"
buttonCode=$?
[[ $buttonCode -eq 1 ]] && exit 0
pk3="$(dialog --backtitle "Select Customization" \
--clear \
--no-tags \
--cancel-label "Exit" \
--ok-label "Next" \
--menu "Please select one" 0 0 0 "${pk3Menu[@]}" --stdout)"
[[ $? -ne 0 ]] && exit 0
if [[ $buttonCode -eq 0 ]]; then
if [[ "${#ipAddress}" -lt 3 ]]; then
dialog --backtitle "Deathmatch" --clear --msgbox "No ip address or URL given." -1 -1 --stdout
exit 1
fi
flags=('-join' "${ipAddress}" '+Toby_SnapToTargetTargetingMode' '0')
else
# List of maps included:
maps=(
"1" "Com Station (2-4 players)"
"2" "Warehouse (2-4 players)"
"3" "Sector 3 (2-4 players)"
"4" "Dungeon of Doom (2-4 players)"
"5" "Ocean Fortress (2-4 players)"
"6" "Water Treatment Facility (2-4 players)"
"7" "Phobos Base Site 4 (2-4 players)"
"8" "Hangar Bay 18 (2-4 players)"
"9" "Garden of Demon (2-4 players)"
"10" "Outpost 69 (2-4 players)")
# Array of how many players a given map supports in dialog rangebox syntax
declare -a mapPlayers=(
[1]="2 4"
[2]="2 4"
[3]="2 4"
[4]="2 4"
[5]="2 4"
[6]="2 4"
[7]="2 4"
[8]="2 4"
[9]="2 4"
[10]="2 4")
map="$(dialog --backtitle "Select Map" \
--clear \
--no-tags \
--cancel-label "Exit" \
--ok-label "Next" \
--menu "Please select one" 0 0 0 "${maps[@]}" --stdout)"
fraglimit="$(dialog --backtitle "Fraglimit" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select Fraglimit" -1 -1 1 500 20 --stdout)"
[[ $? -eq 1 ]] && exit 0
# Get ip address
yourIpAddress="$(curl -4s https://icanhazip.com)"
players="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select number of players. Remember to give them your IP address: ${yourIpAddress}" -1 -1 ${mapPlayers[$map]} --stdout)"
[[ $? -eq 1 ]] && exit 0
skillLevel="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Start" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Bots Only" \
--rangebox "Select difficulty. 1 easiest, 5 hardest." -1 -1 1 5 3 --stdout)"
code=$?
[[ $code -eq 1 ]] && exit 0
if [[ $code -eq 3 ]]; then
players=1
dialog --backtitle "Preparing to Launch" \
--msgbox "When the game starts, press \` to open the console. Type addbot, press enter. Repeat addbot for as many bots as you would like. Press \` again to close the console." -1 -1 --stdout
fi
flags=(
'-host' "${players}"
'-skill' "${skillLevel}"
'-deathmatch'
'+Toby_SnapToTargetTargetingMode' '0'
'+set' 'sv_cheats' '1'
'+fraglimit' "$fraglimit"
'+dmflags' '16384' '+dmflags' '4' '+dmflags' '128' '+dmflags' '4096'
'+dmflags2' '512' '+dmflags2' '1024'
'-extratic' '-dup' '3'
'-warp' "$map"
)
fi
gameOption+=("${pk3}"
"${gamePath}/Addons/MAPS/TobyDeathArena_V1-5.wad"
)

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@ -1,27 +0,0 @@
#!/usr/bin/env bash
# check for required pk3.
source ${BASH_SOURCE[0]%/*}/.dependencies
check_dependencies "${gamePath}/GMOTA_V.1.5.2.pk3" \
"https://combine-kegan.itch.io/gmota" \
"Place the file in ${gamePath}"
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
"$gamePath/Addons/DOOM/TobyV${tobyVersion%%-*}_Proximity.pk3"
"${gamePath}/GMOTA_V.1.5.2.pk3"
)
source ${BASH_SOURCE[0]%/*}/.mapmenu
flags=(
'+Toby_NarrationOutputType 2'
'+pb_exaggeratedrecoil false'
'+pb_weapon_recoil_mod_horizontal 0'
'+pb_weapon_recoil_mod_vertical 0'
'+vertspread true'
'+Toby_SnapToTargetTargetingMode' '1'
'+Toby_UniversalBeacon_UseUniversalSounds' 'true'
)

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#!/usr/bin/env bash
# check for required pk3.
source ${BASH_SOURCE[0]%/*}/.dependencies
check_dependencies "${gamePath}/Project_Brutality.pk3" \
"https://www.moddb.com/mods/project-brutality" \
"This should be included by default." \
'If you are seeing this message, please reinstall after removing any TobyDoom files from ~/.cache/linux-game-manager.' \
'rm -f ~/.cache/linux-game-manager/TobyAccessibilityMod_Version*'
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
"$gamePath/Addons/DOOM/TobyV${tobyVersion%%-*}_Proximity.pk3"
"${gamePath}/PB-Toby-Compatibility-Addon.pk3"
"${gamePath}/Project_Brutality.pk3"
)
# Check for and include if present a wad. Some people may not have it.
if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol7.wad")
elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol6.wad")
fi
source ${BASH_SOURCE[0]%/*}/.mapmenu
flags=(
'+pb_exaggeratedrecoil' 'false'
'+pb_weapon_recoil_mod_horizontal' '0'
'+pb_weapon_recoil_mod_vertical' '0'
'+vertspread' 'true'
'+Toby_SnapToTargetTargetingMode' '1'
'+Toby_UniversalBeacon_UseUniversalSounds' 'false'
)

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@ -1,34 +0,0 @@
#!/usr/bin/env bash
# check for required pk3.
source ${BASH_SOURCE[0]%/*}/.dependencies
check_dependencies "${gamePath}/Project_Brutality-Latest.pk3" \
"https://www.moddb.com/mods/project-brutality" \
"This should be included by default." \
'If you are seeing this message, please reinstall after removing any TobyDoom files from ~/.cache/linux-game-manager.' \
'rm -f ~/.cache/linux-game-manager/TobyAccessibilityMod_Version*'
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
"$gamePath/Addons/DOOM/TobyV${tobyVersion%%-*}_Proximity.pk3"
"${gamePath}/Project_Brutality-Latest.pk3"
)
# Check for and include if present a wad. Some people may not have it.
if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol7.wad")
elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol6.wad")
fi
source ${BASH_SOURCE[0]%/*}/.mapmenu
flags=(
'+pb_exaggeratedrecoil' 'false'
'+pb_weapon_recoil_mod_horizontal' '0'
'+pb_weapon_recoil_mod_vertical' '0'
'+vertspread' 'true'
'+Toby_SnapToTargetTargetingMode' '1'
'+Toby_UniversalBeacon_UseUniversalSounds' 'false'
)

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@ -1,14 +0,0 @@
In your ~/.config/gzdoom/gzdoom.ini file, if you do not have these four sections create them at the end. If they are there, you can just update the keybindings. It should look like this:
[Doom.PBInteractions.Bindings]
[Doom.PBInteractions.DoubleBindings]
[Doom.PBAdvMoves.Bindings]
F=+User2
G=+User1
U=unreloader
V=+User4
[Doom.PBAdvMoves.DoubleBindings]

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@ -1,13 +0,0 @@
#!/usr/bin/env bash
# Extend sed strings to handle the player class menu
sedStrings+=('-e' 's/^Playerclassmenu$/Player class menu/')
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
"${gamePath}/Xim-StarWars-v3.1.5.pk3"
"$gamePath/Addons/STARWARS/"*
)
source ${BASH_SOURCE[0]%/*}/.mapmenu

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@ -1,40 +0,0 @@
#!/usr/bin/env bash
# check for required pk3.
source ${BASH_SOURCE[0]%/*}/.dependencies
check_dependencies "${gamePath}/Addons/WOLFENDOOM/orig_enh.pk3" \
"https://www.moddb.com/mods/wolfendoom/downloads/wolfendoom-enhanced" \
"mkdir -p ${gamePath}/Addons/WOLFENDOOM/" \
"Place all pk3 files from the zip archive in:" \
"${gamePath}/Addons/WOLFENDOOM/" \
"There should be three of them noct_enh.pk3, orig_enh.pk3, and sod_enh.pk3"
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV*_"*
"$gamePath/Addons/DOOM/TobyV*_"*"Proximity"*".pk3"
)
menuList=("${gamePath}/Addons/WOLFENDOOM/orig_enh.pk3" "WolfenDoom"
"${gamePath}/Addons/WOLFENDOOM/sod_enh.pk3" "WolfenDoom - Spear of Destiny"
"${gamePath}/Addons/WOLFENDOOM/noct_enh.pk3" "WolfenDoom - Nocturne"
)
pk3=$(dialog --backtitle "Select Game" \
--clear \
--no-tags \
--cancel-label "Exit" \
--ok-label "Next" \
--menu "Please select one" 0 0 0 "${menuList[@]}" --stdout)
[[ $? -ne 0 ]] && exit 0
gameOption+=("${pk3}")
flags=(
# Key bindings
'+bind Ctrl +attack'
'+bind X turn180'
# Variables
'+Toby_NarrationOutputType 2'
'+Toby_SnapToTargetTargetingMode' '1'
'+Toby_UniversalBeacon_UseUniversalSounds' 'true'
)

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@ -1,88 +0,0 @@
#!/usr/bin/env bash
# Function to check if a file is an IWAD
is_iwad() {
local file="$1"
[[ "${file,,}" =~ ipk3$ ]] && return 0
if [[ -f "$file" ]]; then
# Extract the first four bytes and check if they match the IWAD signature
if hexdump -n 4 -e '4/1 "%02X"' "$file" | grep -q '^49574144$'; then
return 0
else
return 1
fi
fi
return 1
}
iwad_menu() {
# Extract the Path= lines from the [IWADSearch.Directories] section
mapfile -t wadPaths < <(sed -n "/^\[IWADSearch.Directories\]/,/^\[/{/Path=/p;}" "$configFile" | cut -d '=' -f 2)
declare -A uniqueWads
for i in "${wadPaths[@]}"; do
if [[ -d "$i" ]]; then
while IFS= read -r -d $'\0' wad; do
if is_iwad "$wad"; then
wad_name=$(basename "$wad")
uniqueWads["${wad_name,,}"]="$wad"
fi
done < <(find "$i" -follow -maxdepth 1 -type f \( -iname '*.wad' -o -iname '*.ipk3' \) -print0)
fi
done
wadList=("${uniqueWads[@]}")
# Set up the menu
declare -a wadMenu
for path in "${wadList[@]}" ; do
title="${path##*/}"
title="${title%.*}"
wadMenu+=("${title}" "${path}")
done
# Run yad to display the dialog
iwad=$(yad --list \
--title="Yadoom" \
--text="Select an Iwad" \
--column="Iwad" \
--column="Path" \
--button="Launch:0" \
--button="Close:1" \
--hide-column=2 \
--search-column=1 \
--skip-taskbar \
"${wadMenu[@]}")
yadCode="$?"
[[ ${yadCode} -eq 0 ]] || exit 0
iwad="${iwad#*|}"
iwad="${iwad%|}"
}
configFile="${XDG_CONFIG_HOME:-$HOME/.config}/gzdoom/gzdoom.ini"
declare -a gzdoomArgs
# Process arguments
while [[ $# -gt 0 ]]; do
case "$1" in
-c)
configFile="$2"
shift 2
;;
-iwad|-i)
iwad="$2"
gzdoomArgs+=("-iwad" "$2")
shift 2
;;
*)
gzdoomArgs+=("$1")
shift
;;
esac
done
# If no IWAD specified, show the menu
if [[ -z "$iwad" ]]; then
iwad_menu
gzdoomArgs+=("-iwad" "$iwad")
fi
# Launch GZDoom with all arguments
gzdoom "${gzdoomArgs[@]}"