For Top Speed always try to get a valid download link.
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@@ -1,6 +1,6 @@
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# Linux Game Manager Core Map
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Last refreshed: 2026-04-12
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Last refreshed: 2026-04-14
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## Top-Level Structure
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@@ -16,7 +16,7 @@ Last refreshed: 2026-04-12
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- Installers: 42 (`.install/*.sh`)
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- Launcher definitions: 42 (`.launch/*.game`)
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- Launcher runnable entries: 30 (`.launch/*.sh`, both symlinks and files)
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- Launcher runnable entries: 31 (`.launch/*.sh`, both symlinks and files)
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- Update scripts: 5 (`.update/*.sh`)
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Regenerate this snapshot with:
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@@ -30,7 +30,8 @@ python3 .codex/skills/linux-game-manager-dev/scripts/audit_game_catalog.py
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1. **Install flow**
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- `game_installer` builds menu from `.install/*.sh`.
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- Selected installer is sourced in the current shell.
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- Shared downloads try `curl` first, fall back to `wget` when available, and reject obvious HTML error pages for unknown file types.
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- Shared downloads try `curl` first, fall back to `wget` when available, validate archive payloads before install, and reject obvious HTML error pages for unknown file types.
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- `download_named()` shares the same cache validation path as `download()`, so resolved asset URLs must still produce a valid payload for their file extension.
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- If `.launch/<game>.game` exists and `.launch/<game>.sh` does not, the manager creates a symlink using the repository root, even if the installer changed directories.
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2. **Launch flow**
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@@ -556,44 +556,56 @@ download() {
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ui_msgbox "Linux Game Manager" "Linux Game Manager" "Could not download \"$i\"...\n\ndownload exit codes: ${downloadAttemptExitCodes}\nError details: ${downloadErrorLog}"
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exit 1
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fi; } | ui_progressbox "Linux Game Manager" "Downloading \"$dest\" from \"$i\""
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local downloadError=0
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case "${dest##*.}" in
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"pk3"|"zip")
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unzip -tq "${cache}/${dest}" | ui_progressbox "Linux Game Manager" "Validating ${dest##*.} file"
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downloadError=$?
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;;
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"7z")
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7z t "${cache}/${dest}" | ui_progressbox "Linux Game Manager" "Validating 7z file"
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downloadError=$?
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;;
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"exe")
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# Check if it's a valid Windows executable by looking at the MZ header
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if ! hexdump -n 2 -v -e '/1 "%02X"' "${cache}/${dest}" | grep -q "4D5A"; then
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downloadError=0
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fi
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;;
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"wad")
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if [[ "$(file -b --mime-type "${cache}/${dest}")" == "application/octet-stream" ]]; then
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downloadError=0
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fi
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;;
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*)
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# Add HTML check for other file types
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if file -b "${cache}/${dest}" | grep -q "HTML document" ; then
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downloadError=1
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else
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downloadError=0
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fi
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;;
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esac
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if [[ $downloadError -ne 0 ]]; then
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rm -fv "${cache}/${dest}"
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alert "Linux Game Manager" "Linux Game Manager" "Error downloading \"${dest}\". Installation cannot continue."
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exit 1
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fi
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validate_downloaded_cache_file "${dest}"
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done
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}
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validate_downloaded_cache_file() {
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local dest="$1"
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local downloadError=0
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case "${dest##*.}" in
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"pk3"|"zip")
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if ! (
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set -o pipefail
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unzip -tq "${cache}/${dest}" | ui_progressbox "Linux Game Manager" "Validating ${dest##*.} file"
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); then
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downloadError=1
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fi
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;;
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"7z")
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if ! (
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set -o pipefail
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7z t "${cache}/${dest}" | ui_progressbox "Linux Game Manager" "Validating 7z file"
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); then
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downloadError=1
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fi
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;;
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"exe")
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# Check if it's a valid Windows executable by looking at the MZ header
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if ! hexdump -n 2 -v -e '/1 "%02X"' "${cache}/${dest}" | grep -q "4D5A"; then
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downloadError=0
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fi
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;;
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"wad")
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if [[ "$(file -b --mime-type "${cache}/${dest}")" == "application/octet-stream" ]]; then
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downloadError=0
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fi
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;;
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*)
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if file -b "${cache}/${dest}" | grep -q "HTML document" ; then
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downloadError=1
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else
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downloadError=0
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fi
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;;
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esac
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if [[ ${downloadError} -ne 0 ]]; then
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rm -fv "${cache}/${dest}"
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alert "Linux Game Manager" "Linux Game Manager" "Error downloading \"${dest}\". Installation cannot continue."
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exit 1
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fi
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}
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download_named() {
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# Only needed if url breaks the name, e.g. downloads/?filename=1234
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# Required arguments: filename url
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@@ -614,6 +626,7 @@ download_named() {
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ui_msgbox "Linux Game Manager" "Linux Game Manager" "Could not download \"$dest\"...\n\ndownload exit codes: ${downloadAttemptExitCodes}\nError details: ${downloadErrorLog}"
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exit 1
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fi
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validate_downloaded_cache_file "${dest}"
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}
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get_installer() {
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