Attempt to make audio and speech discovery more robust.
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@@ -0,0 +1,168 @@
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// Copyright (c) 2026 Storm Dragon
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// SPDX-License-Identifier: GPL-3.0-or-later
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package sound
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import (
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"context"
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"errors"
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"math"
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"sync"
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"sync/atomic"
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"syscall"
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"testing"
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"time"
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"git.stormux.org/storm/fenrir/internal/presentation"
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)
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type fakeBackend struct {
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errors chan error
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closed chan struct{}
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once sync.Once
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plays atomic.Int32
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volume atomic.Uint64
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}
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func fake_backend() *fakeBackend {
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return &fakeBackend{errors: make(chan error, 1), closed: make(chan struct{})}
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}
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func (f *fakeBackend) Play(presentation.Cue) bool { f.plays.Add(1); return true }
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func (f *fakeBackend) Play_progress(float64) bool { return true }
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func (f *fakeBackend) Play_indentation(int) bool { return true }
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func (f *fakeBackend) Discard_progress() {}
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func (f *fakeBackend) Clear_progress() {}
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func (f *fakeBackend) Set_volume(volume float64) { f.volume.Store(math.Float64bits(volume)) }
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func (f *fakeBackend) Errors() <-chan error { return f.errors }
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func (f *fakeBackend) Finish(context.Context) error { return nil }
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func (f *fakeBackend) Close() { f.once.Do(func() { close(f.closed) }) }
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func wait_player(t *testing.T, player *Player, backend *fakeBackend) {
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t.Helper()
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deadline := time.NewTimer(time.Second)
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defer deadline.Stop()
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tick := time.NewTicker(time.Millisecond)
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defer tick.Stop()
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for {
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if connection := player.connection.Load(); connection != nil && connection.backend == backend && math.Float64frombits(backend.volume.Load()) == math.Float64frombits(player.volume.Load()) {
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return
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}
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select {
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case <-deadline.C:
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t.Fatal("sound connection did not recover")
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case <-tick.C:
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}
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}
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}
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func TestSoundPlayerRecoversStartupAndDisconnectWithoutReplayingCues(t *testing.T) {
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first, second := fake_backend(), fake_backend()
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firstGate, secondGate := make(chan struct{}), make(chan struct{})
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attempts := make(chan int, 8)
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count := 0
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player := new_player(context.Background(), 0.7, func() (soundBackend, error) {
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count++
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attempts <- count
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switch count {
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case 1:
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// A completed library request timeout is safe to retry. It is
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// distinct from an opener that is still running after our deadline.
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return nil, context.DeadlineExceeded
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case 2:
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<-firstGate
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return first, nil
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default:
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<-secondGate
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return second, nil
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}
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})
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defer player.Close()
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<-attempts
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<-attempts
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if player.Play(presentation.Ready) || player.Play_progress(50) || player.Play_indentation(2) {
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t.Fatal("offline sound suppressed speech fallback")
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}
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player.Set_volume(0.4)
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close(firstGate)
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wait_player(t, player, first)
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if !player.Play(presentation.Ready) {
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t.Fatal("recovered sound rejected cue")
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}
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first.errors <- errors.New("server disconnected")
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<-attempts
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if player.Play(presentation.Error) {
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t.Fatal("disconnected sound accepted stale cue")
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}
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player.Set_volume(0.2)
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close(secondGate)
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wait_player(t, player, second)
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if second.plays.Load() != 0 || first.plays.Load() != 1 {
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t.Fatal("recovery replayed old cues", first.plays.Load(), second.plays.Load())
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}
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select {
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case <-first.closed:
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default:
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t.Fatal("old sound connection leaked")
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}
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}
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func TestUnresponsiveSoundAttemptIsCancelledAndLateResultClosed(t *testing.T) {
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gate := make(chan struct{})
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backend := fake_backend()
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ctx, cancel := context.WithTimeout(context.Background(), 20*time.Millisecond)
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defer cancel()
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started := time.Now()
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got, err := sound_attempt(ctx, func() (soundBackend, error) { <-gate; return backend, nil })
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if got != nil || !errors.Is(err, context.DeadlineExceeded) || time.Since(started) > time.Second {
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t.Fatal("sound attempt blocked caller", got, err)
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}
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close(gate)
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select {
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case <-backend.closed:
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case <-time.After(time.Second):
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t.Fatal("late sound result leaked")
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}
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attempts := 0
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player := new_player(context.Background(), 0.7, func() (soundBackend, error) {
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attempts++
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return nil, errors.Join(errSoundAttemptStalled, context.DeadlineExceeded)
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})
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defer player.Close()
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select {
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case <-player.Errors():
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case <-time.After(time.Second):
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t.Fatal("unresponsive attempt was retried")
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}
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if attempts != 1 {
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t.Fatal("overlapping sound opener calls", attempts)
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}
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}
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func TestSoundPlayerCloseDoesNotWaitForHungReconnect(t *testing.T) {
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backend := fake_backend()
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gate, entered := make(chan struct{}), make(chan struct{})
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attempts := 0
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player := new_player(context.Background(), 0.7, func() (soundBackend, error) {
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attempts++
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if attempts == 1 {
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return nil, syscall.ENOENT
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}
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close(entered)
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<-gate
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return backend, nil
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})
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<-entered
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closed := make(chan struct{})
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go func() { player.Close(); close(closed) }()
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select {
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case <-closed:
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case <-time.After(time.Second):
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t.Fatal("shutdown waited for hung sound server")
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}
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close(gate)
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select {
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case <-backend.closed:
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case <-time.After(time.Second):
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t.Fatal("late sound connection leaked")
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}
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}
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