Don't allow lgm to try and remove files under lgm's own directory, for games that simply have a launcher script.
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@ -334,9 +334,20 @@ game_removal() {
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exit 0
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fi
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fi
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dialog --backtitle "Linux Game Manager" \
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--yesno "mThis will remove the directory \"${game%/*}\" and all of its contents. Do you want to continue?." -1 -1 --stdout || exit 0
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{ rm -rfv "${game%/*}";
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local launcherPath="$(readlink -f "$0")"
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launcherPath="${launcherPath%/*}"
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local noRemove="no"
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if [[ "${game%/*}" =~ ^$launcherPath ]] ; then
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# The launcher is actually a script under lgm, do not remove.
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noRemove="yes"
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dialog --backtitle "Linux Game Manager" \
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--yesno "This will remove the game from your game list, but will not remove any files. Do you want to continue?." -1 -1 --stdout || exit 0
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else
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dialog --backtitle "Linux Game Manager" \
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--yesno "mThis will remove the directory \"${game%/*}\" and all of its contents. Do you want to continue?." -1 -1 --stdout || exit 0
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fi
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export noRemove
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{ [ "$noRemove" == "no" ] && rm -rfv "${game%/*}";
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sed -i "/${game//\//\\/}/d" "$configFile"; } | dialog --backtitle "Linux Game Manager" --progressbox "Removing game..." -1 -1
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exit 0
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}
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