After commit c018f5fd29 Fenrir is being switched over to go. If you do not want to be part of the testing process, please switch to master.
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// Fenrir console screen reader.
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// Copyright (c) 2026 Storm Dragon
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// SPDX-License-Identifier: GPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by the Free
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// Software Foundation, either version 3 of the License, or (at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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// more details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program. If not, see <https://www.gnu.org/licenses/gpl-3.0.html>.
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package app
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import (
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"time"
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"git.stormux.org/storm/fenrir/internal/diagnostic"
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"git.stormux.org/storm/fenrir/internal/i18n"
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"git.stormux.org/storm/fenrir/internal/presentation"
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)
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func (a *application) play(cue presentation.Cue) bool {
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if a.settings.live.Presentation.Sound.Enabled && a.cues != nil && cue != "" {
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return a.cues.Play(cue)
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}
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return false
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}
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func (a *application) present(text string, cue presentation.Cue) {
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if !a.play(cue) && !a.temporarySilence {
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a.voice.Say(text)
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}
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}
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func (a *application) present_speech_state() {
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if a.muted {
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a.play(presentation.SpeechOff)
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} else {
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a.present(i18n.T("speech enabled"), presentation.SpeechOn)
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}
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}
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func (a *application) present_indentation(message presentation.Message) {
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if a.temporarySilence || a.muted {
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return
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}
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accepted := false
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if message.Indentation != nil && a.settings.live.Presentation.Sound.Enabled && a.settings.live.Presentation.Sound.Volume > 0 && a.cues != nil {
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accepted = a.cues.Play_indentation(message.Indentation.Level)
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}
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if !accepted || message.Indentation.Speech {
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a.voice.Say(message.Text)
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}
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}
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func (a *application) present_attributes(message presentation.Message) {
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if a.temporarySilence || a.muted {
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return
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}
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accepted := message.Cue != "" && a.settings.live.Presentation.Sound.Volume > 0 && a.play(message.Cue)
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if !accepted || message.Attributes.Speech {
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a.voice.Say(message.Text)
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}
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}
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func (a *application) play_progress() {
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if a.ui.active {
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a.engine.Reset_progress()
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}
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if a.cues != nil {
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if a.ui.active {
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a.cues.Clear_progress()
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} else if !a.engine.Progress_active() {
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// A passive redraw can reset detection halfway through a beep.
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// Discard stale waiting tones, but let the current one finish.
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a.cues.Discard_progress()
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}
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}
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if !a.ui.active && a.settings.live.Presentation.Sound.Enabled && a.cues != nil {
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if value, ok := a.engine.Next_progress(time.Now()); ok {
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if a.cues.Play_progress(value) {
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diagnostic.Record("progress tone", "percentage", value)
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}
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}
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}
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}
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