First attempt at updating custom game scripts to use the new directory layout. Operation mdk with Project Brutality the only one so far.
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@ -3,20 +3,21 @@
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# Set the current path to the Doom path required by some OS.
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# Set the current path to the Doom path required by some OS.
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pushd "${doomPath}"
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pushd "${doomPath}"
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gamePath=~/.local/games/doom
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# Set up the pk3 and wad files
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# Set up the pk3 and wad files
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gameOption=(
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gameOption=(
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"${doomPath}/TobyAccMod_V${tobyVersion}.pk3"
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"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
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"${doomPath}/PB-Toby-Compatibility-Addon.pk3"
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"${gamePath}/PB-Toby-Compatibility-Addon.pk3"
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"${doomPath}/Toby-Universal-Pickup-Beacon-Prototype.pk3"
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"${gamePath}/Toby-Universal-Pickup-Beacon-Prototype.pk3"
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"${doomPath}/OpMDK.wad"
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"${gamePath}/OpMDK.wad"
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"$(find /usr/share/games/ -name 'Project_Brutality-master.pk3')"
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"$(find /usr/share/games/ -name 'Project_Brutality-master.pk3' -o \( -path "$gamePath/*" -type f \))"
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)
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)
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# Check for and include if present a wad. Some people may not have it.
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# Check for and include if present a wad. Some people may not have it.
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if [[ -e "${doomPath}/DoomMetalVol7.wad" ]]; then
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if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
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gameOption+=("${doomPath}/DoomMetalVol7.wad")
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gameOption+=("${gamePath}/DoomMetalVol7.wad")
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elif [[ -e "${doomPath}/DoomMetalVol6.wad" ]]; then
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elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
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gameOption+=("${doomPath}/DoomMetalVol6.wad")
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gameOption+=("${gamePath}/DoomMetalVol6.wad")
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fi
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fi
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# Source common variable extensions.
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# Source common variable extensions.
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