2016-03-20 18:35:23 -04:00
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#!/bin/python
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# -*- coding: utf-8 -*-
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2016-03-20 18:01:41 -04:00
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"""Standard initializations and functions shared by all games."""
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2016-03-22 22:37:05 -04:00
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from espeak import espeak
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2016-03-20 18:01:41 -04:00
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import os
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2016-03-20 18:35:23 -04:00
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from os import listdir
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from os.path import isfile, join
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2016-03-20 18:01:41 -04:00
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import pygame
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import time
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2016-03-22 22:37:05 -04:00
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def speak(text, interupt = True):
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if interupt == True: espeak.cancel()
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espeak.set_voice("en-us")
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espeak.synth(text)
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2016-03-20 18:37:39 -04:00
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2016-03-20 18:01:41 -04:00
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def initialize_gui(gameTitle):
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# start pygame
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pygame.init()
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# start the display (required by the event loop)
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pygame.display.set_mode((320, 200))
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pygame.display.set_caption(gameTitle)
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2016-03-20 19:28:21 -04:00
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# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
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2016-03-21 06:34:25 -04:00
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soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
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2016-03-20 19:28:21 -04:00
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#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
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soundData = {}
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for f in soundFiles:
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2016-03-21 06:34:25 -04:00
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soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
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2016-03-21 06:42:53 -04:00
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return soundData
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