First attempt at updating custom game scripts to use the new directory layout. Operation mdk with Project Brutality the only one so far.

This commit is contained in:
Storm Dragon 2024-07-31 16:33:48 -04:00
parent cc5daa3988
commit 5dfa0afe1f

View File

@ -3,20 +3,21 @@
# Set the current path to the Doom path required by some OS.
pushd "${doomPath}"
gamePath=~/.local/games/doom
# Set up the pk3 and wad files
gameOption=(
"${doomPath}/TobyAccMod_V${tobyVersion}.pk3"
"${doomPath}/PB-Toby-Compatibility-Addon.pk3"
"${doomPath}/Toby-Universal-Pickup-Beacon-Prototype.pk3"
"${doomPath}/OpMDK.wad"
"$(find /usr/share/games/ -name 'Project_Brutality-master.pk3')"
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"${gamePath}/PB-Toby-Compatibility-Addon.pk3"
"${gamePath}/Toby-Universal-Pickup-Beacon-Prototype.pk3"
"${gamePath}/OpMDK.wad"
"$(find /usr/share/games/ -name 'Project_Brutality-master.pk3' -o \( -path "$gamePath/*" -type f \))"
)
# Check for and include if present a wad. Some people may not have it.
if [[ -e "${doomPath}/DoomMetalVol7.wad" ]]; then
gameOption+=("${doomPath}/DoomMetalVol7.wad")
elif [[ -e "${doomPath}/DoomMetalVol6.wad" ]]; then
gameOption+=("${doomPath}/DoomMetalVol6.wad")
if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol7.wad")
elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol6.wad")
fi
# Source common variable extensions.