Reset master to testing content
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@@ -0,0 +1,42 @@
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package input
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import "testing"
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func TestWindowTitleBindings(t *testing.T) {
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for _, layout := range []KeyboardLayout{DesktopKeyboardLayout, LaptopKeyboardLayout} {
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for _, modifierFirst := range []bool{false, true} {
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symbol, code := keypadEnterKeySymbol, uint16(104)
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if layout == LaptopKeyboardLayout {
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symbol, code = '/', 61
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}
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bindings, err := ResolveCommandBindings(layout, true, nil)
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if err != nil {
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t.Fatal(err)
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}
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router := NewCommandRouter([]uint32{0xff63}, bindings)
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router.Handle(0xff63, 118, 0, true)
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if consumed, command := router.Handle(symbol, code, 0, true); !consumed || command != PresentWindowTitle {
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t.Fatalf("layout %v title press = %v %q", layout, consumed, command)
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}
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if consumed, command := router.Handle(symbol, code, 0, true); !consumed || command != "" {
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t.Fatalf("title repeat = %v %q", consumed, command)
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}
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keys := []struct {
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symbol uint32
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code uint16
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}{{symbol, code}, {0xff63, 118}}
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if modifierFirst {
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keys[0], keys[1] = keys[1], keys[0]
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}
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for _, key := range keys {
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if consumed, command := router.Handle(key.symbol, key.code, 0, false); !consumed || command != "" {
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t.Fatalf("title release = %v %q", consumed, command)
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}
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}
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// The command remains available through the preferences binding editor.
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if err := ValidateBindingOverrides([]BindingOverride{{Layout: layout, Scope: "global", Command: PresentWindowTitle, Keys: []string{"Cthulhu+Ctrl+t"}}}); err != nil {
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t.Fatal(err)
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}
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}
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}
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}
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