Files
cthulhu/internal/app/runtime_settings.go

118 lines
4.6 KiB
Go

// Cthulhu screen reader.
// Copyright (c) 2026 Storm Dragon
// Authors: Storm Dragon, Angus Kola
//
// This program is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/gpl-3.0.html>.
package app
import (
"git.stormux.org/storm/cthulhu/internal/config"
"git.stormux.org/storm/cthulhu/internal/input"
"git.stormux.org/storm/cthulhu/internal/presentation"
"git.stormux.org/storm/cthulhu/internal/sound"
"git.stormux.org/storm/cthulhu/internal/speech"
)
func speechSettingsFromConfig(settings config.Settings) speech.Settings {
speechSettings := speech.Settings{
OutputModule: settings.SpeechOutputModule,
Punctuation: map[int]string{0: "all", 1: "most", 2: "some", 3: "none"}[settings.VerbalizePunctuationStyle],
Capitalization: settings.CapitalizationStyle,
}
if settings.DefaultVoice.Rate != nil {
value := int(2*(*settings.DefaultVoice.Rate) - 98)
speechSettings.Rate = &value
}
if settings.DefaultVoice.AveragePitch != nil {
value := int(20*(*settings.DefaultVoice.AveragePitch) - 90)
speechSettings.Pitch = &value
}
if settings.DefaultVoice.Gain != nil {
value := int(15*(*settings.DefaultVoice.Gain) - 35)
speechSettings.Volume = &value
}
if family := settings.DefaultVoice.Family; family != nil {
speechSettings.Language = family.Lang
if family.Dialect != "" {
speechSettings.Language += "-" + family.Dialect
}
speechSettings.SynthesisVoice = family.Name
}
return speechSettings
}
func inputEchoSettingsFromConfig(settings config.Settings) input.EchoSettings {
return input.EchoSettings{
EnableKeyEcho: settings.EnableKeyEcho,
EnableModifierKeys: settings.EnableModifierKeys,
EnableFunctionKeys: settings.EnableFunctionKeys,
EnableActionKeys: settings.EnableActionKeys,
EnableNavigationKeys: settings.EnableNavigationKeys,
EnableDiacriticalKeys: settings.EnableDiacriticalKeys,
CthulhuModifierKeys: append([]string(nil), settings.CthulhuModifierKeys...),
}
}
func presentationSettingsFromConfig(settings config.Settings, soundEnabled bool) presentation.Options {
return presentation.Options{
Reading: &settings.Reading,
SpeakDescription: settings.SpeakDescription && !settings.Reading.OnlySpeakDisplayedText,
ReadFullRowInGUITable: settings.Reading.ReadFullRowInGUITable,
SpeechVerbosityLevel: settings.SpeechVerbosityLevel,
SpeakBlankLines: settings.Reading.SpeakBlankLines && !settings.Reading.OnlySpeakDisplayedText,
SayAllStyle: settings.SayAllStyle,
EnableSound: soundEnabled && soundConfiguration(settings).Enabled,
PlaySoundForRole: settings.PlaySoundForRole,
PlaySoundForState: settings.PlaySoundForState,
RoleSoundPresentation: settings.RoleSoundPresentation,
SpatializeObjectSounds: settings.SpatializeObjectSounds,
EnableKeyEcho: settings.EnableKeyEcho,
EnableEchoByCharacter: settings.EnableEchoByCharacter,
EnableEchoByWord: settings.EnableEchoByWord,
EnableEchoBySentence: settings.EnableEchoBySentence,
EnableAlphabeticKeys: settings.EnableAlphabeticKeys,
EnableNumericKeys: settings.EnableNumericKeys,
EnablePunctuationKeys: settings.EnablePunctuationKeys,
EnableSpace: settings.EnableSpace,
EnableDiacriticalKeys: settings.EnableDiacriticalKeys,
PlaySoundForPositionInSet: settings.PlaySoundForPositionInSet,
}
}
func soundConfiguration(settings config.Settings) sound.Configuration {
return sound.Configuration{
Enabled: settings.EnableSound && settings.SoundTheme != "none" && settings.SoundVolume > 0,
Sink: settings.SoundSink, Theme: settings.SoundTheme, Volume: settings.SoundVolume,
}
}
func captureSoundGeometry(settings config.Settings) bool {
return soundConfiguration(settings).Enabled && settings.SpatializeObjectSounds &&
(settings.PlaySoundForRole || settings.PlaySoundForState || settings.PlaySoundForPositionInSet)
}
func captureTextAttributes(settings config.Settings) bool {
if !settings.EnableBraille || settings.TextAttributes.Indicator == 0 {
return false
}
for _, choice := range settings.TextAttributes.Choices {
if choice.Braille {
return true
}
}
return false
}