Escape now returns from cut scenes.
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@ -92,7 +92,7 @@ def cut_scene(sounds, soundName):
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c.play(sounds[soundName])
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while pygame.mixer.get_busy():
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event = pygame.event.poll()
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if event.type == pygame.KEYDOWN and event.key in [pygame.K_RETURN, pygame.K_SPACE]:
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if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]:
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pygame.mixer.stop()
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pygame.event.pump()
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