linux-game-manager/linux-game-manager.sh

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#!/usr/bin/env bash
license() {
cat << EOF
■The contents of this file are subject to the Common Public Attribution
License Version 1.0 (the ■License■); you may not use this file except in
compliance with the License. You may obtain a copy of the License at
https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
1.1 but Sections 14 and 15 have been added to cover use of software over a
computer network and provide for limited attribution for the Original
Developer. In addition, Exhibit A has been modified to be consistent with
Exhibit B.
Software distributed under the License is distributed on an ■AS IS■ basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
for the specific language governing rights and limitations under the
License.
The Original Code is linux-game-manager.
The Original Developer is not the Initial Developer and is . If
left blank, the Original Developer is the Initial Developer.
The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
the code written by Billy Wolfe are Copyright (c) 2020. All Rights
Reserved.
Contributor Michael Taboada.
Attribution Copyright Notice: linux-game-manager copyright 2022 Storm Dragon. All rights reserved.
Attribution Phrase (not exceeding 10 words): A Stormux project
Attribution URL: https://stormgames.wolfe.casa
Graphic Image as provided in the Covered Code, if any.
Display of Attribution Information is required in Larger
Works which are defined in the CPAL as a work which combines Covered Code
or portions thereof with code not governed by the terms of the CPAL.
EOF
}
# Dialog accessibility
export DIALOGOPTS='--no-lines --visit-items'
# Check for updates
check_update() {
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local url="$(git ls-remote --get-url)"
if [[ "$url" =~ ^ssh://|git@ ]] || [[ -z "$url" ]]; then
return
fi
git remote update &> /dev/null
local upstream='@{u}'
local home="$(git rev-parse @)"
local remote="$(git rev-parse "$upstream")"
if [[ "$home" == "$remote" ]]; then
return
fi
dialog --backtitle "Linux Game manager" \
--yesno "Updates are available. Would you like to update now?" -1 -1 --stdout || return
git pull
exit $?
}
# Check architecture compatibility
check_architecture() {
local architecture="$(uname -m)"
for i in "$@" ; do
if [[ "${architecture}" == "$i" ]]; then
return
fi
done
dialog --backtitle "Linux Game Manager" \
--infobox "This game is not compatible with $architecture architecture." -1 -1
exit 1
}
# Function to open a terminal emulator
terminal_emulator() {
terminals=(
"lxterminal"
"mate-terminal"
"gnome-terminal"
)
for i in "${terminals[@]}" ; do
if command $i --working-directory="${game%/*}" -e $* ; then
return
fi
done
echo "No suitable terminal emulators found, please install one of:"
for i in "${terminals[@]}" ; do
echo "$i"
done
}
# Function to open urls
open_url() {
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xdg-open "${*}" 2> /dev/null
}
# Create desktop launcher file
desktop_launcher() {
local desktopFile="${HOME}/linux-game-manager.desktop"
if [[ -e "${desktopFile}" ]]; then
echo "the file ${desktopFile} exists. Cannot create the launcher."
exit 1
fi
local dotDesktop
local terminal
# Try to find an accessible terminal
for i in mate-terminal lxterminal terminator gnome-terminal ; do
if command -v $i &> /dev/null ; then
terminal="$i"
break
fi
done
dotDesktop=('[Desktop Entry]'
'Name=Linux game manager'
'GenericName=Linux game Manager'
'Comment=Install and launch games that are accessible to the blind'
"Exec=${terminal} -t \"Linux Game Manager\" -e \"/usr/bin/bash -c 'nohup $(readlink -e "$0") 2> /dev/null'\""
'Terminal=false'
'Type=Application'
'StartupNotify=false'
'Keywords=game;'
'Categories=Game;'
'Version=1.0')
for i in "${dotDesktop[@]}" ; do
echo "$i" >> "${desktopFile}"
done
desktop-file-install --dir "${HOME}/.local/share/applications" -m 755 "${desktopFile}"
xdg-desktop-icon install ~/.local/share/applications/linux-game-manager.desktop
rm "${desktopFile}"
exit 0
}
clear_cache() {
local answer
if [[ ! -d "${cache}" ]]; then
echo "No cache found at ${cache}."
return
fi
while ! [[ "${answer,,}" =~ ^yes$|^no$ ]]; do
echo "This will delete all contents of ${cache}. Are you sure you want to continue?"
echo "Please type yes or no."
echo
read -r answer
done
if [[ "$answer" == "no" ]]; then
return
fi
# All safety checks done. Delete the cache.
rm -rfv "${cache}"
echo "Cache deleted."
}
download() {
local source=($@)
for i in "${source[@]}" ; do
local dest="${i##*/}"
dest="${dest//%20/ }"
# Remove the destination file if it is empty.
test -s "${cache}/${dest}" || rm -f "${cache}/${dest}" 2> /dev/null
if [[ "${redownload}" == "true" ]] && [[ -e "${cache}/${dest}" ]]; then
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rm -v "${cache}/${dest}"
fi
# Skip if the item is in cache.
test -e "${cache}/${dest}" && continue
if ! wget -4 -O "${cache}/${dest}" "${i}" ; then
echo "Could not download \"$i\"..."
exit 1
fi
done
}
get_installer() {
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trap "exit 0" SIGINT
# If the file is in cache nothing else needs to be done.
if [[ -f "${cache}/$1" ]]; then
return
fi
# Create message for dialog.
local message="Make sure $1 is available in either your Downloads or Desktop directory and press enter to continue."
if [[ -n "$2" ]]; then
message+="\n\nThe last good known URL for $game is:"
message+="\n$2"
fi
if echo "$2" | xclip -selection clipboard 2> /dev/null ; then
message+="\n\nThe URL has been copied to the clipboard."
fi
dialog --ok-label "Continue" \
--backtitle "Linux Game Manager" \
--msgbox "$message" -1 -1
# Search the Desktop and Downloads directories for the installation file
for i in ~/Downloads ~/Desktop ; do
find $i -type f -name "$1" -exec mv -v {} "${cache}/" \;
done
# If the file is still not available abort.
if [[ ! -f "${cache}/$1" ]]; then
echo "couldn't find $1. Please download the file and try again."
exit 1
fi
}
help() {
echo "${0##*/}"
echo "Released under the terms of the Common Public Attribution License Version 1.0"
echo -e "This is a Stormux project: https://stormux.org\n"
echo -e "Usage:\n"
echo "With no arguments, open the game launcher."
for i in "${!command[@]}" ; do
echo "-${i/:/ <parameter>}: ${command[${i}]}"
done | sort
exit 0
}
# main script
add_launcher() {
local launchSettings="${game}|${*}"
if ! grep -F -q -x "${launchSettings}" "${configFile}" 2> /dev/null ; then
echo "${launchSettings}" >> "${configFile}"
sort -o "${configFile}" "${configFile}"
fi
}
# Install games
game_installer() {
mapfile -t installedGames < <(sed '/^$/d' "${configFile}" 2> /dev/null | cut -d '|' -f1)
# Create the menu of installed games
declare -a menuList
for i in "${gameList[@]}" ; do
local menuItem="$i"
for j in "${installedGames[@]}" ; do
if [[ "$j" == "$menuItem" ]]; then
unset menuItem
fi
done
if [[ -n "$menuItem" ]]; then
menuList+=("$menuItem" "$menuItem")
fi
done
if [[ ${#menuList[@]} -eq 0 ]]; then
echo "All games are already installed."
exit 0
fi
menuList+=("Donate" "Donate")
game="$(dialog --backtitle "Game Installer" \
--clear \
--no-tags \
--menu "Please select a game to install" 0 0 0 "${menuList[@]}" --stdout)"
}
# launch games that are installed
game_launcher() {
mapfile -t lines < <(sed '/^$/d' "${configFile}" 2> /dev/null)
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# Create the menu of installed games
declare -a menuList
for i in "${lines[@]}" ; do
menuList+=("${i#*|}" "${i%|*}")
done
# Web based games and donation
menuList+=("Aliens" "Aliens")
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menuList+=("Battle Weary" "Battle Weary")
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menuList+=("QuentinC Play Room" "QuentinC Play Room")
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menuList+=("Trigaea" "Trigaea")
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menuList+=("Donate" "Donate")
game="$(dialog --backtitle "Linux Game Launcher" \
--clear \
--no-tags \
--menu "Please select a game to play" 0 0 0 "${menuList[@]}" --stdout)"
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local menuCode=$?
if [[ $menuCode -eq 1 ]]; then
exit 0
fi
# Remove any trailing | from game variable.
game="${game%|}"
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case "${game}" in
"Aliens")
open_url "https://files.jantrid.net/aliens/"
;;
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"Battle Weary")
open_url "https://lonespelunker.itch.io/battle-weary"
;;
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"QuentinC Play Room")
open_url "https://qcsalon.net/"
;;
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"Trigaea")
open_url "https://ryngm.itch.io/trigaea"
;;
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"Donate")
open_url "https://ko-fi.com/stormux"
;;
*".tin")
git -C "${game%/*}" pull | \
dialog --progressbox "Checking for updates, please wait..." -1 -1
if [[ -n "${COLORTERM}" ]]; then
terminal_emulator tt++ ${game##*/}
else
pushd "${game%/*}"
exec tt++ ${game##*/}
fi
;;
*)
pushd "${game%/*}"
exec ${game}
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;;
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esac
exit 0
}
# If display isn't set assume we are launching from console and an X environment is running using display :0
# Warning, launching games from console is not recommended.
if [[ -z "$DISPLAY" ]]; then
export DISPLAY=":0"
fi
# Settings file
cache="${XDG_CACHE_HOME:-$HOME/.cache}/linux-game-manager"
configFile="${XDG_CONFIG_HOME:-$HOME/.config}/storm-games/linux-game-manager/games.conf"
mkdir -p "${cache}"
mkdir -p "${configFile%/*}"
# Load any arguments from settings.conf file
if [[ -r "${configFile%/*}/settings.conf" ]]; then
source "${configFile%/*}/settings.conf"
fi
unset noCache
# The list of games available for installation.
# Use menu friendly names.
gameList=(
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"Aliens"
"Alter Aeon"
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"Audo"
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"Auroboros"
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"Battle Weary"
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"Bladius"
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"Chimera"
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"E.X.O."
"EmpireMUD"
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"End of Time"
"Fantasy Story II"
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"Monkey Spank"
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"Numnastics"
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"Onslaught"
"QuentinC Play Room"
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"S.E.A."
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"soundStrider"
"StickMUD"
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"System Fault"
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"Trigaea"
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"Wurmus"
)
# Check for required packages
requiredPackages=(
"curl"
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"dialog"
"unzip"
"wget"
)
for i in "${requiredPackages[@]}" ; do
if ! command -v $i &> /dev/null ; then
echo "Please install $i before continuing."
exit 1
fi
done
check_update
# With no arguments, open the game launcher.
if [[ $# -eq 0 ]]; then
game_launcher
fi
# Array of command line arguments
declare -A command=(
[C]="Clear the cache. All game installers will be deleted."
[D]="Create desktop shortcut. You can launch Linux Game Manager from the desktop or applications menu."
[h]="This help screen."
[i]="Install games."
[L]="Display license information."
[N]="No cache, delete the installer after it has been extracted."
[R]="Redownload. Removes old versions of packages from cache before installing."
[t]="Total games. Show how many games are currently available."
)
# Convert the keys of the associative array to a format usable by getopts
args="${!command[*]}"
args="${args//[[:space:]]/}"
while getopts "${args}" i ; do
case "$i" in
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C) clear_cache ;;
D) desktop_launcher ;;
h) help ;;
i) game_installer ;;
L) license ;;
N) noCache="true" ;;
R) redownload="true" ;;
t)
dialog --backtitle "Linux Game Manager" \
--infobox "There are currently ${#gameList[@]} games available." -1 -1
exit 0
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;;
esac
done
# Install game based on the selection above.
installPath="${HOME}/.local/games"
mkdir -p "${installPath}"
case "${game}" in
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"Aliens"|"Battle Weary"|"QuentinC Play Room"|"Trigaea")
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dialog --backtitle "Linux Game manager" \
--infobox "${game} is a web based game and does not need to be installed." -1 -1
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;;
"Alter Aeon")
git -C "${installPath}/" clone --recurse-submodules https://github.com/lilmike/tintin-alteraeon.git | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1
add_launcher "${installPath}/tintin-alteraeon/aa.tin"
;;
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"Audo")
check_architecture x86_64
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get_installer "Audo-linux-x64.zip" "https://shiftbacktick.itch.io/audo"
mkdir -p "${installPath}/Audo"
unzip -d "${installPath}/Audo" "${cache}/Audo-linux-x64.zip"
add_launcher "${installPath}/Audo/Audo"
;;
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"Auroboros")
check_architecture x86_64
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get_installer "Auroboros-linux-x64.zip" "https://shiftbacktick.itch.io/auroboros"
mkdir -p "${installPath}/Auroboros"
unzip -d "${installPath}/Auroboros" "${cache}/Auroboros-linux-x64.zip"
add_launcher "${installPath}/Auroboros/Auroboros"
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;;
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"Bladius")
check_architecture x86_64
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get_installer "Bladius-linux-x64.zip" "https://shiftbacktick.itch.io/bladius"
mkdir -p "${installPath}/Bladius"
unzip -d "${installPath}/Bladius" "${cache}/Bladius-linux-x64.zip"
add_launcher "${installPath}/Bladius/Bladius"
;;
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"Chimera")
check_architecture x86_64
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get_installer "Chimera-linux-x64.zip" "https://shiftbacktick.itch.io/chimera"
mkdir -p "${installPath}/Chimera"
unzip -d "${installPath}/Chimera" "${cache}/Chimera-linux-x64.zip"
add_launcher "${installPath}/Chimera/Chimera"
;;
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"E.X.O.")
check_architecture x86_64
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get_installer "EXO-linux-x64.zip" "https://shiftbacktick.itch.io/exo"
mkdir -p "${installPath}/E.X.O."
unzip -d "${installPath}/E.X.O." "${cache}/EXO-linux-x64.zip"
add_launcher "${installPath}/E.X.O./EXO"
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;;
"EmpireMUD")
git -C "${installPath}/" clone --recurse-submodules https://github.com/lilmike/tintin-empiremud.git | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1
add_launcher "${installPath}/tintin-empiremud/em.tin"
;;
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"End of Time")
git -C "${installPath}/" clone https://git.2mb.codes/~stormdragon2976/tintin-endoftime | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1
add_launcher "${installPath}/tintin-endoftime/eot.tin"
;;
"Fantasy Story II")
check_architecture x86_64
get_installer "FS2_2.6_Linux.zip" "https://drive.google.com/file/d/187OaD1HhPoty85yJafZyvfqD5_G3P04c/view?usp=sharing"
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unzip -d "${installPath}" "${cache}/FS2_2.6_Linux.zip"
chmod +x "${installPath}/FS2_2.6_Linux/FS2.x86_64"
add_launcher "${installPath}/FS2_2.6_Linux/FS2.x86_64" "-ESpeakApplication=espeak-ng"
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;;
"Monkey Spank")
git -C "${installPath}" clone --recurse-submodules https://gitlab.com/stormdragon2976/monkeyspank.git
add_launcher "${installPath}/monkeyspank/monkeyspank"
;;
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"Numnastics")
git -C "${installPath}" clone --recurse-submodules https://gitlab.com/stormdragon2976/numnastics.git
add_launcher "${installPath}/numnastics/numnastics"
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;;
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"Onslaught")
check_architecture x86_64
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get_installer "onslaught.AppImage" "https://lightsoutgames.itch.io/onslaught"
mkdir -p "${installPath}/Onslaught"
cp -v "${cache}/onslaught.AppImage" "${installPath}/Onslaught/onslaught.AppImage"
chmod +x "${installPath}/Onslaught/onslaught.AppImage"
add_launcher "${installPath}/Onslaught/onslaught.AppImage"
;;
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"S.E.A.")
check_architecture x86_64
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get_installer "SEA-linux-x64.zip" "https://shiftbacktick.itch.io/sea"
mkdir -p "${installPath}/S.E.A."
unzip -d "${installPath}/S.E.A." "${cache}/SEA-linux-x64.zip"
add_launcher "${installPath}/S.E.A./SEA"
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;;
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"soundStrider")
check_architecture x86_64
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get_installer "soundStrider-linux-x64.zip" "https://shiftbacktick.itch.io/soundstrider"
mkdir -p "${installPath}/soundStrider"
unzip -d "${installPath}/soundStrider" "${cache}/soundStrider-linux-x64.zip"
add_launcher "${installPath}/soundStrider/soundStrider"
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;;
"StickMUD")
git -C "${installPath}/" clone --recurse-submodules https://github.com/stormdragon2976/tintin-stickmud.git | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1
add_launcher "${installPath}/tintin-stickmud/stickmud.tin"
;;
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"System Fault")
check_architecture x86_64
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get_installer "system-fault-linux-x86_64.AppImage" "https://lightsoutgames.itch.io/systemfault"
mkdir -p "${installPath}/System_Fault"
cp -v "${cache}/system-fault-linux-x86_64.AppImage" "${installPath}/System_Fault/system-fault-linux-x86_64.AppImage"
chmod +x "${installPath}/System_Fault/system-fault-linux-x86_64.AppImage"
add_launcher "${installPath}/System_Fault/system-fault-linux-x86_64.AppImage"
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;;
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"Wurmus")
check_architecture x86_64
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get_installer "Wurmus-linux-x64.zip" "https://shiftbacktick.itch.io/wurmus"
mkdir -p "${installPath}/Wurmus"
unzip -d "${installPath}/Wurmus" "${cache}/Wurmus-linux-x64.zip"
add_launcher "${installPath}/Wurmus/Wurmus"
;;
"Donate")
open_url "https://ko-fi.com/stormux"
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;;
*)
[[ -n "${game}" ]] && echo "Game \"${game}\" not found."
exit 1
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;;
esac
exit 0