Enhance autocomplete sound system with completion feedback
- Add autocomplete_end sound event for completion confirmation - Remove programmatic sound generation in favor of sound pack files - Implement state tracking to prevent duplicate autocomplete sounds - Add comprehensive sound system policy to CLAUDE.md - Restore full CLAUDE.md documentation with development workflow - Update Doom sound pack to include autocomplete_end.ogg mapping Sound behavior improvements: - Autocomplete sound plays once per session when suggestions appear - Autocomplete_end sound plays when user selects or dismisses suggestions - State resets cleanly for next autocomplete interaction - Follows sound pack architecture instead of generating audio 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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CLAUDE.md
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CLAUDE.md
@ -3,6 +3,10 @@
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## Project Overview
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Bifrost is a fully accessible fediverse client built with PySide6, designed specifically for screen reader users. The application uses "post/posts" terminology instead of "toot" and focuses on excellent keyboard navigation and audio feedback.
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## Development Workflow
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- Check for any changes in git project before doing anything else. Make sure the latest changes have been pulled
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- See what has changed, use git commands and examine the code to make sure you are up to date with the latest code
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## Core Features
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- Full ActivityPub protocol support (Pleroma and GoToSocial primary targets)
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- Threaded conversation navigation with collapsible tree view
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@ -137,6 +141,15 @@ Timeline Item: "Alice posted: Hello world (3 replies, collapsed)"
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- **collapse**: Thread collapsed
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- **success**: General success feedback
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- **error**: Error occurred
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- **autocomplete**: Autocomplete suggestions available
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- **autocomplete_end**: Autocomplete interaction ended
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### Sound System Policy
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- **No Sound Generation**: The application should never generate sounds programmatically
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- **Sound Pack Reliance**: All audio feedback must come from sound pack files
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- **Default Pack Requirement**: A complete default sound pack must ship with the project
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- **Themed Packs**: Users can install additional themed sound packs (like Doom)
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- If someone requests sound generation, gently remind them that all sounds should be covered by sound packs
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### Sound Pack Structure
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**pack.json Format:**
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@ -161,46 +161,6 @@ class SoundManager:
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with open(pack_file, 'w') as f:
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json.dump(pack_data, f, indent=2)
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# Create default autocomplete sound if it doesn't exist
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autocomplete_sound = default_dir / "autocomplete.wav"
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if not autocomplete_sound.exists():
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self.create_autocomplete_sound(autocomplete_sound)
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def create_autocomplete_sound(self, output_path: Path):
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"""Create a simple autocomplete notification sound"""
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try:
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# Parameters for a gentle notification chime
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sample_rate = 22050 # Lower sample rate for smaller file
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duration = 0.15 # Short 150ms sound
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frequency = 800 # Pleasant mid-range frequency
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# Generate time array
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t = np.linspace(0, duration, int(sample_rate * duration), False)
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# Create a gentle chime with fade in/out to avoid clicks
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tone = np.sin(2 * np.pi * frequency * t)
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# Add slight fade in/out to prevent audio clicks
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fade_samples = int(sample_rate * 0.02) # 20ms fade
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tone[:fade_samples] *= np.linspace(0, 1, fade_samples)
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tone[-fade_samples:] *= np.linspace(1, 0, fade_samples)
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# Reduce volume to be gentle
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tone *= 0.3
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# Convert to 16-bit PCM
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audio = (tone * 32767).astype(np.int16)
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# Write WAV file
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with wave.open(str(output_path), 'w') as wav_file:
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wav_file.setnchannels(1) # Mono
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wav_file.setsampwidth(2) # 16-bit
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wav_file.setframerate(sample_rate)
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wav_file.writeframes(audio.tobytes())
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except Exception as e:
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print(f"Failed to create autocomplete sound: {e}")
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def load_current_pack(self):
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"""Load the currently selected sound pack"""
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current_pack_name = self.settings.get('audio', 'sound_pack', 'default')
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@ -438,6 +398,10 @@ class SoundManager:
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"""Play autocomplete available sound"""
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self.play_event("autocomplete")
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def play_autocomplete_end(self):
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"""Play autocomplete ended sound"""
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self.play_event("autocomplete_end")
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def test_sound(self, event_type: str):
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"""Test play a specific sound type"""
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self.play_event(event_type)
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@ -22,6 +22,9 @@ class AutocompleteTextEdit(QTextEdit):
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# Sound manager for audio feedback
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self.sound_manager = sound_manager
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# Autocomplete sound state tracking
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self.autocomplete_sound_played = False
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# Lists for autocomplete
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self.mention_list = [] # Will be populated from followers/following
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self.emoji_list = [] # Will be populated from instance custom emojis
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@ -257,19 +260,26 @@ class AutocompleteTextEdit(QTextEdit):
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popup = self.completer.popup()
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popup.setAccessibleName(f"{completion_type.title()} Autocomplete")
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# Play autocomplete available sound
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if self.sound_manager:
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# Play autocomplete available sound (only once per session)
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if self.sound_manager and not self.autocomplete_sound_played:
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self.sound_manager.play_autocomplete()
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self.autocomplete_sound_played = True
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def hide_completer(self):
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"""Hide the completer"""
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if self.completer:
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popup = self.completer.popup()
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if popup.isVisible(): # Only play sound if completer was actually visible
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# Play autocomplete end sound (only if autocomplete sound was played)
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if self.sound_manager and self.autocomplete_sound_played:
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self.sound_manager.play_autocomplete_end()
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popup.hide()
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# Clear the completion state
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self.completion_prefix = ""
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self.completion_start = 0
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self.completion_type = None
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# Reset sound state for next autocomplete session
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self.autocomplete_sound_played = False
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def insert_completion(self):
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"""Insert the selected completion"""
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