Add keybindings and some variables to flags so people don't have to edit gzdoom.ini by hand any more.
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@ -25,3 +25,15 @@ elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
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fi
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source ${0%/*}/TobyCustom/.mapmenu
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flags=(
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# Key bindings
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'+bind Alt +altattack'
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'+bind Ctrl +attack'
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'+bind G +User1'
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'+bind U unreloader'
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# Variables
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'+pb_exaggeratedrecoil false'
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'+pb_weapon_recoil_mod_horizontal 0'
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'+pb_weapon_recoil_mod_vertical 0'
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'+vertspread true'
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)
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@ -25,3 +25,16 @@ elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
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fi
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source ${0%/*}/TobyCustom/.mapmenu
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flags=(
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# Key bindings
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'+bind Alt +altattack'
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'+bind Ctrl +attack'
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'+bind G +User1'
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'+bind U unreloader'
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# Variables
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'+Toby_NarrationOutputType 2'
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'+pb_exaggeratedrecoil false'
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'+pb_weapon_recoil_mod_horizontal 0'
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'+pb_weapon_recoil_mod_vertical 0'
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'+vertspread true'
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)
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@ -29,3 +29,10 @@ pk3=$(dialog --backtitle "Select Game" \
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--menu "Please select one" 0 0 0 "${menuList[@]}" --stdout)
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[[ $? -ne 0 ]] && exit 0
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gameOption+=("${pk3}")
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flags=(
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# Key bindings
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'+bind Ctrl +attack'
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'+bind X turn180'
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# Variables
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'+Toby_NarrationOutputType 2'
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)
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