ui: default dialog titles to prompt text

This commit is contained in:
Storm Dragon
2026-02-17 01:16:16 -05:00
parent e21ffcd774
commit 44f13b1aeb

29
ui.nvgt
View File

@@ -1,11 +1,28 @@
#include "virtual_dialogs.nvgt"
string uiDefaultWindowTitle = "";
bool uiUsePromptAsDialogTitle = true;
void ui_set_default_window_title(const string windowTitle) {
uiDefaultWindowTitle = windowTitle;
}
void ui_set_use_prompt_as_dialog_title(const bool enabled) {
uiUsePromptAsDialogTitle = enabled;
}
string ui_resolve_dialog_title(const string title, const string prompt) {
if (uiUsePromptAsDialogTitle && prompt != "") {
return prompt;
}
string dialogTitle = title;
if (dialogTitle == "") {
dialogTitle = prompt;
}
return dialogTitle;
}
void ui_restore_window(const string windowTitle = "") {
string resolvedTitle = windowTitle;
if (resolvedTitle == "") {
@@ -18,22 +35,14 @@ void ui_restore_window(const string windowTitle = "") {
}
string ui_input_box(const string title, const string prompt, const string defaultValue = "", const string windowTitle = "") {
string dialogTitle = title;
if (dialogTitle == "") {
dialogTitle = prompt;
}
string dialogTitle = ui_resolve_dialog_title(title, prompt);
string result = virtual_input_box(dialogTitle, prompt, defaultValue);
ui_restore_window(windowTitle);
return result;
}
int ui_question(const string title, const string prompt, const string windowTitle = "", const bool canCancel = false) {
string dialogTitle = title;
if (dialogTitle == "") {
dialogTitle = prompt;
}
string dialogTitle = ui_resolve_dialog_title(title, prompt);
int result = virtual_question(dialogTitle, prompt, canCancel);
ui_restore_window(windowTitle);
return result;