Fix panning sounds after scrolling.
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14 files changed
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@@ -320,6 +320,7 @@ func presentDocumentResult(logger *slog.Logger, speech speechEnqueuer, result re
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"source_path", result.DocumentPosition.Object.ID().Path,
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"virtual_caret_offset", result.DocumentPosition.Offset,
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"caret_sync_error", result.CaretErr,
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"sound_geometry_error", result.DocumentSoundErr,
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"braille_line_available", result.DocumentBrailleLine != nil,
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"braille_read_error", result.DocumentBrailleErr)
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}
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@@ -406,6 +407,25 @@ func presentDocumentResult(logger *slog.Logger, speech speechEnqueuer, result re
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fallbackText = fallbackSpeech.Text
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}
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}
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if len(cues) > 0 && logger.Enabled(context.Background(), slog.LevelDebug) {
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// Record the captured geometry actually used for cue generation.
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// Linked headings use the link's geometry independently of the heading.
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attributes := []any{
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"bus", result.DocumentPosition.Snapshot.BusName,
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"source_path", result.DocumentPosition.Snapshot.Path,
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"role", result.DocumentPosition.Snapshot.Role,
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"spatialize_object_sounds", options.SpatializeObjectSounds,
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"sound_geometry", result.DocumentPosition.Snapshot.SoundGeometry,
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"cues", cues,
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}
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if link := result.DocumentPosition.LinkedHeading; link != nil {
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attributes = append(attributes,
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"linked_heading_bus", link.BusName,
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"linked_heading_path", link.Path,
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"linked_heading_sound_geometry", link.SoundGeometry)
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}
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logger.Debug("document navigation sound positioning", attributes...)
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}
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role = result.DocumentPosition.Snapshot.Role
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if result.DocumentWrapped {
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if result.DocumentBackwards {
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