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files/credits.md
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Billy Wolfe: Designer, coder, and sounds
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https://stormux.org
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Zack Benton: Sounds
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Michael Taboada: sounds
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Deedra Waters: Beta Tester
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Sarah Russell: Beta Tester
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files/instructions.md
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# Draugnorak
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A survival audio game built with NVGT. Explore, gather, craft, and defend your base as day and night cycle.
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## Installation
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- Unzip the file for your operating system.
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- On Linux and Mac, make sure the draugnorak executable is marked executable.
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``` bash
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chmod +x draugnorak
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```
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## Quick Start
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- Move with Left/Right, jump with Up.
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- Hold Shift, /, or Z for 1 second to search the current area.
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- Craft basic tools in the base with C.
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- Set snares and build fires to survive.
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Some of the first things you will want are a stone knife, spear, stone axe, and firepit.
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## Controls
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- **Left/Right**: Move.
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- **Up**: Jump, climb trees, start rope climbs when prompted.
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- **Down**: Climb down trees or descend rope climbs when prompted.
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- **Shift, /, or Z (hold)**: Search area (1-second hold, 1-second delay).
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- **Control (hold/release)**: Attack with equipped weapon. Bow and sling use a charge window.
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- **A**: Action menu (place snare, feed fire, burn incense). Also check fire, fishing pole, or snare if in range.
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- **C**: Crafting menu (base only).
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- **I**: Inventory.
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- **E**: Equipment.
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- **P**: Character info.
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- **B**: Base info (base only).
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- **Q**: Quests menu (base only).
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- **S**: Altar menu (base only).
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- **Tab**: Adventure menu (outside base, once per day).
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- **H**: Health.
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- **T**: Time.
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- **X**: Coordinates + terrain.
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- **1-0**: Quick slots (equip bound items).
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- **Backspace**: Pause/Resume.
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- **Escape**: Exit game (or close menus).
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### History Shortcuts
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- **\\**: Repeat most recent notification.
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- **[ / ]**: Previous/next notification.
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- **, / .**: Previous/next speech history message.
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## Menus
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- **Up/Down**: Move selection.
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- **Enter**: Confirm.
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- **Escape**: Close.
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- **Tab (in most menus)**: Perform “max” actions (craft all, deposit all, etc.).
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## Gathering and Resources
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- **Grass/Forest/Deep Forest**: Sticks and vines (search).
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- **Gravel/Stone**: Stones (search).
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- **Streams/Water edges**: Reeds and clay (search).
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- **World drops**: Found on the ground after hunting; search picks them up e.g. goose, turkey, and recoverable arrows.
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- **Trees**:
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- Search near trees for sticks/vines.
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- Use an axe to chop down a tree for logs (and extra sticks/vines).
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- Trees regrow over time.
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- You can climb trees (Up) and climb down (Down).
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## Crafting (Base Only)
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Crafting is only available in the base (C).
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### Categories
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- **Weapons**: Spear, Sling, Bow
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- **Tools**: Knife, Snare, Stone Axe, Fishing Pole, Rope, Quiver, Canoe, Reed Basket, Clay Pot
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- **Materials**: Butcher Game, Smoke Fish, Bowstring, Arrows, Incense
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- **Clothing**: Skin gear, Moccasins, Pouch, Backpack
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- **Buildings**: Firepit, Fire, Herb Garden, Storage, Pasture, Stable, Altar
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- **Barricade**: Reinforcement options
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- **Runes**: Unlocks later
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## Combat and Hunting
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- Equip weapons in the Equipment menu (E) or bind them to quick slots.
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- **Spear**: 1-tile range.
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- **Axe**: Melee; also chops trees.
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- **Sling**: Ranged (uses stones). Hold Control to charge; release on the “in-range” audio cue.
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- **Bow**: Ranged (uses arrows). Hold Control to draw; release to fire. Damage scales with draw time (0–10).
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- Enemies include zombies (night), bandits (invasions), and boars (daytime).
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- **25% chance** to recover a fired arrow as a world drop.
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- If your base has an altar, each undead kill grants **+0.2 favor**.
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## Base and Survival
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- **Passive healing** in the base when below max health.
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- **Herb Garden** increases healing speed (base only, one per base).
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- **Fires** require a nearby firepit and need fuel (sticks, vines, logs).
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- **Barricade** starts at 100 health, capped at 500; reinforces via Crafting > Barricade.
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- **Storage** enables base inventory management and helps attract residents.
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- **Residents** (if recruited) consume meat, help defend, repair the barricade, and collect resources.
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## Residents and Automation
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Residents can automate survival tasks, defend your base, and process resources. To get the most out of them, ensure you have the necessary tools and facilities in your base storage.
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### Recruitment and Care
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- **Recruitment**: Residents join automatically after invasions. If you have **Storage** built, the likelihood for survivors to become residents increases. **1–2 survivors** can join at a time, up to a maximum of **4 residents**. Beware the vampyr, it will eat your residents.
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- **Food**: Each resident consumes **1 unit of food every 8 hours** (3 per day).
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- Priority: Meat > Smoked Fish > Basket of Fruits and Nuts.
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- If no food is available, residents will go hungry and stop working.
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- **Blessing**: The "Blessing of the Resident" (from the Altar) doubles their efficiency and reduces tool breakage for a short time.
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### Activities and Requirements
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Residents automatically perform these tasks if the requirements are met in your base storage.
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| Activity | Requires (in Storage) | Details |
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| :--- | :--- | :--- |
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| **Defense (Melee)** | **Spear** | Deals damage to attackers. Spears may break. |
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| **Defense (Ranged - Bow)** | **Bow** + **Arrows** | Preferred ranged defense. Consumes arrows. Bows have a chance to break. |
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| **Defense (Ranged - Sling)** | **Sling** + **Stones** | Attacks enemies from a distance. Consumes stones. Slings have a chance to break. |
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| **Repairs** | N/A | Repairs the **Barricade** during the day. |
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| **Gathering** | **Reed Basket** | Collects Sticks, Vines, Stones, and Logs. |
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| **Foraging** | **Reed Basket** | Occurs at 6 AM and 12 PM. Produces **Basket of Fruits and Nuts**. |
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| **Fishing** | **Fishing Pole** | Daytime only. Requires a nearby stream. Catches **Raw Fish**. |
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| **Smoking Fish** | **Raw Fish** + **Sticks** | Requires a **burning fire**. Converts fish to **Smoked Fish**. |
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| **Butchering** | **Knife** + **Game** | Requires a **burning fire**. Processes Small Game or Boar Carcasses into Meat, Skins, etc. |
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| **Snare Check** | **Placed Snares** | Checks active snares, retrieves **Small Game**, and resets the snare. |
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> **Note**: Tools (Spears, Slings, Bows, Baskets, Knives, Fishing Poles) have a chance to break when used by residents. Keep a stock of spares!
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## Time, Weather, and Events
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- **1 real minute = 1 in-game hour**.
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- Day/night ambience crossfades around sunrise/sunset.
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- Weather transitions between clear, windy, rainy, and stormy.
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- **Invasions** can begin after day 2 and expand the map eastward.
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- Expansions can be normal biomes or mountain ranges.
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## Mountains and Rope Climbing
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- Mountains have elevation; steep slopes require a rope.
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- When prompted, press Up to climb up or Down to climb down.
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- Moving left/right during a rope climb cancels and causes a fall.
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- Falling from height can cause damage.
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## Quests, Adventures, and Runes
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- **Quests** become available in the base once you have an altar and enough favor.
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- **Adventures** are accessed with Tab outside the base (once per day).
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- The mountain adventure features the **Unicorn boss**.
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- Defeating the Unicorn unlocks the **Rune of Swiftness**.
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- Runes are engraved in the base (Crafting > Runes) and require a knife, clay, and favor.
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## Inventory and Storage
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- Personal inventory stacks are capped at 9.
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- Skin pouches add +2 stack capacity, backpacks add +9.
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- Arrows require quivers. Each quiver adds capacity for 12 arrows.
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- Bowstrings are crafted from **sinew at a fire** and used to craft bows.
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- Storage is separate and accessed in the base (Inventory menu when storage exists).
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## Saving and Loading
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- The game auto-saves daily at 6 AM (in-game time).
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- Load from the main menu. Starting a new game prompts if a save exists.
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