8099e1b9a58f1d1c5b068bfe97420e7f13040aba
Draugnorak
A survival audio game built with NVGT. Explore, gather, craft, and defend your base as day and night cycle on.
Quick Start
- Move with Left/Right, jump with Up.
- Hold Shift for 1 second to search the current area.
- Craft basic tools in the base with C.
- Set snares and build fires to survive.
Controls
- Left/Right: Move.
- Up: Jump, climb trees, start rope climbs when prompted.
- Down: Climb down trees or descend rope climbs when prompted.
- Shift (hold): Search area (1-second hold, 1-second delay).
- Control (hold/release): Attack with equipped weapon. Sling uses a charge window on release.
- A: Action menu (place snare, feed fire, burn incense).
- C: Crafting menu (base only).
- I: Inventory.
- E: Equipment.
- P: Character info.
- B: Base info (base only).
- Q: Quests menu (base only).
- S: Altar menu (base only).
- Tab: Adventure menu (outside base, once per day).
- H: Health.
- T: Time.
- X: Coordinates + terrain.
- 1-0: Quick slots (equip bound items).
- Backspace: Pause/Resume.
- Escape: Exit game (or close menus).
History Shortcuts
- \: Repeat most recent notification.
- [ / ]: Previous/next notification.
- , / .: Previous/next speech history message.
Menus
- Up/Down: Move selection.
- Enter: Confirm.
- Escape: Close.
- Tab (in most menus): Perform “max” actions (craft all, deposit all, etc.).
Gathering and Resources
- Grass/Forest/Deep Forest: Sticks and vines (search).
- Gravel/Stone: Stones (search).
- Streams/Water edges: Reeds and clay (search).
- World drops: Found on the ground after hunting; search picks them up.
- Trees:
- Search near trees for sticks/vines.
- Use an axe to chop down a tree for logs (and extra sticks/vines).
- Trees regrow over time.
- You can climb trees (Up) and climb down (Down).
Crafting (Base Only)
Crafting is only available in the base (C).
Categories
- Weapons: Spear, Sling
- Tools: Knife, Snare, Stone Axe, Fishing Pole, Rope, Quiver, Canoe, Reed Basket, Clay Pot
- Materials: Arrows, Butcher Game, Incense
- Clothing: Skin gear, Moccasins, Pouch, Backpack
- Buildings: Firepit, Fire, Herb Garden, Storage, Pasture, Stable, Altar
- Barricade: Reinforcement options
- Runes: Unlocks later
Combat and Hunting
- Equip weapons in the Equipment menu (E) or bind them to quick slots.
- Spear: 1-tile range.
- Axe: Melee; also chops trees.
- Sling: Ranged (uses stones). Hold Control to charge; release on the “in-range” audio cue.
- Enemies include zombies (night), bandits (invasions), and boars (daytime).
- Bow combat is planned; arrows are stockpiled for future bow use.
Base and Survival
- Passive healing in the base when below max health.
- Herb Garden increases healing speed (base only, one per base).
- Fires require a nearby firepit and need fuel (sticks, vines, logs).
- Barricade starts at 100 health, capped at 500; reinforces via Crafting > Barricade.
- Storage enables base inventory management and helps attract residents.
- Residents (if recruited) consume meat, help defend, repair the barricade, and collect resources.
Time, Weather, and Events
- 1 real minute = 1 in-game hour.
- Day/night ambience crossfades around sunrise/sunset.
- Weather transitions between clear, windy, rainy, and stormy.
- Invasions can begin after day 2 and expand the map eastward.
- Expansions can be normal biomes or mountain ranges.
Mountains and Rope Climbing
- Mountains have elevation; steep slopes require a rope.
- When prompted, press Up to climb up or Down to climb down.
- Moving left/right during a rope climb cancels and causes a fall.
- Falling from height can cause damage.
Quests, Adventures, and Runes
- Quests become available in the base once you have an altar and enough favor.
- Adventures are accessed with Tab outside the base (once per day).
- The mountain adventure features the Unicorn boss.
- Defeating the Unicorn unlocks the Rune of Swiftness.
- Runes are engraved in the base (Crafting > Runes) and require a knife, clay, and favor.
Inventory and Storage
- Personal inventory stacks are capped at 9.
- Skin pouches add +2 stack capacity, backpacks add +9.
- Arrows require quivers. Each quiver adds capacity for 12 arrows.
- Storage is separate and accessed in the base (Inventory menu when storage exists).
Saving and Loading
- The game auto-saves daily at 6 AM (in-game time).
- Load from the main menu. Starting a new game prompts if a save exists.
Languages
Python
95.9%
Shell
4.1%