libstormgames/libstormgames.py

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#!/bin/python
# -*- coding: utf-8 -*-
"""Standard initializations and functions shared by all games."""
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from sys import exit
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import configparser
import os
from os import listdir
from os.path import isfile, join
from inspect import isfunction
from xdg import BaseDirectory
import pygame
import pyperclip
import random
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import re
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import requests
import webbrowser
# Global variable for speech provider
try:
import speechd
spd = speechd.Client()
speechProvider = "speechd"
except ImportError:
import accessible_output2.outputs.auto
s = accessible_output2.outputs.auto.Auto()
speechProvider = "accessible_output2"
except ImportError:
print("No other speech providers found.")
exit()
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import time
localConfig = configparser.ConfigParser()
globalConfig = configparser.ConfigParser()
class scoreboard():
'Handles scores and top 10'
def __init__(self):
self.oldScores = []
for i in range(9):
try:
self.oldScores[i] = read_config("scoreboard", i)
except:
self.oldScores[i] = 0
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def write_config(writeGlobal = False):
if writeGlobal == False:
with open(gamePath, 'w') as configfile:
localConfig.write(configfile)
else:
with open(globalPath, 'w') as configfile:
globalConfig.write(configfile)
def read_config(section, value, readGlobal = False):
if readGlobal == False:
with open(gamePath, 'r') as configfile:
return localConfig.read(section, value)
else:
return globalConfig.read(section, value)
def speak(text, interupt = True):
if speechProvider == "speechd":
if interupt == True: spd.cancel()
spd.say(text)
else:
if speechProvider == "accessible_output2":
s.speak(text, interrupt=True)
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def exit_game():
if speechProvider == "speechd": spd.close()
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pygame.mixer.music.stop()
pygame.quit()
exit()
def initialize_gui(gameTitle):
# Check for, and possibly create, storm-games path
global globalPath
global gamePath
globalPath = BaseDirectory.xdg_config_home + "/storm-games"
gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-") + "config")
globalPath = globalPath + "/config"
if not os.path.exists(gamePath): os.makedirs(gamePath)
# Seed the random generator to the clock
random.seed()
# Set game's name
global gameName
gameName = gameTitle
# start pygame
pygame.init()
# start the display (required by the event loop)
pygame.display.set_mode((320, 200))
pygame.display.set_caption(gameTitle)
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# Set 32 channels for sound by default
pygame.mixer.init()
pygame.mixer.set_num_channels(32)
# Reserve the cut scene channel
pygame.mixer.set_reserved(0)
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# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
soundData = {}
for f in soundFiles:
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
soundData['game-intro'].play()
time.sleep(soundData['game-intro'].get_length())
return soundData
def cut_scene(sounds, soundName):
pygame.event.clear()
pygame.mixer.stop()
c = pygame.mixer.Channel(0)
c.play(sounds[soundName])
while pygame.mixer.get_busy():
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event = pygame.event.poll()
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if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]:
pygame.mixer.stop()
pygame.event.pump()
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def play_random(sounds, soundName, pause = False, interrupt = False):
key = []
for i in sounds.keys():
if re.match("^" + soundName + ".*", i):
key.append(i)
randomKey = random.choice(key)
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if interrupt == False:
sounds[randomKey].play()
else:
cut_scene(sounds, randomKey)
# Cut scenes override the pause option
return
if pause == True:
time.sleep(sounds[randomKey].get_length())
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def instructions():
# Read in the instructions file
try:
with open('files/instructions.txt', 'r') as f:
info = f.readlines()
except:
info = ["Instructions file is missing."]
display_text(info)
def credits():
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# Read in the credits file.
try:
with open('files/credits.txt', 'r') as f:
info = f.readlines()
# Add the header
info.insert(0, gameName + ": brought to you by Storm Dragon")
except:
info = ["Credits file is missing."]
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display_text(info)
def display_text(text):
i = 0
text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.")
text.append("End of text.")
speak(text[i])
while True:
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1
if event.key == pygame.K_UP and i > 0: i = i - 1
if event.key == pygame.K_SPACE:
speak(' '.join(text[1:]))
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else:
speak(text[i])
if event.key == pygame.K_c:
try:
pyperclip.copy(text[i])
speak("Copied " + text[i] + " to the clipboard.")
except:
speak("Failed to copy the text to the clipboard.")
if event.key == pygame.K_t:
try:
pyperclip.copy(''.join(text[1:-1]))
speak("Copied entire message to the clipboard.")
except:
speak("Failed to copy the text to the clipboard.")
event = pygame.event.clear()
time.sleep(0.001)
def learn_sounds(sounds):
loop = True
pygame.mixer.music.pause()
i = 0
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"])]
# j keeps track of last spoken index so it isn't voiced on key up.
j = -1
while loop == True:
if i != j:
speak(soundFiles[i][:-4])
j = i
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE: return "menu"
if event.key == pygame.K_DOWN and i < len(soundFiles) - 1:
pygame.mixer.stop()
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i = i + 1
if event.key == pygame.K_UP and i > 0:
pygame.mixer.stop()
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i = i - 1
if event.key == pygame.K_RETURN:
try:
soundName = soundFiles[i][:-4]
pygame.mixer.stop()
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sounds[soundName].play()
continue
except:
j = -1
speak("Could not play sound.")
continue
event = pygame.event.clear()
time.sleep(0.001)
def game_menu(sounds, *options):
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loop = True
if pygame.mixer.music.get_busy():
pygame.mixer.music.unpause()
else:
pygame.mixer.music.load("sounds/music_menu.ogg")
pygame.mixer.music.set_volume(0.75)
pygame.mixer.music.play(-1)
i = 0
# j keeps track of last spoken index so it isn't voiced on key up.
j = -1
while loop == True:
if i != j:
speak(options[i])
j = i
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE: exit_game()
if event.key == pygame.K_DOWN and i < len(options) - 1:
i = i + 1
try:
sounds['menu-move'].play()
except:
pass
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if options[i] != "donate": pygame.mixer.music.unpause()
if event.key == pygame.K_UP and i > 0:
i = i - 1
try:
sounds['menu-move'].play()
except:
pass
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if options[i] != "donate": pygame.mixer.music.unpause()
if event.key == pygame.K_RETURN:
try:
j = -1
try:
sounds['menu-select'].play()
time.sleep(sounds['menu-select'].get_length())
except:
pass
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eval(options[i] + "()")
continue
except:
j = -1
return options[i]
continue
event = pygame.event.clear()
time.sleep(0.001)
def donate():
pygame.mixer.music.pause()
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webbrowser.open('https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=stormdragon2976@gmail.com&lc=US&item_name=Donation+to+Storm+Games&no_note=0&cn=&currency_code=USD&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted')