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// Fenrir console screen reader.
// Copyright (c) 2026 Storm Dragon
// SPDX-License-Identifier: GPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/gpl-3.0.html>.
// Package app joins the console, input, reading, and speech services.
package app
import (
"context"
"git.stormux.org/storm/fenrir/internal/clipboard"
"git.stormux.org/storm/fenrir/internal/command"
"git.stormux.org/storm/fenrir/internal/config"
"git.stormux.org/storm/fenrir/internal/control"
"git.stormux.org/storm/fenrir/internal/input"
"git.stormux.org/storm/fenrir/internal/preferences"
"git.stormux.org/storm/fenrir/internal/presentation"
"git.stormux.org/storm/fenrir/internal/punctuation"
"git.stormux.org/storm/fenrir/internal/screen"
"git.stormux.org/storm/fenrir/internal/scripts"
"git.stormux.org/storm/fenrir/internal/speech"
"git.stormux.org/storm/fenrir/internal/spellcheck"
)
type Source interface {
Events() <-chan error
State() (int, bool, bool, error)
Read() (screen.Snapshot, error)
}
type Keyboards interface {
Events() <-chan error
Poll(bool, bool, func(input.Decision)) error
Scan() error
Pass_next()
Capture(bool) error
Update_modifiers([]string, []string) (bool, error)
Close() error
}
type Speaker interface {
Say(string)
Say_after(string, func(context.Context))
Say_with_pitch(text string, pitch int)
Configure(speech.Parameters)
Interrupt()
Toggle_mute() bool
Errors() <-chan error
Close()
}
type SoundPlayer interface {
// Play reports whether the cue was accepted, so unavailable cues use speech.
Play(presentation.Cue) bool
Play_wait(context.Context, presentation.Cue) error
Play_progress(float64) bool
Play_indentation(int) bool
Discard_progress()
Clear_progress()
Set_volume(float64)
Errors() <-chan error
}
type RunOptions struct {
Ready func() error
Bindings []input.Binding
Punctuation *punctuation.Processor
Settings config.Settings
EffectiveSpeech *config.Speech
Sounds SoundPlayer
ConfigPath string
Clipboard ClipboardTransfers
ClipboardHistory *clipboard.Persistence
SettingsChoices func(config.Settings) preferences.Discovery
Scripts map[command.ID]scripts.Script
ScriptRunner *scripts.Runner
Remote *control.Server
TerminalMode bool
Spellcheck *spellcheck.Service
SharedNotifications bool
NotificationNamespace string // Private IPC namespace for native fixtures.
}