Fix for dialog sound.
This commit is contained in:
19
speech.py
19
speech.py
@@ -265,7 +265,7 @@ def _play_dialog_sound(entry, dialog_config, sounds):
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Args:
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entry (dict): Dialog entry that may have a sound
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dialog_config (dict): Dialog configuration that may have a default sound
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sounds: Sound system for playing audio files
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sounds: Sound system (either Sound class instance or dictionary of sounds)
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"""
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if not sounds:
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return
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@@ -285,20 +285,25 @@ def _play_dialog_sound(entry, dialog_config, sounds):
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if sound_to_play:
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try:
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# Check if sound exists in the sound system
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# Handle both Sound class instances and sound dictionaries
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if hasattr(sounds, 'sounds') and sound_to_play in sounds.sounds:
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# Sound class instance (like from libstormgames Sound class)
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sound_obj = sounds.sounds[sound_to_play]
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# Play the sound
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channel = sound_obj.play()
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# Wait for the sound to finish
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sound_duration = sound_obj.get_length()
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if sound_duration > 0:
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pygame.time.wait(int(sound_duration * 1000)) # Convert to milliseconds
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pygame.time.wait(int(sound_duration * 1000))
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elif isinstance(sounds, dict) and sound_to_play in sounds:
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# Dictionary of pygame sound objects (like from initialize_gui)
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sound_obj = sounds[sound_to_play]
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channel = sound_obj.play()
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sound_duration = sound_obj.get_length()
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if sound_duration > 0:
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pygame.time.wait(int(sound_duration * 1000))
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elif hasattr(sounds, 'play'):
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# Try using a play method if available
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sounds.play(sound_to_play)
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# If we can't get duration, add a small delay
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pygame.time.wait(500) # 0.5 second default delay
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pygame.time.wait(500) # Default delay if can't get duration
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except Exception:
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# Sound missing or error - continue silently without crashing
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pass
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