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Go

// Cthulhu screen reader.
// Copyright (c) 2026 Storm Dragon
// Authors: Storm Dragon, Angus Kola
//
// This program is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/gpl-3.0.html>.
package atspi
import (
"context"
"errors"
"math"
"strings"
"unicode"
"unicode/utf8"
)
const (
// A large terminal viewport can contain thousands of padded cells.
// Keep the per-line query and web line-repair budgets independently small.
maxReviewCharacters = 1 << 16
maxReviewLineCharacters = 4096
maxReviewRanges = 256
maxTreeTextBytes = 1 << 20
maxReviewBoundsCharacters = 128
)
var ErrStaleText = errors.New("accessible text requires recapture")
var errReviewLineTooLong = errors.New("review line requires viewport retrieval")
// TextCaptureIssue describes omitted text without retaining provider content.
type TextCaptureIssue string
const (
TextViewportUnavailable TextCaptureIssue = "viewport-unavailable"
TextCharacterLimit TextCaptureIssue = "character-limit"
TextRangeLimit TextCaptureIssue = "range-limit"
TextTreeLimit TextCaptureIssue = "tree-byte-limit"
TextProviderFailure TextCaptureIssue = "text-provider-failure"
TextViewportScanLimit TextCaptureIssue = "viewport-query-limit"
)
// TextRange owns exact UTF-8 text and AT-SPI character offsets [Start, End).
// Bounds are clipped screen coordinates. Offsets count Unicode code points,
// not bytes or grapheme clusters. Embedded objects have their own tree nodes.
type TextRange struct {
Start, End int
Text string
Bounds Rectangle
}
// VisibleText distinguishes a complete capture from unavailable or oversized
// text. A limited capture contains no partial ranges. Known empty text is valid.
// Visibility describes component clipping, not occlusion by other windows.
type VisibleText struct {
Known bool
Limited bool
Issue TextCaptureIssue
Ranges []TextRange
CaretKnown bool
CaretOffset int
}
func (text VisibleText) valid(geometry Geometry) bool {
if text.CaretKnown && (!text.Known || text.CaretOffset < 0) || !text.CaretKnown && text.CaretOffset != 0 {
return false
}
if text.Known && (text.Limited || text.Issue != "") || !text.Known && len(text.Ranges) != 0 || len(text.Ranges) > maxReviewRanges {
return false
}
if text.Known && !geometry.BoundsKnown {
return false
}
previous, characters := 0, 0
for _, r := range text.Ranges {
// Native offsets can include arbitrarily long offscreen scrollback.
// Bound the captured characters, not their absolute source offsets.
if r.Start < previous || r.End <= r.Start || !utf8.ValidString(r.Text) || utf8.RuneCountInString(r.Text) != r.End-r.Start || strings.ContainsRune(r.Text, '\ufffc') {
return false
}
// A newline-only range represents a blank visual row. Mixed text
// and line breaks must still be split by the capture provider.
if strings.ContainsAny(r.Text, "\n\r") && strings.Trim(r.Text, "\n\r") != "" {
return false
}
clipped, ok := r.Bounds.Intersection(geometry.Bounds)
if !ok || clipped != r.Bounds {
return false
}
previous = r.End
characters += r.End - r.Start
}
return characters <= maxReviewCharacters
}
func (tree *AccessibleTree) VisibleText(reference ObjectReference) (VisibleText, error) {
tree.mu.RLock()
defer tree.mu.RUnlock()
entry, err := tree.resolveLocked(reference)
if err != nil {
return VisibleText{}, err
}
if entry.textInvalid || entry.geometryInvalid {
return VisibleText{}, ErrStaleText
}
text := entry.text
text.Ranges = append([]TextRange(nil), text.Ranges...)
return text, nil
}
// InvalidateText preserves identity and geometry. Layout invalidation also
// invalidates text via geometryInvalid, including every moved descendant.
func (tree *AccessibleTree) InvalidateText(id ObjectID) int {
tree.mu.Lock()
defer tree.mu.Unlock()
entry, ok := tree.nodes[id]
if !ok || entry.textInvalid {
return 0
}
entry.textInvalid = true
entry.text = VisibleText{}
tree.nodes[id] = entry
return 1
}
type reviewTextSource interface {
count(context.Context) (int, error)
line(context.Context, int) (TextRange, error)
bounds(context.Context, int, int) (Rectangle, error)
}
// Optional spatial retrieval avoids requesting an entire enormous native line.
// Implementations must bound copied characters and ranges before returning.
type reviewViewportSource interface {
viewport(context.Context, int, int, Rectangle) ([]TextRange, error)
}
// bounded_review_bounds preserves the full range's bounding rectangle without
// asking a provider to measure thousands of characters in one synchronous call.
// GTK text cells can exceed libatspi's timeout on such requests. Union every
// chunk rather than inferring bounds from endpoints, which would lose bidi runs.
func bounded_review_bounds(ctx context.Context, start, end int, query func(context.Context, int, int) (Rectangle, error)) (Rectangle, error) {
var bounds Rectangle
for offset := start; offset < end; {
if err := ctx.Err(); err != nil {
return Rectangle{}, err
}
next := offset + min(end-offset, maxReviewBoundsCharacters)
chunk, err := query(ctx, offset, next)
if err != nil {
return Rectangle{}, err
}
offset = next
// Formatting characters can have no rectangle; other chunks still
// contribute to the complete range, just as in the provider's union.
if !chunk.Valid() {
continue
}
if !bounds.Valid() {
bounds = chunk
continue
}
left, top := min(bounds.X, chunk.X), min(bounds.Y, chunk.Y)
right := max(int64(bounds.X)+int64(bounds.Width), int64(chunk.X)+int64(chunk.Width))
bottom := max(int64(bounds.Y)+int64(bounds.Height), int64(chunk.Y)+int64(chunk.Height))
if right-int64(left) > math.MaxInt32 || bottom-int64(top) > math.MaxInt32 {
return Rectangle{}, errors.New("review range bounds exceed coordinate limits")
}
bounds = Rectangle{left, top, int32(right - int64(left)), int32(bottom - int64(top))}
}
return bounds, ctx.Err()
}
// VTE can report UTF-8 bytes as its character count while its text and line
// methods use character offsets. Locate the actual end with bounded single-
// character queries, without copying or scanning terminal scrollback.
func terminalCharacterCount(ctx context.Context, reported int, exists func(context.Context, int) (bool, error)) (int, error) {
if reported <= 0 {
return reported, ctx.Err()
}
present, err := exists(ctx, reported-1)
if err != nil || present {
return reported, err
}
low, high := 0, reported-1
for low < high {
if err := ctx.Err(); err != nil {
return 0, err
}
middle := low + (high-low)/2
present, err := exists(ctx, middle)
if err != nil {
return 0, err
}
if present {
low = middle + 1
} else {
high = middle
}
}
return low, ctx.Err()
}
// captureVisibleText finds the visible portion of native text before walking
// its visual lines. This avoids starting at an offscreen terminal scrollback
// offset: some terminal providers return the first on-screen line when asked
// for offset zero, with a later reported start offset.
func captureVisibleText(ctx context.Context, source reviewTextSource, clip Rectangle) (VisibleText, error) {
unknown := VisibleText{}
if err := ctx.Err(); err != nil {
return unknown, err
}
count, err := source.count(ctx)
if err != nil {
return unknown, err
}
if count < 0 {
return unknown, errors.New("negative review character count")
}
start, end, err := visibleTextOffsets(ctx, source, count, clip)
if err != nil && count > maxReviewCharacters {
if ctx.Err() != nil {
return unknown, ctx.Err()
}
start, end, err = visible_line_offsets(ctx, source, count, clip)
}
if err != nil {
if ctx.Err() != nil {
return unknown, ctx.Err()
}
if count > maxReviewCharacters {
return capture_review_viewport(ctx, source, count, clip, TextViewportUnavailable)
}
// Some otherwise usable GTK text providers do not expose per-character
// extents. Retain the established bounded line capture for those small
// objects; large providers still need a viewport to avoid scrollback.
start, end = 0, count
}
if end-start > maxReviewCharacters {
if spatial, ok := source.(reviewViewportSource); ok {
ranges, spatialErr := spatial.viewport(ctx, start, end, clip)
if spatialErr == nil && len(ranges) > 0 {
return capture_review_lines(ctx, source, count, 0, count, clip, ranges)
}
if errors.Is(spatialErr, errReviewViewportScanLimit) {
return VisibleText{Limited: true, Issue: TextViewportScanLimit}, ctx.Err()
}
if ctx.Err() != nil {
return unknown, ctx.Err()
}
}
}
if end-start > maxReviewCharacters {
return VisibleText{Limited: true, Issue: TextCharacterLimit}, nil
}
return capture_review_lines(ctx, source, count, start, end, clip, nil)
}
func capture_review_lines(ctx context.Context, source reviewTextSource, count, start, end int, clip Rectangle, spatial []TextRange) (VisibleText, error) {
unknown := VisibleText{}
if spatial != nil {
if err := validate_viewport_ranges(spatial, count); err != nil {
return unknown, err
}
spatial = split_viewport_lines(spatial)
}
result := VisibleText{Known: true}
characters := 0
for offset, lines := start, 0; offset < end; lines++ {
if err := ctx.Err(); err != nil {
return unknown, err
}
if spatial != nil && lines == len(spatial) {
break
}
if lines >= maxReviewRanges {
return VisibleText{Limited: true, Issue: TextRangeLimit}, nil
}
var line TextRange
var err error
if spatial != nil {
line = spatial[lines]
if line.Start < offset {
return unknown, errors.New("unordered review viewport ranges")
}
offset = line.Start
} else {
line, err = source.line(ctx, offset)
}
if errors.Is(err, errReviewLineTooLong) {
return capture_review_viewport(ctx, source, count, clip, TextCharacterLimit)
}
if err != nil {
return unknown, err
}
// Some AT-SPI providers return a line whose reported start is just
// after the requested offset. Python Cthulhu retries one character
// earlier for that provider quirk before rejecting the capture.
if spatial == nil && line.Start > offset && offset > 0 {
line, err = source.line(ctx, offset-1)
if err != nil {
return unknown, err
}
}
if line.Start < 0 || line.Start > offset || line.End <= offset || line.End > count || len(line.Text) > maxReviewCharacters*utf8.UTFMax || !utf8.ValidString(line.Text) || utf8.RuneCountInString(line.Text) != line.End-line.Start {
return unknown, errors.New("invalid review line offsets or content")
}
lineStart := max(line.Start, offset)
lineEnd := min(line.End, end)
characters += lineEnd - lineStart
if characters > maxReviewCharacters {
return VisibleText{Limited: true, Issue: TextCharacterLimit}, nil
}
runes := []rune(line.Text)[lineStart-line.Start : lineEnd-line.Start]
// Python retains newline-only TextZones. Keep their exact offsets and
// native bounds so empty terminal rows remain navigable and speak blank.
blankLine := len(runes) > 0 && strings.Trim(string(runes), "\n\r") == ""
for start := 0; start < len(runes); {
if !blankLine && (runes[start] == '\n' || runes[start] == '\r') || runes[start] == '\ufffc' {
start++
continue
}
end := start + 1
if blankLine {
// Some terminal providers combine consecutive empty visual rows
// into one newline-only line range. Preserve each row as its own
// range so line review can advance through all of them. Treat CRLF
// as one row rather than two.
if runes[start] == '\r' && end < len(runes) && runes[end] == '\n' {
end++
}
} else {
for end < len(runes) && runes[end] != '\n' && runes[end] != '\r' && runes[end] != '\ufffc' {
end++
}
}
bounds, err := source.bounds(ctx, lineStart+start, lineStart+end)
if err != nil {
return unknown, err
}
if !bounds.Valid() {
return unknown, errors.New("unavailable review line geometry")
}
clipped, visible := bounds.Intersection(clip)
singleRow := true
if spatial != nil && visible && end-start > 1 {
first, firstErr := source.bounds(ctx, lineStart+start, lineStart+start+1)
last, lastErr := source.bounds(ctx, lineStart+end-1, lineStart+end)
if firstErr != nil || lastErr != nil {
return unknown, errors.Join(firstErr, lastErr)
}
singleRow = first.Valid() && last.Valid() && first.Y == last.Y && first.Height == last.Height
}
if visible && singleRow && (clipped == bounds || clipped.X == bounds.X && clipped.Width == bounds.Width) {
// Vertical clipping of one visual row does not hide letters.
// This also supports providers with only line rectangles.
result.Ranges = append(result.Ranges, TextRange{lineStart + start, lineStart + end, string(runes[start:end]), clipped})
} else if visible {
// A clipped rectangle alone cannot hide offscreen characters. Check each
// visible character, preserving disjoint spans. Reject offscreen blocks
// first so a horizontally clipped long line does not require thousands
// of individual provider calls. Test every block for bidi text.
// Keep consecutive visible characters on the same visual row in
// one range. The budget bounds spans, not individual glyphs.
// Flush at an offset gap so bidi runs never include hidden text.
spanStart, spanEnd := -1, -1
var spanBounds Rectangle
flushSpan := func() {
if spanStart >= 0 {
result.Ranges = append(result.Ranges, TextRange{lineStart + spanStart, lineStart + spanEnd, string(runes[spanStart:spanEnd]), spanBounds})
spanStart = -1
}
}
for blockStart := start; blockStart < end; {
blockEnd := blockStart + min(end-blockStart, maxReviewBoundsCharacters)
if end-start > maxReviewBoundsCharacters {
blockBounds, err := source.bounds(ctx, lineStart+blockStart, lineStart+blockEnd)
if err != nil {
return unknown, err
}
if _, ok := blockBounds.Intersection(clip); !ok {
blockStart = blockEnd
continue
}
}
for i := blockStart; i < blockEnd; i++ {
if err := ctx.Err(); err != nil {
return unknown, err
}
charBounds, err := source.bounds(ctx, lineStart+i, lineStart+i+1)
if err != nil {
return unknown, err
}
charClip, ok := charBounds.Intersection(clip)
if !charBounds.Valid() && spanEnd == i && spanStart >= 0 && review_cluster_continuation(runes[i]) {
// Combining marks and joiners belong to the visible base
// even when they have no independent glyph rectangle.
charClip, ok = spanBounds, true
}
if ok {
if spanStart >= 0 && (spanEnd != i || spanBounds.Y != charClip.Y || spanBounds.Height != charClip.Height) {
flushSpan()
}
if spanStart < 0 {
spanStart, spanBounds = i, charClip
} else {
left := min(spanBounds.X, charClip.X)
right := max(int64(spanBounds.X)+int64(spanBounds.Width), int64(charClip.X)+int64(charClip.Width))
spanBounds.X, spanBounds.Width = left, int32(right-int64(left))
}
spanEnd = i + 1
}
if len(result.Ranges) > maxReviewRanges {
return VisibleText{Limited: true, Issue: TextRangeLimit}, nil
}
}
blockStart = blockEnd
}
flushSpan()
}
if len(result.Ranges) > maxReviewRanges {
return VisibleText{Limited: true, Issue: TextRangeLimit}, nil
}
start = end
}
offset = max(line.End, offset+1)
}
return result, ctx.Err()
}
func review_cluster_continuation(character rune) bool {
return unicode.IsMark(character) || character == '\u200c' || character == '\u200d'
}
// visibleTextOffsets uses character extents only to locate the native viewport;
// the returned text remains line-based. AT-SPI text offsets are ordered by
// visual rows for the providers supported by flat review, allowing bounded
// binary searches instead of a scan through terminal scrollback.
func visibleTextOffsets(ctx context.Context, source reviewTextSource, count int, clip Rectangle) (int, int, error) {
if count == 0 {
return 0, 0, nil
}
if !clip.Valid() {
return 0, 0, errors.New("invalid review text clip")
}
bottom := int64(clip.Y) + int64(clip.Height)
first, err := searchTextOffset(ctx, source, count, func(bounds Rectangle) bool {
return int64(bounds.Y)+int64(bounds.Height) > int64(clip.Y)
})
if err != nil {
return 0, 0, err
}
if first == count {
return count, count, nil
}
end, err := searchTextOffset(ctx, source, count, func(bounds Rectangle) bool {
return int64(bounds.Y) >= bottom
})
if err != nil {
return 0, 0, err
}
if end < first {
return 0, 0, errors.New("invalid review text viewport order")
}
return first, end, nil
}
func searchTextOffset(ctx context.Context, source reviewTextSource, count int, after func(Rectangle) bool) (int, error) {
low, high := 0, count
for low < high {
if err := ctx.Err(); err != nil {
return 0, err
}
middle := low + (high-low)/2
bounds, err := source.bounds(ctx, middle, middle+1)
if err != nil {
return 0, err
}
if !bounds.Valid() {
return 0, errors.New("invalid review character bounds")
}
if after(bounds) {
high = middle
} else {
low = middle + 1
}
}
return low, nil
}
// recover_review_component distinguishes synthetic Text interfaces from failed
// text-bearing objects. It never invents offsets or uses editable values as names.
// A label is usable only when it exactly matches the bounded native text and the
// component is fully inside the clip. Embedded-only text belongs to children.
func recover_review_component(ctx context.Context, source interface {
reviewTextSource
reviewSpanSource
}, snapshot Snapshot, geometry Geometry, clip Rectangle) (VisibleText, bool) {
if snapshot.Editable {
return VisibleText{}, false
}
label := false
switch snapshot.Role {
case "button", "push button", "toggle button", "check box", "radio button", "page tab",
"menu item", "check menu item", "radio menu item", "link", "label", "static", "separator":
label = true
case "frame", "panel", "tool bar", "page tab list", "alert", "menu", "menu bar":
default:
return VisibleText{}, false
}
count, err := source.count(ctx)
if err != nil || count <= 0 || count > maxReviewLineCharacters {
return VisibleText{}, false
}
var content strings.Builder
for start := 0; start < count; {
end := start + min(count-start, maxReviewBoundsCharacters)
span, err := source.text_span(ctx, start, end)
if err != nil || !utf8.ValidString(span) || utf8.RuneCountInString(span) != end-start {
return VisibleText{}, false
}
content.WriteString(span)
start = end
}
if ctx.Err() != nil {
return VisibleText{}, false
}
value := content.String()
if strings.Trim(value, "\ufffc") == "" {
// Review will visit the embedded children and count unavailable
// subtrees separately. No text of this object's own was lost.
return VisibleText{Known: true}, true
}
if label && snapshot.Name != "" && value == snapshot.Name && geometry.BoundsKnown && geometry.Bounds == clip {
// Leave text unknown: layout uses the existing synthetic name path
// only if children do not already supply displayed content.
return VisibleText{}, true
}
return VisibleText{}, false
}