moved the libstormgames.py file to __init__.py so you can just import libstormgames.
This commit is contained in:
parent
536659338e
commit
68ad08be46
389
__init__.py
Normal file → Executable file
389
__init__.py
Normal file → Executable file
@ -0,0 +1,389 @@
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#!/bin/python
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# -*- coding: utf-8 -*-
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"""Standard initializations and functions shared by all games."""
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from sys import exit
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import configparser
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import os
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from os import listdir
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from os.path import isfile, join
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from inspect import isfunction
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from xdg import BaseDirectory
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from setproctitle import setproctitle
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import pygame
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import pyperclip
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import random
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import re
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import requests
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import webbrowser
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# Global variable for speech provider
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try:
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import speechd
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spd = speechd.Client()
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speechProvider = "speechd"
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except ImportError:
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import accessible_output2.outputs.auto
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s = accessible_output2.outputs.auto.Auto()
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speechProvider = "accessible_output2"
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except ImportError:
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print("No other speech providers found.")
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exit()
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import math
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import time
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localConfig = configparser.ConfigParser()
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globalConfig = configparser.ConfigParser()
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class scoreboard():
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'Handles scores and top 10'
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def __init__(self, startingScore = 0):
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read_config()
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try:
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localConfig.add_section("scoreboard")
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except:
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pass
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self.score = startingScore
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self.oldScores = []
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for i in range(1, 11):
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try:
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self.oldScores.insert(i - 1, localConfig.getint("scoreboard", str(i)))
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except:
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pass
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self.oldScores.insert(i - 1, 0)
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for i in range(1, 11):
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if self.oldScores[i - 1] == None:
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self.oldScores[i - 1] = 0
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def __del__(self):
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self.Update_Scores()
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try:
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write_config()
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except:
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pass
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def Decrease_Score(self, points = 1):
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self.score -= points
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def Get_High_Score(self, position = 1):
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return self.oldScores[position - 1]
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def Get_Score(self):
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return self.score
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def Increase_Score(self, points = 1):
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self.score += points
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def New_High_Score(self):
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for i, j in enumerate(self.oldScores):
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if self.score > j: return i + 1
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return None
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def Update_Scores(self):
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# Update the scores
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for i, j in enumerate(self.oldScores):
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if self.score > j:
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self.oldScores.insert(i, self.score)
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break
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# Only keep the top 10 scores.
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self.oldScores = self.oldScores[:10]
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# Update the scoreboard section of the games config file.
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for i, j in enumerate(self.oldScores):
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localConfig.set("scoreboard", str(i + 1), str(j))
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def write_config(writeGlobal = False):
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if writeGlobal == False:
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with open(gamePath + "/config.ini", 'w') as configfile:
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localConfig.write(configfile)
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else:
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with open(globalPath + "/config.ini", 'w') as configfile:
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globalConfig.write(configfile)
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def read_config(readGlobal = False):
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if readGlobal == False:
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try:
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with open(gamePath + "/config.ini", 'r') as configfile:
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localConfig.read_file(configfile)
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except:
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pass
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else:
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try:
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with open(globalPath + "/config.ini", 'r') as configfile:
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globalConfig.read_file(configfile)
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except:
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pass
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def speak(text, interupt = True):
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if speechProvider == "speechd":
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if interupt == True: spd.cancel()
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spd.say(text)
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else:
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if speechProvider == "accessible_output2":
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s.speak(text, interrupt=True)
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def exit_game():
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if speechProvider == "speechd": spd.close()
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pygame.mixer.music.stop()
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pygame.quit()
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exit()
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def initialize_gui(gameTitle):
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# Check for, and possibly create, storm-games path
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global globalPath
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global gamePath
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globalPath = BaseDirectory.xdg_config_home + "/storm-games"
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gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-"))
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if not os.path.exists(gamePath): os.makedirs(gamePath)
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# Seed the random generator to the clock
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random.seed()
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# Set game's name
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global gameName
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gameName = gameTitle
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setproctitle(str.lower(str.replace(gameTitle, " ", "")))
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# start pygame
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pygame.init()
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# start the display (required by the event loop)
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pygame.display.set_mode((320, 200))
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pygame.display.set_caption(gameTitle)
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# Set 32 channels for sound by default
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pygame.mixer.init()
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pygame.mixer.set_num_channels(32)
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# Reserve the cut scene channel
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pygame.mixer.set_reserved(0)
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# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
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soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
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#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
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soundData = {}
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for f in soundFiles:
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soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
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soundData['game-intro'].play()
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time.sleep(soundData['game-intro'].get_length())
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return soundData
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def cut_scene(sounds, soundName):
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pygame.event.clear()
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pygame.mixer.stop()
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c = pygame.mixer.Channel(0)
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c.play(sounds[soundName])
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while pygame.mixer.get_busy():
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event = pygame.event.poll()
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if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]:
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pygame.mixer.stop()
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pygame.event.pump()
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def obj_play(sounds, soundName, playerPos, objPos):
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distance = playerPos - objPos
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if distance > 9 or distance < -9:
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# The item is out of range, so play it at 0
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left = 0
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right = 0
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elif distance == 0:
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left = 0.9
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right = 0.9
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else:
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angle = math.radians(distance * 5)
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left = math.sqrt(2)/2.0 * (math.cos(angle) + math.sin(angle))
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right = math.sqrt(2)/2.0 * (math.cos(angle) - math.sin(angle))
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if left < 0: left *= -1
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if right < 0: right *= -1
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# x is the channel for the sound
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x = sounds[soundName].play(-1)
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# Apply the position information to the channel
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x.set_volume(left, right)
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# return the channel so that it can be used in the update and stop functions.
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return x
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def obj_update(x, playerPos, objPos):
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distance = playerPos - objPos
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if distance > 9 or distance < -9:
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left = 0
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right = 0
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elif distance == 0:
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left = 0.9
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right = 0.9
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else:
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angle = math.radians(distance * 5)
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left = math.sqrt(2)/2.0 * (math.cos(angle) + math.sin(angle))
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right = math.sqrt(2)/2.0 * (math.cos(angle) - math.sin(angle))
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if left < 0: left *= -1
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if right < 0: right *= -1
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# Apply the position information to the channel
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x.set_volume(left, right)
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# return the channel
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return x
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def obj_stop(x):
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# Tries to stop a playing object channel
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try:
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x.stop()
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return None
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except:
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return x
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def play_random(sounds, soundName, pause = False, interrupt = False):
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key = []
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for i in sounds.keys():
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if re.match("^" + soundName + ".*", i):
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key.append(i)
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randomKey = random.choice(key)
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if interrupt == False:
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sounds[randomKey].play()
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else:
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cut_scene(sounds, randomKey)
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# Cut scenes override the pause option
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return
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if pause == True:
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time.sleep(sounds[randomKey].get_length())
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def instructions():
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# Read in the instructions file
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try:
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with open('files/instructions.txt', 'r') as f:
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info = f.readlines()
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except:
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info = ["Instructions file is missing."]
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display_text(info)
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def credits():
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# Read in the credits file.
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try:
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with open('files/credits.txt', 'r') as f:
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info = f.readlines()
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# Add the header
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info.insert(0, gameName + ": brought to you by Storm Dragon")
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except:
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info = ["Credits file is missing."]
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display_text(info)
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def display_text(text):
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i = 0
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text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.")
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text.append("End of text.")
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speak(text[i])
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while True:
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
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if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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if event.key == pygame.K_SPACE:
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speak(' '.join(text[1:]))
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else:
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speak(text[i])
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if event.key == pygame.K_c:
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try:
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pyperclip.copy(text[i])
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speak("Copied " + text[i] + " to the clipboard.")
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except:
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speak("Failed to copy the text to the clipboard.")
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if event.key == pygame.K_t:
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try:
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pyperclip.copy(' '.join(text[1:-1]))
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speak("Copied entire message to the clipboard.")
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except:
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speak("Failed to copy the text to the clipboard.")
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event = pygame.event.clear()
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time.sleep(0.001)
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def learn_sounds(sounds):
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loop = True
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pygame.mixer.music.pause()
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i = 0
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soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"])]
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# j keeps track of last spoken index so it isn't voiced on key up.
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j = -1
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while loop == True:
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if i != j:
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speak(soundFiles[i][:-4])
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j = i
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE: return "menu"
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if event.key == pygame.K_DOWN and i < len(soundFiles) - 1:
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pygame.mixer.stop()
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i = i + 1
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if event.key == pygame.K_UP and i > 0:
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pygame.mixer.stop()
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i = i - 1
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if event.key == pygame.K_RETURN:
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try:
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soundName = soundFiles[i][:-4]
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pygame.mixer.stop()
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sounds[soundName].play()
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continue
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except:
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j = -1
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speak("Could not play sound.")
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continue
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event = pygame.event.clear()
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time.sleep(0.001)
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def game_menu(sounds, *options):
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loop = True
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pygame.mixer.stop()
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if pygame.mixer.music.get_busy():
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pygame.mixer.music.unpause()
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else:
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pygame.mixer.music.load("sounds/music_menu.ogg")
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pygame.mixer.music.set_volume(0.75)
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pygame.mixer.music.play(-1)
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i = 0
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# j keeps track of last spoken index so it isn't voiced on key up.
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j = -1
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while loop == True:
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if i != j:
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speak(options[i])
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j = i
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE: exit_game()
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if event.key == pygame.K_DOWN and i < len(options) - 1:
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i = i + 1
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try:
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sounds['menu-move'].play()
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except:
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pass
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if options[i] != "donate": pygame.mixer.music.unpause()
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if event.key == pygame.K_UP and i > 0:
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i = i - 1
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try:
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sounds['menu-move'].play()
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except:
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pass
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if options[i] != "donate": pygame.mixer.music.unpause()
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if event.key == pygame.K_HOME and i != 0:
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i = 0
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try:
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sounds['menu-move'].play()
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except:
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pass
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if options[i] != "donate": pygame.mixer.music.unpause()
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if event.key == pygame.K_END and i != len(options) - 1:
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i = len(options) -1
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try:
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sounds['menu-move'].play()
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except:
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pass
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if options[i] != "donate": pygame.mixer.music.unpause()
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if event.key == pygame.K_RETURN:
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try:
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j = -1
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try:
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sounds['menu-select'].play()
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time.sleep(sounds['menu-select'].get_length())
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except:
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pass
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eval(options[i] + "()")
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continue
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except:
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j = -1
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return options[i]
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continue
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event = pygame.event.clear()
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time.sleep(0.001)
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def donate():
|
||||||
|
pygame.mixer.music.pause()
|
||||||
|
webbrowser.open('https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=stormdragon2976@gmail.com&lc=US&item_name=Donation+to+Storm+Games&no_note=0&cn=¤cy_code=USD&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted')
|
389
libstormgames.py
389
libstormgames.py
@ -1,389 +0,0 @@
|
|||||||
#!/bin/python
|
|
||||||
# -*- coding: utf-8 -*-
|
|
||||||
"""Standard initializations and functions shared by all games."""
|
|
||||||
|
|
||||||
from sys import exit
|
|
||||||
import configparser
|
|
||||||
import os
|
|
||||||
from os import listdir
|
|
||||||
from os.path import isfile, join
|
|
||||||
from inspect import isfunction
|
|
||||||
from xdg import BaseDirectory
|
|
||||||
from setproctitle import setproctitle
|
|
||||||
import pygame
|
|
||||||
import pyperclip
|
|
||||||
import random
|
|
||||||
import re
|
|
||||||
import requests
|
|
||||||
import webbrowser
|
|
||||||
# Global variable for speech provider
|
|
||||||
try:
|
|
||||||
import speechd
|
|
||||||
spd = speechd.Client()
|
|
||||||
speechProvider = "speechd"
|
|
||||||
except ImportError:
|
|
||||||
import accessible_output2.outputs.auto
|
|
||||||
s = accessible_output2.outputs.auto.Auto()
|
|
||||||
speechProvider = "accessible_output2"
|
|
||||||
except ImportError:
|
|
||||||
print("No other speech providers found.")
|
|
||||||
exit()
|
|
||||||
import math
|
|
||||||
import time
|
|
||||||
|
|
||||||
localConfig = configparser.ConfigParser()
|
|
||||||
globalConfig = configparser.ConfigParser()
|
|
||||||
|
|
||||||
class scoreboard():
|
|
||||||
'Handles scores and top 10'
|
|
||||||
|
|
||||||
def __init__(self, startingScore = 0):
|
|
||||||
read_config()
|
|
||||||
try:
|
|
||||||
localConfig.add_section("scoreboard")
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
self.score = startingScore
|
|
||||||
self.oldScores = []
|
|
||||||
for i in range(1, 11):
|
|
||||||
try:
|
|
||||||
self.oldScores.insert(i - 1, localConfig.getint("scoreboard", str(i)))
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
self.oldScores.insert(i - 1, 0)
|
|
||||||
for i in range(1, 11):
|
|
||||||
if self.oldScores[i - 1] == None:
|
|
||||||
self.oldScores[i - 1] = 0
|
|
||||||
|
|
||||||
def __del__(self):
|
|
||||||
self.Update_Scores()
|
|
||||||
try:
|
|
||||||
write_config()
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
|
|
||||||
def Decrease_Score(self, points = 1):
|
|
||||||
self.score -= points
|
|
||||||
|
|
||||||
def Get_High_Score(self, position = 1):
|
|
||||||
return self.oldScores[position - 1]
|
|
||||||
|
|
||||||
def Get_Score(self):
|
|
||||||
return self.score
|
|
||||||
|
|
||||||
def Increase_Score(self, points = 1):
|
|
||||||
self.score += points
|
|
||||||
|
|
||||||
def New_High_Score(self):
|
|
||||||
for i, j in enumerate(self.oldScores):
|
|
||||||
if self.score > j: return i + 1
|
|
||||||
return None
|
|
||||||
|
|
||||||
def Update_Scores(self):
|
|
||||||
# Update the scores
|
|
||||||
for i, j in enumerate(self.oldScores):
|
|
||||||
if self.score > j:
|
|
||||||
self.oldScores.insert(i, self.score)
|
|
||||||
break
|
|
||||||
# Only keep the top 10 scores.
|
|
||||||
self.oldScores = self.oldScores[:10]
|
|
||||||
# Update the scoreboard section of the games config file.
|
|
||||||
for i, j in enumerate(self.oldScores):
|
|
||||||
localConfig.set("scoreboard", str(i + 1), str(j))
|
|
||||||
|
|
||||||
|
|
||||||
def write_config(writeGlobal = False):
|
|
||||||
if writeGlobal == False:
|
|
||||||
with open(gamePath + "/config.ini", 'w') as configfile:
|
|
||||||
localConfig.write(configfile)
|
|
||||||
else:
|
|
||||||
with open(globalPath + "/config.ini", 'w') as configfile:
|
|
||||||
globalConfig.write(configfile)
|
|
||||||
|
|
||||||
def read_config(readGlobal = False):
|
|
||||||
if readGlobal == False:
|
|
||||||
try:
|
|
||||||
with open(gamePath + "/config.ini", 'r') as configfile:
|
|
||||||
localConfig.read_file(configfile)
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
else:
|
|
||||||
try:
|
|
||||||
with open(globalPath + "/config.ini", 'r') as configfile:
|
|
||||||
globalConfig.read_file(configfile)
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
|
|
||||||
def speak(text, interupt = True):
|
|
||||||
if speechProvider == "speechd":
|
|
||||||
if interupt == True: spd.cancel()
|
|
||||||
spd.say(text)
|
|
||||||
else:
|
|
||||||
if speechProvider == "accessible_output2":
|
|
||||||
s.speak(text, interrupt=True)
|
|
||||||
|
|
||||||
|
|
||||||
def exit_game():
|
|
||||||
if speechProvider == "speechd": spd.close()
|
|
||||||
pygame.mixer.music.stop()
|
|
||||||
pygame.quit()
|
|
||||||
exit()
|
|
||||||
|
|
||||||
def initialize_gui(gameTitle):
|
|
||||||
# Check for, and possibly create, storm-games path
|
|
||||||
global globalPath
|
|
||||||
global gamePath
|
|
||||||
globalPath = BaseDirectory.xdg_config_home + "/storm-games"
|
|
||||||
gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-"))
|
|
||||||
if not os.path.exists(gamePath): os.makedirs(gamePath)
|
|
||||||
# Seed the random generator to the clock
|
|
||||||
random.seed()
|
|
||||||
# Set game's name
|
|
||||||
global gameName
|
|
||||||
gameName = gameTitle
|
|
||||||
setproctitle(str.lower(str.replace(gameTitle, " ", "")))
|
|
||||||
# start pygame
|
|
||||||
pygame.init()
|
|
||||||
# start the display (required by the event loop)
|
|
||||||
pygame.display.set_mode((320, 200))
|
|
||||||
pygame.display.set_caption(gameTitle)
|
|
||||||
# Set 32 channels for sound by default
|
|
||||||
pygame.mixer.init()
|
|
||||||
pygame.mixer.set_num_channels(32)
|
|
||||||
# Reserve the cut scene channel
|
|
||||||
pygame.mixer.set_reserved(0)
|
|
||||||
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
|
|
||||||
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
|
|
||||||
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
|
|
||||||
soundData = {}
|
|
||||||
for f in soundFiles:
|
|
||||||
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
|
|
||||||
soundData['game-intro'].play()
|
|
||||||
time.sleep(soundData['game-intro'].get_length())
|
|
||||||
return soundData
|
|
||||||
|
|
||||||
def cut_scene(sounds, soundName):
|
|
||||||
pygame.event.clear()
|
|
||||||
pygame.mixer.stop()
|
|
||||||
c = pygame.mixer.Channel(0)
|
|
||||||
c.play(sounds[soundName])
|
|
||||||
while pygame.mixer.get_busy():
|
|
||||||
event = pygame.event.poll()
|
|
||||||
if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]:
|
|
||||||
pygame.mixer.stop()
|
|
||||||
pygame.event.pump()
|
|
||||||
|
|
||||||
def obj_play(sounds, soundName, playerPos, objPos):
|
|
||||||
distance = playerPos - objPos
|
|
||||||
if distance > 9 or distance < -9:
|
|
||||||
# The item is out of range, so play it at 0
|
|
||||||
left = 0
|
|
||||||
right = 0
|
|
||||||
elif distance == 0:
|
|
||||||
left = 0.9
|
|
||||||
right = 0.9
|
|
||||||
else:
|
|
||||||
angle = math.radians(distance * 5)
|
|
||||||
left = math.sqrt(2)/2.0 * (math.cos(angle) + math.sin(angle))
|
|
||||||
right = math.sqrt(2)/2.0 * (math.cos(angle) - math.sin(angle))
|
|
||||||
if left < 0: left *= -1
|
|
||||||
if right < 0: right *= -1
|
|
||||||
# x is the channel for the sound
|
|
||||||
x = sounds[soundName].play(-1)
|
|
||||||
# Apply the position information to the channel
|
|
||||||
x.set_volume(left, right)
|
|
||||||
# return the channel so that it can be used in the update and stop functions.
|
|
||||||
return x
|
|
||||||
|
|
||||||
def obj_update(x, playerPos, objPos):
|
|
||||||
distance = playerPos - objPos
|
|
||||||
if distance > 9 or distance < -9:
|
|
||||||
left = 0
|
|
||||||
right = 0
|
|
||||||
elif distance == 0:
|
|
||||||
left = 0.9
|
|
||||||
right = 0.9
|
|
||||||
else:
|
|
||||||
angle = math.radians(distance * 5)
|
|
||||||
left = math.sqrt(2)/2.0 * (math.cos(angle) + math.sin(angle))
|
|
||||||
right = math.sqrt(2)/2.0 * (math.cos(angle) - math.sin(angle))
|
|
||||||
if left < 0: left *= -1
|
|
||||||
if right < 0: right *= -1
|
|
||||||
# Apply the position information to the channel
|
|
||||||
x.set_volume(left, right)
|
|
||||||
# return the channel
|
|
||||||
return x
|
|
||||||
|
|
||||||
def obj_stop(x):
|
|
||||||
# Tries to stop a playing object channel
|
|
||||||
try:
|
|
||||||
x.stop()
|
|
||||||
return None
|
|
||||||
except:
|
|
||||||
return x
|
|
||||||
|
|
||||||
def play_random(sounds, soundName, pause = False, interrupt = False):
|
|
||||||
key = []
|
|
||||||
for i in sounds.keys():
|
|
||||||
if re.match("^" + soundName + ".*", i):
|
|
||||||
key.append(i)
|
|
||||||
randomKey = random.choice(key)
|
|
||||||
if interrupt == False:
|
|
||||||
sounds[randomKey].play()
|
|
||||||
else:
|
|
||||||
cut_scene(sounds, randomKey)
|
|
||||||
# Cut scenes override the pause option
|
|
||||||
return
|
|
||||||
if pause == True:
|
|
||||||
time.sleep(sounds[randomKey].get_length())
|
|
||||||
|
|
||||||
def instructions():
|
|
||||||
# Read in the instructions file
|
|
||||||
try:
|
|
||||||
with open('files/instructions.txt', 'r') as f:
|
|
||||||
info = f.readlines()
|
|
||||||
except:
|
|
||||||
info = ["Instructions file is missing."]
|
|
||||||
display_text(info)
|
|
||||||
|
|
||||||
def credits():
|
|
||||||
# Read in the credits file.
|
|
||||||
try:
|
|
||||||
with open('files/credits.txt', 'r') as f:
|
|
||||||
info = f.readlines()
|
|
||||||
# Add the header
|
|
||||||
info.insert(0, gameName + ": brought to you by Storm Dragon")
|
|
||||||
except:
|
|
||||||
info = ["Credits file is missing."]
|
|
||||||
display_text(info)
|
|
||||||
|
|
||||||
def display_text(text):
|
|
||||||
i = 0
|
|
||||||
text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.")
|
|
||||||
text.append("End of text.")
|
|
||||||
speak(text[i])
|
|
||||||
while True:
|
|
||||||
event = pygame.event.wait()
|
|
||||||
if event.type == pygame.KEYDOWN:
|
|
||||||
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
|
|
||||||
if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1
|
|
||||||
if event.key == pygame.K_UP and i > 0: i = i - 1
|
|
||||||
if event.key == pygame.K_SPACE:
|
|
||||||
speak(' '.join(text[1:]))
|
|
||||||
else:
|
|
||||||
speak(text[i])
|
|
||||||
if event.key == pygame.K_c:
|
|
||||||
try:
|
|
||||||
pyperclip.copy(text[i])
|
|
||||||
speak("Copied " + text[i] + " to the clipboard.")
|
|
||||||
except:
|
|
||||||
speak("Failed to copy the text to the clipboard.")
|
|
||||||
if event.key == pygame.K_t:
|
|
||||||
try:
|
|
||||||
pyperclip.copy(' '.join(text[1:-1]))
|
|
||||||
speak("Copied entire message to the clipboard.")
|
|
||||||
except:
|
|
||||||
speak("Failed to copy the text to the clipboard.")
|
|
||||||
event = pygame.event.clear()
|
|
||||||
time.sleep(0.001)
|
|
||||||
|
|
||||||
def learn_sounds(sounds):
|
|
||||||
loop = True
|
|
||||||
pygame.mixer.music.pause()
|
|
||||||
i = 0
|
|
||||||
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"])]
|
|
||||||
# j keeps track of last spoken index so it isn't voiced on key up.
|
|
||||||
j = -1
|
|
||||||
while loop == True:
|
|
||||||
if i != j:
|
|
||||||
speak(soundFiles[i][:-4])
|
|
||||||
j = i
|
|
||||||
event = pygame.event.wait()
|
|
||||||
if event.type == pygame.KEYDOWN:
|
|
||||||
if event.key == pygame.K_ESCAPE: return "menu"
|
|
||||||
if event.key == pygame.K_DOWN and i < len(soundFiles) - 1:
|
|
||||||
pygame.mixer.stop()
|
|
||||||
i = i + 1
|
|
||||||
if event.key == pygame.K_UP and i > 0:
|
|
||||||
pygame.mixer.stop()
|
|
||||||
i = i - 1
|
|
||||||
if event.key == pygame.K_RETURN:
|
|
||||||
try:
|
|
||||||
soundName = soundFiles[i][:-4]
|
|
||||||
pygame.mixer.stop()
|
|
||||||
sounds[soundName].play()
|
|
||||||
continue
|
|
||||||
except:
|
|
||||||
j = -1
|
|
||||||
speak("Could not play sound.")
|
|
||||||
continue
|
|
||||||
event = pygame.event.clear()
|
|
||||||
time.sleep(0.001)
|
|
||||||
|
|
||||||
def game_menu(sounds, *options):
|
|
||||||
loop = True
|
|
||||||
pygame.mixer.stop()
|
|
||||||
if pygame.mixer.music.get_busy():
|
|
||||||
pygame.mixer.music.unpause()
|
|
||||||
else:
|
|
||||||
pygame.mixer.music.load("sounds/music_menu.ogg")
|
|
||||||
pygame.mixer.music.set_volume(0.75)
|
|
||||||
pygame.mixer.music.play(-1)
|
|
||||||
i = 0
|
|
||||||
# j keeps track of last spoken index so it isn't voiced on key up.
|
|
||||||
j = -1
|
|
||||||
while loop == True:
|
|
||||||
if i != j:
|
|
||||||
speak(options[i])
|
|
||||||
j = i
|
|
||||||
event = pygame.event.wait()
|
|
||||||
if event.type == pygame.KEYDOWN:
|
|
||||||
if event.key == pygame.K_ESCAPE: exit_game()
|
|
||||||
if event.key == pygame.K_DOWN and i < len(options) - 1:
|
|
||||||
i = i + 1
|
|
||||||
try:
|
|
||||||
sounds['menu-move'].play()
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
|
||||||
if event.key == pygame.K_UP and i > 0:
|
|
||||||
i = i - 1
|
|
||||||
try:
|
|
||||||
sounds['menu-move'].play()
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
|
||||||
if event.key == pygame.K_HOME and i != 0:
|
|
||||||
i = 0
|
|
||||||
try:
|
|
||||||
sounds['menu-move'].play()
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
|
||||||
if event.key == pygame.K_END and i != len(options) - 1:
|
|
||||||
i = len(options) -1
|
|
||||||
try:
|
|
||||||
sounds['menu-move'].play()
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
|
||||||
if event.key == pygame.K_RETURN:
|
|
||||||
try:
|
|
||||||
j = -1
|
|
||||||
try:
|
|
||||||
sounds['menu-select'].play()
|
|
||||||
time.sleep(sounds['menu-select'].get_length())
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
eval(options[i] + "()")
|
|
||||||
continue
|
|
||||||
except:
|
|
||||||
j = -1
|
|
||||||
return options[i]
|
|
||||||
continue
|
|
||||||
event = pygame.event.clear()
|
|
||||||
time.sleep(0.001)
|
|
||||||
|
|
||||||
def donate():
|
|
||||||
pygame.mixer.music.pause()
|
|
||||||
webbrowser.open('https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=stormdragon2976@gmail.com&lc=US&item_name=Donation+to+Storm+Games&no_note=0&cn=¤cy_code=USD&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted')
|
|
Loading…
Reference in New Issue
Block a user