Reset master to testing content
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@@ -0,0 +1,36 @@
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// Copyright (c) 2026 Storm Dragon
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// Authors: Storm Dragon, Angus Kola
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// SPDX-License-Identifier: GPL-3.0-or-later
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package input
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import "testing"
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func TestSpeechModeBindings(t *testing.T) {
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for _, layout := range []KeyboardLayout{DesktopKeyboardLayout, LaptopKeyboardLayout} {
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for _, browse := range []bool{false, true} {
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bindings, err := ResolveCommandBindings(layout, browse, nil)
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if err != nil {
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t.Fatal(err)
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}
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if got := bindings[CommandChord{Symbol: 's', CthulhuModifier: true}]; got != CycleSpeechMode {
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t.Fatalf("layout %d browse %v: %q", layout, browse, got)
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}
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if got := bindings[CommandChord{Symbol: 's', Modifiers: 1 | controlModifier, CthulhuModifier: true}]; got != SaveSpeechSettings {
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t.Fatalf("speech settings save changed: %q", got)
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}
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if browse && bindings[CommandChord{Symbol: 's'}] != DocumentNextSeparator {
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t.Fatal("unmodified separator navigation changed")
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}
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custom, err := ResolveCommandBindings(layout, browse, []BindingOverride{{
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Layout: layout, Scope: "global", Command: CycleSpeechMode, Keys: []string{"Cthulhu+F8"},
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}})
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if err != nil {
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t.Fatal(err)
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}
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if _, exists := custom[CommandChord{Symbol: 's', CthulhuModifier: true}]; exists {
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t.Fatal("custom binding retained the old shortcut")
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}
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}
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}
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}
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