Added Army of Darkness example for custom games. Requires aoddoom1.wad https://www.moddb.com/mods/army-of-darkness-total-conversion/addons/army-of-darkness-doom-wad
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.scripts/TobyCustom/ArmyOfDarknessDoom.sh
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.scripts/TobyCustom/ArmyOfDarknessDoom.sh
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#!/usr/bin/env bash
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# requires aoddoom1.wad
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# https://www.moddb.com/mods/army-of-darkness-total-conversion/addons/army-of-darkness-doom-wad
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# Set the current path to the Doom path required by some OS.
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pushd "${doomPath}"
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gamePath=~/.local/games/doom
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# Set up the pk3 and wad files
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gameOption=(
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"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
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"${gamePath}/Addons/DOOM/TobyV7_Pickups.pk3"
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"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
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"${gamePath}/TobyDoomLevels.wad"
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"${gamePath}/aoddoom1.wad"
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)
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# Check for and include if present a wad. Some people may not have it.
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if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
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gameOption+=("${gamePath}/DoomMetalVol7.wad")
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elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
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gameOption+=("${gamePath}/DoomMetalVol6.wad")
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fi
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# Source common variable extensions.
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pbrc="$(find "${0%/*}/" -type f -name '.projectbrutalityrc')"
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source "${pbrc}"
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# Launch the game and pipe things to be spoken through speech-dispatcher.
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# This also leaves the console output intact for people who may want to read it.
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exec stdbuf -oL ${gzdoom} ${gameOption[@]} | while IFS= read -r l ; do echo "$l" | { grep "${grepStrings[@]}" | grep "${antiGrepStrings[@]}" | sed "${sedStrings[@]}" | spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} -- > /dev/null 2>&1; }; echo "$l";done
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