59 lines
1.9 KiB
Python
59 lines
1.9 KiB
Python
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"""
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-fix:
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-9 pirate fight: 7,8,9 not seen.
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-castle being recorded at second town
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-wall at second tile being read as wall but is not obstruction.
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-parse ship, airship.
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!DONE!-bat issues
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??-dwarf issues
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!DONE!-map screen (b+select)
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!DONE!-get working with accessibility mode.
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!DONE!-bridge scene.
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!DONE!-fix issue with tiles above persons not being detected correctly.
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!DONE!-fix map desc when moving.
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!DONE!-black wall issue (north wall)
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!DONE!-temple of fiends door.
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!DONE!-temple of fiends stairs up tile
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!DONE!-remove redunant specials
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!DONE!-ports
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!DONE!-other castles
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!DONE!-other ruins
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!DONE!-battle magic issue
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!DONE!-fix enemy names pronoucing
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!DONE!-eg: GrOgre
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!DONE!-battle item use.
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!DONE!-battle enemy characters.
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!DONE!-battle pause option.
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!DONE!-MAJOR
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!DONE!-player menu
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!DONE!-item menu
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!DONE!-magic menu
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!DONE!-weapon menu
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!DONE!-armor menu
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!DONE!-status menu
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!DONE!-change order menu.
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-Add in screen identifier:
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-get some screen elements.
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-basic menus
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-shop
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!DONE!-look for "box" at the top.
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-menus
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-main menu: look for orbs
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-item: look for item window at top
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-magic: Look for L1/L2/etc.
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-weapon: ...
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-armor: ...
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-status: ...
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-battle
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-get enemies by sprites.
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-finish main screen
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-tileset parsing
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-spriteset parsing
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-otherwise,
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-screen text box
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-general screen obstruction mapping.
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-work on spriteset algorithm.
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"""
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