Draugnorak

A survival audio game built with NVGT. Explore, gather, craft, and defend your base as day and night cycle on.

Quick Start

  • Move with Left/Right, jump with Up.
  • Hold Shift for 1 second to search the current area.
  • Craft basic tools in the base with C.
  • Set snares and build fires to survive.

Controls

  • Left/Right: Move.
  • Up: Jump, climb trees, start rope climbs when prompted.
  • Down: Climb down trees or descend rope climbs when prompted.
  • Shift (hold): Search area (1-second hold, 1-second delay).
  • Control (hold/release): Attack with equipped weapon. Sling uses a charge window on release.
  • A: Action menu (place snare, feed fire, burn incense).
  • C: Crafting menu (base only).
  • I: Inventory.
  • E: Equipment.
  • P: Character info.
  • B: Base info (base only).
  • Q: Quests menu (base only).
  • S: Altar menu (base only).
  • Tab: Adventure menu (outside base, once per day).
  • H: Health.
  • T: Time.
  • X: Coordinates + terrain.
  • 1-0: Quick slots (equip bound items).
  • Backspace: Pause/Resume.
  • Escape: Exit game (or close menus).

History Shortcuts

  • \: Repeat most recent notification.
  • [ / ]: Previous/next notification.
  • , / .: Previous/next speech history message.

Menus

  • Up/Down: Move selection.
  • Enter: Confirm.
  • Escape: Close.
  • Tab (in most menus): Perform “max” actions (craft all, deposit all, etc.).

Gathering and Resources

  • Grass/Forest/Deep Forest: Sticks and vines (search).
  • Gravel/Stone: Stones (search).
  • Streams/Water edges: Reeds and clay (search).
  • World drops: Found on the ground after hunting; search picks them up.
  • Trees:
    • Search near trees for sticks/vines.
    • Use an axe to chop down a tree for logs (and extra sticks/vines).
    • Trees regrow over time.
    • You can climb trees (Up) and climb down (Down).

Crafting (Base Only)

Crafting is only available in the base (C).

Categories

  • Weapons: Spear, Sling
  • Tools: Knife, Snare, Stone Axe, Fishing Pole, Rope, Quiver, Canoe, Reed Basket, Clay Pot
  • Materials: Arrows, Butcher Game, Incense
  • Clothing: Skin gear, Moccasins, Pouch, Backpack
  • Buildings: Firepit, Fire, Herb Garden, Storage, Pasture, Stable, Altar
  • Barricade: Reinforcement options
  • Runes: Unlocks later

Combat and Hunting

  • Equip weapons in the Equipment menu (E) or bind them to quick slots.
  • Spear: 1-tile range.
  • Axe: Melee; also chops trees.
  • Sling: Ranged (uses stones). Hold Control to charge; release on the “in-range” audio cue.
  • Enemies include zombies (night), bandits (invasions), and boars (daytime).
  • Bow combat is planned; arrows are stockpiled for future bow use.

Base and Survival

  • Passive healing in the base when below max health.
  • Herb Garden increases healing speed (base only, one per base).
  • Fires require a nearby firepit and need fuel (sticks, vines, logs).
  • Barricade starts at 100 health, capped at 500; reinforces via Crafting > Barricade.
  • Storage enables base inventory management and helps attract residents.
  • Residents (if recruited) consume meat, help defend, repair the barricade, and collect resources.

Time, Weather, and Events

  • 1 real minute = 1 in-game hour.
  • Day/night ambience crossfades around sunrise/sunset.
  • Weather transitions between clear, windy, rainy, and stormy.
  • Invasions can begin after day 2 and expand the map eastward.
  • Expansions can be normal biomes or mountain ranges.

Mountains and Rope Climbing

  • Mountains have elevation; steep slopes require a rope.
  • When prompted, press Up to climb up or Down to climb down.
  • Moving left/right during a rope climb cancels and causes a fall.
  • Falling from height can cause damage.

Quests, Adventures, and Runes

  • Quests become available in the base once you have an altar and enough favor.
  • Adventures are accessed with Tab outside the base (once per day).
  • The mountain adventure features the Unicorn boss.
  • Defeating the Unicorn unlocks the Rune of Swiftness.
  • Runes are engraved in the base (Crafting > Runes) and require a knife, clay, and favor.

Inventory and Storage

  • Personal inventory stacks are capped at 9.
  • Skin pouches add +2 stack capacity, backpacks add +9.
  • Arrows require quivers. Each quiver adds capacity for 12 arrows.
  • Storage is separate and accessed in the base (Inventory menu when storage exists).

Saving and Loading

  • The game auto-saves daily at 6 AM (in-game time).
  • Load from the main menu. Starting a new game prompts if a save exists.
Description
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Readme GPL-3.0 20 MiB
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