Added Army of Darkness example for custom games. Requires aoddoom1.wad https://www.moddb.com/mods/army-of-darkness-total-conversion/addons/army-of-darkness-doom-wad

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Storm Dragon 2024-08-13 00:54:48 -04:00
parent ea8136801f
commit 1e57c7530f

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#!/usr/bin/env bash
# requires aoddoom1.wad
# https://www.moddb.com/mods/army-of-darkness-total-conversion/addons/army-of-darkness-doom-wad
# Set the current path to the Doom path required by some OS.
pushd "${doomPath}"
gamePath=~/.local/games/doom
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"${gamePath}/Addons/DOOM/TobyV7_Pickups.pk3"
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
"${gamePath}/TobyDoomLevels.wad"
"${gamePath}/aoddoom1.wad"
)
# Check for and include if present a wad. Some people may not have it.
if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol7.wad")
elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol6.wad")
fi
# Source common variable extensions.
pbrc="$(find "${0%/*}/" -type f -name '.projectbrutalityrc')"
source "${pbrc}"
# Launch the game and pipe things to be spoken through speech-dispatcher.
# This also leaves the console output intact for people who may want to read it.
exec stdbuf -oL ${gzdoom} ${gameOption[@]} | while IFS= read -r l ; do echo "$l" | { grep "${grepStrings[@]}" | grep "${antiGrepStrings[@]}" | sed "${sedStrings[@]}" | spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} -- > /dev/null 2>&1; }; echo "$l";done