More event handling to help with pyinstaller compilation.
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4
sound.py
4
sound.py
@@ -73,6 +73,8 @@ class Sound:
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if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]:
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pygame.mixer.stop()
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return None
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pygame.event.pump()
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pygame.event.clear()
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pygame.time.delay(10)
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return None
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@@ -335,6 +337,8 @@ def _play_cutscene(sound, sounds=None):
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if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]:
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pygame.mixer.stop()
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return None
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pygame.event.pump()
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pygame.event.clear()
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pygame.time.delay(10)
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return None
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