202 lines
9.3 KiB
Markdown
202 lines
9.3 KiB
Markdown
# Draugnorak
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A survival audio game built with NVGT
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Explore gather craft defend your base through the day and night cycle
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## Installation
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- Unzip the file for your operating system
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- On Linux and Mac mark the draugnorak executable as executable
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```bash
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chmod +x draugnorak
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```
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### Android Note
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- Android builds require an external keyboard (USB or Bluetooth)
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- Touch controls are not implemented because too many game controls to do this in a good way for playability
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## Quick Start
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- Move with Left or Right
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- Jump with Up
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- Hold Shift or slash or Z for 2 seconds to start a search results come after 1 second delay
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- Craft basic tools in the base with C
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- Set snares and build fires to survive
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Some of the first things you will want are a stone knife a spear a stone axe and a firepit
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## Controls
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- **Left or Right** move
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- **Up** jump climb trees start rope climbs when prompted
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- **Down** climb down trees descend rope climbs when prompted
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- **Shift or slash or Z hold** search area
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- **Control hold then release** attack with equipped weapon bow and sling use a charge window
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- **Space** call your pet send it out or call it back
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- **A** action menu place snare feed fire burn incense also check fire fishing pole or snare if in range
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- **C** crafting menu base only
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- **I** inventory
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- **E** equipment
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- **P** character info
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- **B** base info base only
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- **Q** quests menu base only
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- **S** altar menu base only
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- **F** fylgja menu once unlocked
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- **Tab** adventure menu outside base once per day
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- **H** health
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- **T** time
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- **X** coordinates and terrain
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- **1 to 0** quick slots press in Equipment to bind an item to equip or in Inventory to bind a count check
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- **Backspace** pause or resume
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- **Escape** exit game or close menus
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### History Shortcuts
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- **Backslash** repeat most recent notification
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- **Left bracket** previous notification
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- **Right bracket** next notification
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- **Comma** previous speech history message
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- **Period** next speech history message
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## Menus
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- **Up or Down** move selection
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- **Enter** confirm
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- **Escape** close
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- **Tab in most menus** perform max actions craft all deposit all and similar
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## Gathering and Resources
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- **Grass Forest Deep Forest** sticks and vines search
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- **Gravel Stone** stones search
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- **Streams and water edges** reeds and clay search
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- **Snow** found in high mountains currently yields no resources
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- **World drops** found on the ground after hunting search picks them up such as goose turkey and recoverable arrows
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- **Trees** search near trees for sticks and vines
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- **Trees** use an axe to chop a tree for logs and extra sticks and vines
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- **Trees** regrow over time
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- **Trees** you can climb Up and climb down with Down
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## Crafting Base Only
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Crafting is only available in the base with C
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### Categories
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- **Weapons** spear sling bow
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- **Tools** knife snare stone axe fishing pole rope quiver canoe reed basket clay pot
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- **Materials** butcher game smoke fish bowstring arrows incense
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- **Clothing** skin gear moccasins pouch backpack
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- **Buildings** firepit fire herb garden storage pasture stable altar
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- **Barricade** reinforcement options
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- **Runes** engrave equipment after unlocking runes in adventures
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## Combat and Hunting
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- Equip weapons in the Equipment menu or bind them to quick slots
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- **Spear** 1 tile range
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- **Axe** melee also chops trees
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- **Sling** ranged uses stones hold Control to charge release on the in range audio cue
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- **Bow** ranged uses arrows hold Control to draw release to fire damage scales with draw time 0 to 10
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- Enemies include zombies at night bandits during invasions and boars during daytime
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- **25 percent chance** to recover a fired arrow as a world drop
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- If your base has an altar each undead kill grants 0.2 favor
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## Base and Survival
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- Passive healing in the base when below max health
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- Herb Garden increases healing speed base only one per base
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- Fires require a nearby firepit and need fuel sticks vines logs
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- Barricade starts at 40 health capped at 500 reinforces via Crafting Barricade
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- Storage enables base inventory management and helps attract residents
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- Residents if recruited consume meat help defend repair the barricade and collect resources
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## Residents and Automation
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Residents can automate survival tasks defend your base and process resources
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To get the most out of them ensure you have the necessary tools and facilities in your base storage
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### Recruitment and Care
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- **Recruitment** residents can join after invasions end if your barricade is standing storage increases the chance 1 to 2 survivors can join at a time up to a maximum of 4 residents beware the vampyr it will eat your residents
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- **Food** each resident consumes 1 unit of food every 8 hours 3 per day
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- **Food priority** meat then smoked fish then basket of fruits and nuts
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- **Hunger** if no food is available residents go hungry and stop working
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- **Blessing** the Blessing of the Resident from the altar doubles efficiency and reduces tool breakage for a short time
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### Activities and Requirements
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- **Defense melee** requires spear deals damage to attackers spears can break
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- **Defense ranged bow** requires bow and arrows preferred ranged defense consumes arrows bows can break
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- **Defense ranged sling** requires sling and stones attacks from a distance consumes stones slings can break
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- **Repairs** no tools required repairs the barricade during the day
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- **Gathering** requires reed basket collects sticks vines stones and logs
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- **Foraging** requires reed basket occurs during daytime and scales with resident count produces basket of fruits and nuts
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- **Fishing** requires fishing pole daytime only requires a nearby stream catches raw fish
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- **Smoking fish** requires raw fish and sticks requires a burning fire converts fish to smoked fish
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- **Butchering** requires knife and game requires a burning fire processes small game or boar carcasses into meat skins and more
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- **Snare check** requires placed snares checks active snares retrieves small game and resets the snare
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Tools used by residents can break keep a stock of spares
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## Pets
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Pets are optional companions that can fight and retrieve drops
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### Getting a pet
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- Pets can appear after a quest score of 10 or more
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- Pets can appear after adventure victories with a small chance
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- Reaching the top of a tree can attract a hawk with a small chance
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- You need food to accept a pet offer
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### Calling and status
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- **Space** call your pet
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- If your pet is out Space recalls it and your pet runs back to you
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- If your pet is with you Space sends it out and costs 1 loyalty
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- If loyalty is 2 or less your pet will not go out and says it is hungry and unresponsive
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- If your pet is knocked out Space reports remaining recovery time
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- Press H to hear pet health and loyalty when you have a pet
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### Loyalty and feeding
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- Loyalty starts at 5 and max is 10
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- While your pet is out loyalty drops by 1 each hour
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- At loyalty 1 you get a hungry warning notification
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- If loyalty reaches 0 your pet leaves
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- Every 8 hours your pet can eat 1 food only while it is not out
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- Eating restores loyalty to max
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- Food can be meat smoked fish raw fish or basket of fruits and nuts
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- Food is taken from your inventory first then storage
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### Help in the field
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- When out your pet attacks bandits undead and boars within range
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- Each successful hit costs the pet 1 health
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- Pets do not heal while out
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- If health reaches 0 the pet is knocked out for 3 hours and then recovers
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- When out your pet can retrieve world drops like small game boar carcasses and arrows
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- Retrieval messages are spoken without the pet sound cue
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- If you cannot carry the item the pet keeps it and it is lost
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- Pets stay out and follow you until you recall them with Space or they leave from loyalty loss
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### Random finds
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- If loyalty is at least 5 your pet can bring back sticks vines stones or clay
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## Time Weather and Events
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- 1 real minute equals 1 in game hour
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- Day night ambience crossfades around sunrise and sunset
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- Weather transitions between clear windy rainy and stormy
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- Invasions begin on or after day 2 and expand the map east
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- Expansions can be normal biomes or mountain ranges
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## Mountains and Rope Climbing
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- Mountains have elevation steep slopes require a rope
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- When prompted press Up to climb up or Down to climb down
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- Moving left or right during a rope climb cancels and causes a fall
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- Falling from height can cause damage
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## Quests Adventures and Runes
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- Quests become available in the base once you have an altar and enough favor
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- Adventures are accessed with Tab outside the base once per day
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- The mountain adventure features the Unicorn boss unlocking the Rune of Swiftness
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- The forest adventure features the Bandit Hideout unlocking the Rune of Destruction
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- Fylgja unlocks after 9 wins in its adventure press F to activate once per day for example Unicorn Charge
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- Runes are engraved in the base Crafting Runes and require a knife clay and favor
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## Inventory and Storage
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- Personal inventory stacks are capped at 9
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- Skin pouches add 2 stack capacity backpacks add 9
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- Arrows require quivers each quiver adds capacity for 12 arrows
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- Bowstrings are crafted from sinew at a fire and used to craft bows
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- Storage is separate and accessed in the base Inventory menu when storage exists
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## Saving and Loading
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- The game auto saves daily at 6 AM in game time
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- Load from the main menu starting a new game prompts if a save exists
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- In the Load Game menu press Delete to remove the selected save (confirmation required)
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