bragi/media/playlist.py
2020-03-06 01:39:24 +08:00

349 lines
9.3 KiB
Python

import json
import random
import threading
import logging
import variables as var
from media.file import FileItem
from media.url import URLItem
from media.url_from_playlist import PlaylistURLItem
from media.radio import RadioItem
class PlaylistItemWrapper:
def __init__(self, item, user):
self.item = item
self.user = user
def to_dict(self):
dict = self.item.to_dict()
dict['user'] = self.user
return dict
def format_current_playing(self):
return self.item.format_current_playing(self.user)
def format_song_string(self):
return self.item.format_song_string(self.user)
def format_short_string(self):
return self.item.format_short_string()
def format_debug_string(self):
return self.item.format_debug_string()
def dict_to_item(dict):
if dict['type'] == 'file':
return PlaylistItemWrapper(FileItem(var.bot, "", dict), dict['user'])
elif dict['type'] == 'url':
return PlaylistItemWrapper(URLItem(var.bot, "", dict), dict['user'])
elif dict['type'] == 'url_from_playlist':
return PlaylistItemWrapper(PlaylistURLItem(var.bot, "", "", "", "", dict), dict['user'])
elif dict['type'] == 'radio':
return PlaylistItemWrapper(RadioItem(var.bot, "", "", dict), dict['user'])
def get_playlist(mode, _list=None, index=None):
if _list and index is None:
index = _list.current_index
if _list is None:
if mode == "one-shot":
return OneshotPlaylist()
elif mode == "repeat":
return RepeatPlaylist()
elif mode == "random":
return RandomPlaylist()
else:
if mode == "one-shot":
return OneshotPlaylist().from_list(_list, index)
elif mode == "repeat":
return RepeatPlaylist().from_list(_list, index)
elif mode == "random":
return RandomPlaylist().from_list(_list, index)
raise
class BasePlayList(list):
def __init__(self):
super().__init__()
self.current_index = -1
self.version = 0 # increase by one after each change
self.mode = "base" # "repeat", "random"
self.pending_items = []
self.log = logging.getLogger("bot")
self.validating_thread_lock = threading.Lock()
def is_empty(self):
return True if len(self) == 0 else False
def from_list(self, _list, current_index):
self.version += 1
super().clear()
self.extend(_list)
self.current_index = current_index
return self
def append(self, item: PlaylistItemWrapper):
self.version += 1
super().append(item)
self.pending_items.append(item)
self.start_async_validating()
return item
def insert(self, index, item):
self.version += 1
if index == -1:
index = self.current_index
super().insert(index, item)
if index <= self.current_index:
self.current_index += 1
self.pending_items.append(item)
self.start_async_validating()
return item
def extend(self, items):
self.version += 1
super().extend(items)
self.pending_items.extend(items)
self.start_async_validating()
return items
def next(self):
if len(self) == 0:
return False
self.version += 1
if self.current_index < len(self) - 1:
self.current_index += 1
return self[self.current_index]
else:
return False
def point_to(self, index):
self.version += 1
if -1 <= index < len(self):
self.current_index = index
def find(self, id):
for index, wrapper in enumerate(self):
if wrapper.item.id == id:
return index
return None
def __delitem__(self, key):
return self.remove(key)
def remove(self, index):
self.version += 1
if index > len(self) - 1:
return False
removed = self[index]
super().__delitem__(index)
if self.current_index > index:
self.current_index -= 1
return removed
def remove_by_id(self, id):
self.version += 1
to_be_removed = []
for index, wrapper in enumerate(self):
if wrapper.item.id == id:
to_be_removed.append(index)
for index in to_be_removed:
self.remove(index)
def current_item(self):
if len(self) == 0:
return False
return self[self.current_index]
def next_index(self):
if self.current_index < len(self) - 1:
return self.current_index + 1
else:
return False
def next_item(self):
if self.current_index < len(self) - 1:
return self[self.current_index + 1]
else:
return False
def randomize(self):
# current_index will lose track after shuffling, thus we take current music out before shuffling
#current = self.current_item()
#del self[self.current_index]
random.shuffle(self)
#self.insert(0, current)
self.current_index = -1
self.version += 1
def clear(self):
self.version += 1
self.current_index = -1
super().clear()
def save(self):
var.db.remove_section("playlist_item")
var.db.set("playlist", "current_index", self.current_index)
for index, music in enumerate(self):
var.db.set("playlist_item", str(index), json.dumps(music.to_dict()))
def load(self):
current_index = var.db.getint("playlist", "current_index", fallback=-1)
if current_index == -1:
return
items = list(var.db.items("playlist_item"))
items.sort(key=lambda v: int(v[0]))
self.from_list(list(map(lambda v: dict_to_item(json.loads(v[1])), items)), current_index)
def _debug_print(self):
print("===== Playlist(%d)=====" % self.current_index)
for index, item_wrapper in enumerate(self):
if index == self.current_index:
print("-> %d %s" % (index, item_wrapper.format_debug_string()))
else:
print("%d %s" % (index, item_wrapper.format_debug_string()))
print("===== End =====")
def start_async_validating(self):
if not self.validating_thread_lock.locked():
th = threading.Thread(target=self._check_valid, name="Validating")
th.daemon = True
th.start()
def _check_valid(self):
self.log.debug("playlist: start validating...")
self.validating_thread_lock.acquire()
while len(self.pending_items) > 0:
item = self.pending_items.pop().item
self.log.debug("playlist: validating %s" % item.format_debug_string())
if not item.validate() or item.ready == 'failed':
# TODO: logging
self.remove_by_id(item.id)
self.log.debug("playlist: validating finished.")
self.validating_thread_lock.release()
class OneshotPlaylist(BasePlayList):
def __init__(self):
super().__init__()
self.mode = "one-shot"
self.current_index = -1
def from_list(self, _list, current_index):
for i in range(current_index):
_list.pop()
return super().from_list(_list, -1)
def next(self):
if len(self) == 0:
return False
self.version += 1
if len(self) > 0:
if self.current_index != -1:
super().__delitem__(self.current_index)
if len(self) == 0:
return False
else:
self.current_index = 0
return self[0]
else:
self.clear()
return False
def next_index(self):
if len(self) > 1:
return 1
else:
return False
def next_item(self):
if len(self) > 1:
return self[1]
else:
return False
def point_to(self, index):
self.version += 1
self.current_index = -1
for i in range(index + 1):
super().__delitem__(0)
class RepeatPlaylist(BasePlayList):
def __init__(self):
super().__init__()
self.mode = "repeat"
def next(self):
if len(self) == 0:
return False
self.version += 1
if self.current_index < len(self) - 1:
self.current_index += 1
return self[self.current_index]
else:
self.current_index = 0
return self[0]
def next_index(self):
if self.current_index < len(self) - 1:
return self.current_index + 1
else:
return 0
def next_item(self):
return self[self.next_index()]
class RandomPlaylist(BasePlayList):
def __init__(self):
super().__init__()
self.mode = "random"
def from_list(self, _list, current_index):
self.version += 1
random.shuffle(_list)
return super().from_list(_list, -1)
def next(self):
if len(self) == 0:
return False
self.version += 1
if self.current_index < len(self) - 1:
self.current_index += 1
return self[self.current_index]
else:
self.randomize()
self.current_index = 0
return self[0]