libstormgames
A Python library to make creating audio games easier.
Overview
libstormgames provides a comprehensive set of tools for developing accessible games with audio-first design. It handles common game development tasks including:
- Sound and music playback with positional audio
 - Text-to-speech integration
 - Configuration management
 - Score tracking and high score tables
 - Input handling and keyboard controls
 - Menu systems and text display
 - GUI initialization
 
Installation
Requirements
- pygame>=2.0.0
 - pyperclip>=1.8.0
 - requests>=2.25.0
 - pyxdg>=0.27
 - setproctitle>=1.2.0
 - numpy>=1.19.0
 - wxpython
 
Speech Providers (one required)
- Linux/Unix: 
python-speechdoraccessible-output2>=0.14 - Windows/macOS: 
accessible-output2>=0.14 
Install from source
If you are on Linux, check your package manager first to see if the packages in requirements.txt are available.
git clone https://git.stormux.org/storm/libstormgames
cd libstormgames
pip install -e .
Getting Started
You can use libstormgames in two ways: the traditional function-based approach or the new class-based approach.
Traditional Function-Based Approach
#!/usr/bin/env python3
import libstormgames as sg
def main():
    # Initialize the game
    sounds = sg.initialize_gui("My First Audio Game")
    
    # Welcome message
    sg.speak("Welcome to My First Audio Game!")
    
    # Create a scoreboard
    scoreboard = sg.Scoreboard()
    
    # Main game loop
    def play_game():
        sg.speak("Game started!")
        scoreboard.increase_score(10)
        sg.speak(f"Your score is {scoreboard.get_score()}")
        scoreboard.add_high_score()
        return "menu"  # Return to menu after game ends
    
    # Define menu options
    while True:
        choice = sg.game_menu(sounds)
        if choice == "play":
            play_game()
if __name__ == "__main__":
    main()
Modern Class-Based Approach
#!/usr/bin/env python3
import libstormgames as sg
def main():
    # Create and initialize a game
    game = sg.Game("My First Audio Game").initialize()
    
    # Welcome message
    game.speak("Welcome to My First Audio Game!")
    
    # Main game loop
    def play_game():
        game.speak("Game started!")
        game.scoreboard.increase_score(10)
        game.speak(f"Your score is {game.scoreboard.get_score()}")
        game.scoreboard.add_high_score()
        return "menu"
    
    # Define menu options
    while True:
        choice = sg.game_menu(game.sound.get_sounds())
        if choice == "play":
            play_game()
if __name__ == "__main__":
    main()
Library Structure
The library is organized into modules, each with a specific focus:
- config: Configuration management
 - services: Core services that replace global variables
 - sound: Sound and music playback
 - speech: Text-to-speech functionality
 - scoreboard: High score tracking
 - input: Input handling and dialogs
 - display: Text display and GUI functionality
 - menu: Menu systems
 - utils: Utility functions and Game class
 
Core Classes
Game
The Game class provides a central way to manage all game systems:
# Create and initialize a game
game = sg.Game("My Game").initialize()
# Use fluent API for chaining commands
game.speak("Hello").play_bgm("music/theme")
# Access components directly
game.scoreboard.increase_score(10)
game.sound.play_random("explosion")
# Display text
game.display_text(["Line 1", "Line 2"])
# Clean exit
game.exit()
The initialization process sets up proper configuration paths:
- Creates game-specific directories if they don't exist
 - Ensures all services have access to correct paths
 - Connects all components for seamless operation
 
Services
The library includes several service classes that replace global variables:
# Volume service manages all volume settings
volume = sg.VolumeService.get_instance()
volume.adjust_master_volume(0.1)
# Path service manages file paths
paths = sg.PathService.get_instance()
print(paths.game_path)
# Config service manages configuration
config = sg.ConfigService.get_instance()
Config
Handles configuration file management with local and global settings.
# Create a configuration manager
config = sg.Config("My Game")
# Access the local configuration
config.local_config.add_section("settings")
config.local_config.set("settings", "difficulty", "easy")
config.write_local_config()
# Read settings
config.read_local_config()
difficulty = config.local_config.get("settings", "difficulty")
Configuration files are automatically stored in standard system locations:
- Linux/Unix: 
~/.config/storm-games/ - Windows: 
%APPDATA%\storm-games\ - macOS: 
~/Library/Application Support/storm-games/ 
Each game has its own subdirectory based on the game name (lowercase with hyphens), for example, Wicked Quest becomes wicked-quest.
Sound
Manages sound loading and playback with positional audio support.
# Create a sound manager
sound_system = sg.Sound("sounds/")
# Get the dictionary of loaded sounds
sounds = sound_system.get_sounds()
# Play a sound
sg.play_sound(sounds["explosion"])
# Play a sound with positional audio (player at x=5, object at x=10)
channel = sg.obj_play(sounds, "footsteps", 5, 10)
# Update sound position as player or object moves
channel = sg.obj_update(channel, 6, 10)  # Player moved to x=6
# Stop the sound
channel = sg.obj_stop(channel)
# Play background music
sg.play_bgm("sounds/background.ogg")
# Adjust volume
sg.adjust_master_volume(0.1)  # Increase master volume
sg.adjust_bgm_volume(-0.1)    # Decrease background music volume
sg.adjust_sfx_volume(0.1)     # Increase sound effects volume
Speech
Provides text-to-speech functionality using available speech providers.
# Create a speech manager (usually you'll use the global instance)
speech = sg.Speech()
# Speak text
speech.speak("Hello, world!")
# Or use the global function for convenience
sg.speak("Hello, world!")
# Speak without interrupting previous speech
sg.speak("This won't interrupt", interrupt=False)
# Clean up when done
exit_game() or as the class, game.exit_game()
Scoreboard
Tracks scores and manages high score tables.
# Create a scoreboard
scoreboard = sg.Scoreboard()
# Manipulate score
scoreboard.increase_score(10)
scoreboard.decrease_score(5)
current_score = scoreboard.get_score()
# Check for high score
position = scoreboard.check_high_score()
if position:
    print(f"You're in position {position}!")
# Add high score (prompts for player name)
scoreboard.add_high_score()
# Get all high scores
high_scores = scoreboard.get_high_scores()
for entry in high_scores:
    print(f"{entry['name']}: {entry['score']}")
The Scoreboard system automatically manages high score data in the game's configuration directory:
- Linux/Unix: 
~/.config/storm-games/game-name/config.ini - Windows: 
%APPDATA%\storm-games\game-name\config.ini - macOS: 
~/Library/Application Support/storm-games/game-name/config.ini 
Where game-name is the lowercase, hyphenated version of your game title. For example,
"My Awesome Game" would use the directory my-awesome-game.
Key Functions
Game Initialization and Control
# Initialize game systems (traditional approach)
sounds = sg.initialize_gui("Game Title")
# Or use the Game class (modern approach)
game = sg.Game("Game Title").initialize()
# Pause the game (freezes until user presses backspace)
sg.pause_game()
# Check if user wants to exit
if sg.check_for_exit():
    sg.exit_game()
# Exit the game properly
sg.exit_game()
Menu System
# Basic menu example (returns option string)
choice = sg.game_menu(sounds)
if choice == "play":
    # Start the game
    play_game()
elif choice == "instructions":
    sg.instructions()
# etc...
# Menu with play callback (callback is executed directly)
def play_callback():
    sg.speak("Game started with callback!")
    # Game code goes here
    
sg.game_menu(sounds, play_callback)
# Menu with custom options
choice = sg.game_menu(sounds, None, "practice_mode")
if choice == "practice_mode":
    # Handle practice mode
    practice_game()
elif choice == "difficulty":
    # Handle difficulty settings
    set_difficulty()
elif choice == "options":
    # Handle options screen
    show_options()
# etc...
Complete Menu Example
import libstormgames as sg
import pygame
def main():
    # Initialize the game
    sounds = sg.initialize_gui("Menu Example Game")
    
    # Play menu music
    sg.play_bgm("sounds/music_menu.ogg")
    
    # Define play function with callback
    def play_game():
        sg.speak("Starting game!")
        # Game code here
        sg.speak("Game over!")
        return "menu"  # Return to menu after game ends
    
    # Define custom menu option handlers
    def practice_mode():
        sg.speak("Starting practice mode!")
        # Practice mode code here
        return "menu"
    
    def difficulty_settings():
        # Show difficulty options
        options = ["easy", "normal", "hard", "back"]
        current = 0
        
        while True:
            sg.speak(options[current])
            
            event = pygame.event.wait()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_UP and current > 0:
                    current -= 1
                elif event.key == pygame.K_DOWN and current < len(options) - 1:
                    current += 1
                elif event.key == pygame.K_RETURN:
                    if options[current] == "back":
                        return "menu"
                    sg.speak(f"Difficulty set to {options[current]}")
                    return "menu"
                elif event.key == pygame.K_ESCAPE:
                    return "menu"
    
    # Main menu loop
    while True:
        # Display menu with play callback and custom options
        choice = sg.game_menu(sounds, play_game, "practice_mode", "difficulty")
        
        # Handle menu choices
        if choice == "practice_mode":
            practice_mode()
        elif choice == "difficulty":
            difficulty_settings()
        # Other options are handled automatically by game_menu
    
if __name__ == "__main__":
    main()
Class-Based Menu Example
import libstormgames as sg
import pygame
class MyGame:
    def __init__(self):
        # Create and initialize game
        self.game = sg.Game("Class-Based Menu Example").initialize()
        self.sounds = self.game.sound.get_sounds()
        
    def play_game(self):
        self.game.speak("Starting game!")
        # Game code here
        self.game.speak("Game over!")
        return "menu"
    
    def practice_mode(self):
        self.game.speak("Starting practice mode!")
        # Practice mode code here
        return "menu"
    
    def settings(self):
        # A nested menu example
        submenu_options = ["graphics", "audio", "controls", "back"]
        current = 0
        
        while True:
            self.game.speak(submenu_options[current])
            
            event = pygame.event.wait()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_UP and current > 0:
                    current -= 1
                elif event.key == pygame.K_DOWN and current < len(submenu_options) - 1:
                    current += 1
                elif event.key == pygame.K_RETURN:
                    if submenu_options[current] == "back":
                        return "menu"
                    self.game.speak(f"Selected {submenu_options[current]} settings")
                    return "menu"
                elif event.key == pygame.K_ESCAPE:
                    return "menu"
    
    def run(self):
        # Main menu loop
        while True:
            # Use playCallback parameter to directly call play_game when "play" is selected
            choice = sg.game_menu(self.sounds, None, "practice_mode", 
                                  "settings")
            
            # Handle other menu options
            if choice == "practice_mode":
                self.practice_mode()
            elif choice == "settings":
                self.settings()
# Run the game
if __name__ == "__main__":
    game = MyGame()
    game.run()
Text Display
# Display text with navigation
sg.display_text([
    "Line 1 of instructions",
    "Line 2 of instructions",
    "Line 3 of instructions"
])
# Display a simple message box
sg.messagebox("Game Over! You scored 100 points.")
# Get text input from user
name = sg.get_input("Enter your name:", "Player")
Sound Effects
# Play a random variation of a sound
sg.play_random(sounds, "explosion")
# Play positional sound with distance-based volume
sg.play_random_positional(sounds, "footsteps", player_x=5, object_x=10)
# Play directional sound (simplified left/right positioning)
sg.play_directional_sound(sounds, "voice", player_x=5, object_x=10)
# Play a sound as a cutscene (interrupts other sounds, waits until complete)
sg.cut_scene(sounds, "intro_speech")
# Play or update a falling sound
channel = sg.play_random_falling(sounds, "rock", player_x=5, object_x=8, start_y=10, currentY=5)
Utility Functions
# Check for game updates
update_info = sg.check_for_updates("1.0.0", "My Game", "https://example.com/version.json")
# Check compatibility with library version
is_compatible = sg.check_compatibility("1.0.0", "1.2.3")
# Sanitize a filename for any OS
safe_name = sg.sanitize_filename("User's File.txt")
# Calculate distance between points
distance = sg.distance_2d(x1=5, y1=10, x2=8, y2=15)
# Interpolation functions
mid_value = sg.lerp(start=0, end=10, factor=0.5)  # Returns 5.0
smooth_value = sg.smooth_step(edge0=0, edge1=10, x=5)  # Smooth transition
Advanced Examples
Using the Game Class (Modern Approach)
import libstormgames as sg
import pygame
import random
def main():
    # Create and initialize the game
    game = sg.Game("My Advanced Game").initialize()
    
    # Set up game environment
    game.play_bgm("sounds/background.ogg")
    
    # Main game loop
    running = True
    player_x = 5
    
    while running:
        # Process events
        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    running = False
                elif event.key == pygame.K_SPACE:
                    # Score points
                    game.scoreboard.increase_score(5)
                    game.speak(f"Score: {game.scoreboard.get_score()}")
        
        # Update game state
        player_x += random.uniform(-0.2, 0.2)
        
        # Add random ambient sounds
        if random.random() < 0.05:
            sounds = game.sound.get_sounds()
            if "ambient" in sounds:
                sg.play_random_positional(sounds, "ambient", player_x, 
                                        player_x + random.uniform(-5, 5))
        
        pygame.time.delay(50)
    
    # Game over and cleanup
    game.speak("Game over!")
    game.exit()
if __name__ == "__main__":
    main()
Complex Sound Environment
import libstormgames as sg
import time
import random
def create_sound_environment(player_x, player_y):
    sounds = sg.initialize_gui("Sound Environment Demo")
    
    # Place sound sources
    water_x, water_y = 10, 5
    fire_x, fire_y = 15, 8
    wind_x, wind_y = 3, 12
    
    # Play ambient sounds
    water_channel = sg.obj_play(sounds, "water", player_x, water_x)
    fire_channel = sg.obj_play(sounds, "fire", player_x, fire_x)
    wind_channel = sg.obj_play(sounds, "wind", player_x, wind_x)
    
    # Main loop
    running = True
    while running:
        # Simulate player movement
        player_x += random.uniform(-0.5, 0.5)
        player_y += random.uniform(-0.5, 0.5)
        
        # Update sound positions
        water_channel = sg.obj_update(water_channel, player_x, water_x)
        fire_channel = sg.obj_update(fire_channel, player_x, fire_x)
        wind_channel = sg.obj_update(wind_channel, player_x, wind_x)
        
        # Occasionally play random sound
        if random.random() < 0.1:
            sg.play_random_positional(sounds, "creature", player_x, 
                                     player_x + random.uniform(-5, 5))
        
        # Check for exit
        if sg.check_for_exit():
            running = False
        
        time.sleep(0.1)
    
    # Clean up
    sg.obj_stop(water_channel)
    sg.obj_stop(fire_channel)
    sg.obj_stop(wind_channel)
    sg.exit_game()
Complete Game Structure with Class-Based Architecture
import libstormgames as sg
import pygame
import random
class MyGame:
    def __init__(self):
        # Create a Game instance that manages all subsystems
        self.game = sg.Game("My Advanced Game").initialize()
        
        # Game state
        self.player_x = 5
        self.player_y = 5
        self.difficulty = "normal"
        
        # Load settings
        try:
            self.difficulty = self.game.config_service.local_config.get("settings", "difficulty")
        except:
            self.game.config_service.local_config.add_section("settings")
            self.game.config_service.local_config.set("settings", "difficulty", "normal")
            self.game.config_service.write_local_config()
    
    def play_game(self):
        self.game.speak(f"Starting game on {self.difficulty} difficulty")
        self.game.play_bgm("sounds/game_music.ogg")
        
        # Game loop
        running = True
        while running:
            # Update game state
            self.player_x += random.uniform(-0.2, 0.2)
            
            # Handle input
            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_ESCAPE:
                        running = False
                    elif event.key == pygame.K_SPACE:
                        self.game.scoreboard.increase_score()
                        self.game.speak(f"Score: {self.game.scoreboard.get_score()}")
            
            # Add some random sounds
            if random.random() < 0.05:
                sounds = self.game.sound.get_sounds()
                if "ambient" in sounds:
                    sg.play_random_positional(sounds, "ambient", 
                                            self.player_x, self.player_x + random.uniform(-10, 10))
            
            pygame.time.delay(50)
        
        # Game over
        position = self.game.scoreboard.check_high_score()
        if position:
            self.game.speak(f"New high score! Position {position}")
            self.game.scoreboard.add_high_score()
        
        return "menu"
    
    def settings(self):
        options = ["easy", "normal", "hard", "back"]
        current = options.index(self.difficulty) if self.difficulty in options else 1
        
        while True:
            self.game.speak(f"Current difficulty: {options[current]}")
            
            # Wait for input
            event = pygame.event.wait()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_UP and current > 0:
                    current -= 1
                elif event.key == pygame.K_DOWN and current < len(options) - 1:
                    current += 1
                elif event.key == pygame.K_RETURN:
                    if options[current] == "back":
                        return
                    self.difficulty = options[current]
                    self.game.config_service.local_config.set("settings", "difficulty", self.difficulty)
                    self.game.config_service.write_local_config()
                    self.game.speak(f"Difficulty set to {self.difficulty}")
                    return
                elif event.key == pygame.K_ESCAPE:
                    return
    
    def run(self):
        # Main menu loop
        while True:
            sounds = self.game.sound.get_sounds()
            choice = sg.game_menu(sounds, self.play_game, "settings", 
                                "instructions", "credits", "donate", "exit_game")
            
            if choice == "settings":
                self.settings()
            elif choice == "instructions":
                sg.instructions()
            elif choice == "credits":
                sg.credits()
            elif choice == "donate":
                sg.donate()
            elif choice == "exit_game":
                self.game.exit()
# Run the game
if __name__ == "__main__":
    game = MyGame()
    game.run()
Best Practices
- 
Modern vs Traditional Approach:
- New projects: Use the Game class for better organization
 - Existing projects: Continue with global functions for compatibility
 - Both approaches are fully supported
 
 - 
Always clean up resources:
- Use 
exit_game()orgame.exit()when exiting to ensure proper cleanup - Stop sounds that are no longer needed
 
 - Use 
 - 
Volume control:
- Implement the Alt+key volume controls in your game
 - Use volume services for better control
 
 - 
Configuration:
- Save user preferences using the Config class
 - Load settings at startup
 
 - 
Path initialization:
- Always initialize the framework with a proper game title
 - Game title is used to determine configuration directory paths
 - Services are interconnected, so proper initialization ensures correct operation
 
 
Troubleshooting
No Sound
- Ensure pygame mixer is properly initialized
 - Check if sound files exist in the correct directory
 - Verify file formats (OGG and WAV are supported)
 
No Speech
- Make sure at least one speech provider is installed
- Linux/Unix: 
python-speechdoraccessible-output2 - Windows/macOS: 
accessible-output2 
 - Linux/Unix: 
 - Check if pygame display is initialized properly
 
Input Issues
- Ensure pygame is properly handling events
 - Check event loop for proper event handling
 
Scoreboard/Configuration Issues
- 
Check if path services are properly initialized with a game title
 - 
Verify write permissions in the configuration directory
 - 
For debugging, use the following code to view path configuration:
from libstormgames.services import PathService, ConfigService # Print path information path_service = PathService.get_instance() print(f"Game Name: {path_service.gameName}") print(f"Game Path: {path_service.gamePath}") # Check config service connection config_service = ConfigService.get_instance() print(f"Config connected to path: {hasattr(config_service, 'pathService')}") 
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
License
This project is licensed under the GPL v3 License - see the LICENSE file for details.