Fix panning sounds after scrolling.
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@@ -125,7 +125,7 @@ static gboolean cthulhu_capture_sound_rect(AtspiAccessible *source, gint *x, gin
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return TRUE;
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}
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static void cthulhu_capture_sound_geometry(AtspiAccessible *source, cthulhu_snapshot *snapshot) {
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void cthulhu_capture_sound_geometry(AtspiAccessible *source, cthulhu_snapshot *snapshot) {
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snapshot->objectGeometryKnown = cthulhu_capture_sound_rect(
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source, &snapshot->objectX, &snapshot->objectY,
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&snapshot->objectWidth, &snapshot->objectHeight);
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