After commit c018f5fd29 Fenrir is being switched over to go. If you do not want to be part of the testing process, please switch to master.
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// Fenrir console screen reader.
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// Copyright (c) 2026 Storm Dragon
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// SPDX-License-Identifier: GPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by the Free
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// Software Foundation, either version 3 of the License, or (at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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// more details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program. If not, see <https://www.gnu.org/licenses/gpl-3.0.html>.
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//go:build linux && cgo
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package console
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import (
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"encoding/binary"
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"fmt"
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"unicode/utf8"
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"git.stormux.org/storm/fenrir/internal/screen"
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)
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// decode_snapshot uses the VCSA header and native-endian UTF-32 VCSU cells. Glyph
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// numbers from VCSA are deliberately not treated as Unicode characters.
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func decode_snapshot(tty int, header, text []byte) (screen.Snapshot, error) {
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if len(header) < 4 {
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return screen.Snapshot{}, fmt.Errorf("short VCSA header")
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}
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snapshot := screen.Snapshot{Terminal: tty, Active: true, Rows: int(header[0]), Cols: int(header[1]), X: int(header[2]), Y: int(header[3])}
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if snapshot.Rows == 0 || snapshot.Cols == 0 || snapshot.X >= snapshot.Cols || snapshot.Y >= snapshot.Rows {
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return screen.Snapshot{}, fmt.Errorf("invalid console geometry or cursor")
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}
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count := snapshot.Rows * snapshot.Cols
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if len(text) != count*4 {
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return screen.Snapshot{}, fmt.Errorf("VCSU size %d does not match %dx%d console", len(text), snapshot.Cols, snapshot.Rows)
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}
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snapshot.Cells = make([]rune, count)
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for index := range snapshot.Cells {
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value := binary.NativeEndian.Uint32(text[index*4:])
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switch {
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case value == 0:
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snapshot.Cells[index] = ' '
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case value > utf8.MaxRune || value >= 0xd800 && value <= 0xdfff:
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snapshot.Cells[index] = utf8.RuneError
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default:
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snapshot.Cells[index] = rune(value)
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}
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}
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return snapshot, nil
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}
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func decode_attributes(snapshot *screen.Snapshot, data []byte) error {
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if len(data) != 4+len(snapshot.Cells)*2 {
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return fmt.Errorf("VCSA size %d does not match %dx%d console", len(data), snapshot.Cols, snapshot.Rows)
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}
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snapshot.Attributes = make([]screen.Attribute, len(snapshot.Cells))
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for index := range snapshot.Attributes {
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// VCSA stores native-endian glyph/attribute words. Glyph bytes remain
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// unused: Unicode always comes from VCSU, including non-ASCII fonts.
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attribute := binary.NativeEndian.Uint16(data[4+index*2:]) >> 8
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// VGA palette order swaps ANSI red/blue. Intensity is a color, not
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// proof of bold; VCSA cannot recover the original SGR font styles.
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ansi := func(value uint16) uint32 { return uint32(value&10 | (value&1)<<2 | (value&4)>>2) }
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style := uint32(0)
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if attribute&128 != 0 {
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style = screen.ConsoleHigh
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}
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snapshot.Attributes[index] = screen.Attribute{Foreground: screen.ColorIndexed | ansi(attribute&15), Background: screen.ColorIndexed | ansi((attribute>>4)&7), Style: style}
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}
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return nil
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}
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