ff1ra/notes.py

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Python
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2024-08-05 13:41:50 -04:00
"""
-fix:
-9 pirate fight: 7,8,9 not seen.
-castle being recorded at second town
-wall at second tile being read as wall but is not obstruction.
-parse ship, airship.
!DONE!-bat issues
??-dwarf issues
!DONE!-map screen (b+select)
!DONE!-get working with accessibility mode.
!DONE!-bridge scene.
!DONE!-fix issue with tiles above persons not being detected correctly.
!DONE!-fix map desc when moving.
!DONE!-black wall issue (north wall)
!DONE!-temple of fiends door.
!DONE!-temple of fiends stairs up tile
!DONE!-remove redunant specials
!DONE!-ports
!DONE!-other castles
!DONE!-other ruins
!DONE!-battle magic issue
!DONE!-fix enemy names pronoucing
!DONE!-eg: GrOgre
!DONE!-battle item use.
!DONE!-battle enemy characters.
!DONE!-battle pause option.
!DONE!-MAJOR
!DONE!-player menu
!DONE!-item menu
!DONE!-magic menu
!DONE!-weapon menu
!DONE!-armor menu
!DONE!-status menu
!DONE!-change order menu.
-Add in screen identifier:
-get some screen elements.
-basic menus
-shop
!DONE!-look for "box" at the top.
-menus
-main menu: look for orbs
-item: look for item window at top
-magic: Look for L1/L2/etc.
-weapon: ...
-armor: ...
-status: ...
-battle
-get enemies by sprites.
-finish main screen
-tileset parsing
-spriteset parsing
-otherwise,
-screen text box
-general screen obstruction mapping.
-work on spriteset algorithm.
"""