Notification sound added. Docs updated.
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@@ -27,15 +27,16 @@ type fakeBackend struct {
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func fake_backend() *fakeBackend {
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return &fakeBackend{errors: make(chan error, 1), closed: make(chan struct{})}
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}
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func (f *fakeBackend) Play(presentation.Cue) bool { f.plays.Add(1); return true }
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func (f *fakeBackend) Play_progress(float64) bool { return true }
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func (f *fakeBackend) Play_indentation(int) bool { return true }
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func (f *fakeBackend) Discard_progress() {}
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func (f *fakeBackend) Clear_progress() {}
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func (f *fakeBackend) Set_volume(volume float64) { f.volume.Store(math.Float64bits(volume)) }
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func (f *fakeBackend) Errors() <-chan error { return f.errors }
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func (f *fakeBackend) Finish(context.Context) error { return nil }
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func (f *fakeBackend) Close() { f.once.Do(func() { close(f.closed) }) }
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func (f *fakeBackend) Play(presentation.Cue) bool { f.plays.Add(1); return true }
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func (f *fakeBackend) Play_wait(context.Context, presentation.Cue) error { f.plays.Add(1); return nil }
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func (f *fakeBackend) Play_progress(float64) bool { return true }
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func (f *fakeBackend) Play_indentation(int) bool { return true }
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func (f *fakeBackend) Discard_progress() {}
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func (f *fakeBackend) Clear_progress() {}
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func (f *fakeBackend) Set_volume(volume float64) { f.volume.Store(math.Float64bits(volume)) }
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func (f *fakeBackend) Errors() <-chan error { return f.errors }
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func (f *fakeBackend) Finish(context.Context) error { return nil }
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func (f *fakeBackend) Close() { f.once.Do(func() { close(f.closed) }) }
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func wait_player(t *testing.T, player *Player, backend *fakeBackend) {
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t.Helper()
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