Storm Dragon
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95215eefc8
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I think sound is as good as I can get it.
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2025-09-18 23:23:08 -04:00 |
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Storm Dragon
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65dae48200
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More sound expirements.
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2025-09-18 20:53:42 -04:00 |
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Storm Dragon
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2be0424168
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A different approach to improving sound.
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2025-09-18 20:36:26 -04:00 |
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Storm Dragon
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818cefc558
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Drop back to 32 channels which seemed to be more stable.
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2025-09-18 19:59:16 -04:00 |
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Storm Dragon
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1a6ad65139
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Openal turned out to be a bust. Attempt to improve sound playback reliability.
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2025-09-18 19:30:24 -04:00 |
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Storm Dragon
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f84a115bc6
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Experimental sound improvements. I'm about to say to hell with it and try using openal.
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2025-09-18 16:02:30 -04:00 |
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Storm Dragon
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8c57afe65b
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More playing with the mixer for stability and fewer or no clicks.
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2025-09-17 17:44:04 -04:00 |
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Storm Dragon
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0bbf35a4c5
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More work on trying to reduce pops and clicks, especially in Windows.
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2025-09-17 15:26:48 -04:00 |
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Storm Dragon
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a96f9744a9
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Attempt to reduce pops and clicks.
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2025-09-15 20:54:45 -04:00 |
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Storm Dragon
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8cca66d44e
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Tweaked the mixer initialization just a tiny bit, hopefully will make sound smoother.
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2025-09-12 17:03:58 -04:00 |
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Storm Dragon
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f2079261d1
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More event handling to help with pyinstaller compilation.
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2025-09-10 12:57:09 -04:00 |
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Storm Dragon
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a17a4c6f15
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Code cleanup and sound consolidation.
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2025-03-22 17:34:35 -04:00 |
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Storm Dragon
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3a478d15d5
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Instead of implementing sound changes in one huge go, I'm going to try smaller approaches. Now play_sound has an optional loop parameter set to false by default for backwards compatibility.
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2025-03-17 21:12:29 -04:00 |
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Storm Dragon
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1bb9e18ea2
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Sounds can now load from subdirectories.
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2025-03-16 17:02:18 -04:00 |
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Storm Dragon
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be6dfdf53a
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Attempt to fix traceback on game exit with some older games.
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2025-03-14 23:10:14 -04:00 |
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Storm Dragon
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aba87e87ad
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Huge refactor of the libstormgames library. It is hopefully mostly backwards compatible. Still lots of testing to do, and probably some fixes needed, but this is a good start.
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2025-03-14 18:14:42 -04:00 |
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